def __init__(self, roomconfig): self.roomindex = roomconfig.roomindex self.roomtype = roomconfig.roomtype # 房间类型(底注1/底注2/底注3...) self.minmoney = roomconfig.minmoney # 最小携带金钱 self.maxmoney = roomconfig.maxmoney # 最大携带金钱 self.tablecount = roomconfig.tablecount # 房间内桌子数量 self.description = roomconfig.description # 房间说明 self.pagetablenum = 10 # 一页显示10张桌子信息 self.tablelist = [] # 房间内的桌子列表 self.tablemap = {} # 房间内桌子map,为了快速查找到房间 for i in range(self.tablecount): t = cardtable.CardTable(i, roomconfig.seatnum) self.tablelist.append(t) self.tablemap[i] = t
def __init__(self, handle): Activity.__init__(self, handle) self.play_mode = None toolbar_box = ToolbarBox() self.set_toolbar_box(toolbar_box) self.activity_button = ActivityToolbarButton(self) toolbar_box.toolbar.insert(self.activity_button, -1) self._memorizeToolbarBuilder = \ memorizetoolbar.MemorizeToolbarBuilder(self) toolbar_box.toolbar.insert(Gtk.SeparatorToolItem(), -1) self._edit_button = ToggleToolButton('view-source') self._edit_button.set_tooltip(_('Edit game')) self._edit_button.set_active(False) toolbar_box.toolbar.insert(self._edit_button, -1) self._createToolbarBuilder = \ createtoolbar.CreateToolbarBuilder(self) separator = Gtk.SeparatorToolItem() separator.set_expand(True) separator.set_draw(False) separator.set_size_request(0, -1) toolbar_box.toolbar.insert(separator, -1) toolbar_box.toolbar.insert(StopButton(self), -1) self.game = game.MemorizeGame() # Play game mode self.table = cardtable.CardTable() self.scoreboard = scoreboard.Scoreboard() self.cardlist = cardlist.CardList() self.createcardpanel = createcardpanel.CreateCardPanel(self.game) self.cardlist.connect('pair-selected', self.createcardpanel.pair_selected) self.cardlist.connect( 'update-create-toolbar', self._createToolbarBuilder.update_create_toolbar) self.createcardpanel.connect('add-pair', self.cardlist.add_pair) self.createcardpanel.connect('update-pair', self.cardlist.update_selected) self.createcardpanel.connect('change-font', self.cardlist.change_font) self.createcardpanel.connect('pair-closed', self.cardlist.rem_current_pair) self._createToolbarBuilder.connect('create_new_game', self.cardlist.clean_list) self._createToolbarBuilder.connect('create_new_game', self.createcardpanel.clean) self._createToolbarBuilder.connect( 'create_new_game', self._memorizeToolbarBuilder.reset) self._createToolbarBuilder.connect('create_equal_pairs', self.change_equal_pairs) self._edit_button.connect('toggled', self._change_mode_bt) self.connect('key-press-event', self.table.key_press_event) self.table.connect('card-flipped', self.game.card_flipped) self.table.connect('card-highlighted', self.game.card_highlighted) self.game.connect('set-border', self.table.set_border) self.game.connect('flop-card', self.table.flop_card) self.game.connect('flip-card', self.table.flip_card) self.game.connect('cement-card', self.table.cement_card) self.game.connect('highlight-card', self.table.highlight_card) self.game.connect('load_mode', self.table.load_msg) self.game.connect('msg_buddy', self.scoreboard.set_buddy_message) self.game.connect('add_buddy', self.scoreboard.add_buddy) self.game.connect('rem_buddy', self.scoreboard.rem_buddy) self.game.connect('increase-score', self.scoreboard.increase_score) self.game.connect('wait_mode_buddy', self.scoreboard.set_wait_mode) self.game.connect('change-turn', self.scoreboard.set_selected) self.game.connect('change_game', self.scoreboard.change_game) self.game.connect('reset_scoreboard', self.scoreboard.reset) self.game.connect('reset_table', self.table.reset) self.game.connect('load_game', self.table.load_game) self.game.connect('change_game', self.table.change_game) self.game.connect('load_game', self._memorizeToolbarBuilder.update_toolbar) self.game.connect('change_game', self._memorizeToolbarBuilder.update_toolbar) self.game.connect('change_game', self.createcardpanel.update_font_combos) self._memorizeToolbarBuilder.connect('game_changed', self.change_game) self.box = Gtk.HBox(orientation=Gtk.Orientation.VERTICAL, homogeneous=False) width = Gdk.Screen.width() height = Gdk.Screen.height() - style.GRID_CELL_SIZE self.table.resize(width, height - style.GRID_CELL_SIZE) self.scoreboard.set_size_request(-1, style.GRID_CELL_SIZE) self.box.pack_start(self.table, True, True, 0) self.box.pack_start(self.scoreboard, False, False, 0) self.set_canvas(self.box) # connect to the in/out events of the memorize activity self.connect('focus_in_event', self._focus_in) self.connect('focus_out_event', self._focus_out) self.connect('destroy', self._cleanup_cb) self.add_events(Gdk.EventMask.POINTER_MOTION_MASK) self.connect('motion_notify_event', lambda widget, event: face.look_at()) Gdk.Screen.get_default().connect('size-changed', self.__configure_cb) # start on the game toolbar, might change this # to the create toolbar later self._change_mode(_MODE_PLAY) # Get the Presence Service self.pservice = presenceservice.get_instance() self.initiating = None # Buddy object for you owner = self.pservice.get_owner() self.owner = owner self.current = 0 self.game.set_myself(self.owner) self.connect('shared', self._shared_cb) # Owner.props.key if self.get_shared_activity(): # We are joining the activity self.connect('joined', self._joined_cb) if self.get_shared(): # We've already joined self._joined_cb(self) elif not self._jobject.file_path: logging.debug('buddy joined - __init__: %s', self.owner.props.nick) game_file = os.path.join(os.path.dirname(__file__), 'demos', 'addition.zip') self.game.load_game(game_file, 4, 'demo') logging.debug('loading conventional') self.game.add_buddy(self.owner) else: self.game.add_buddy(self.owner) self.show_all()
def __init__(self, handle): Activity.__init__(self, handle) self.play_mode = None toolbar_box = ToolbarBox() self.set_toolbar_box(toolbar_box) self.activity_button = ActivityToolbarButton(self) toolbar_box.toolbar.insert(self.activity_button, -1) self._memorizeToolbarBuilder = \ memorizetoolbar.MemorizeToolbarBuilder(self) toolbar_box.toolbar.insert(Gtk.SeparatorToolItem(), -1) self._edit_button = ToggleToolButton('view-source') self._edit_button.set_tooltip(_('Edit game')) self._edit_button.set_active(False) toolbar_box.toolbar.insert(self._edit_button, -1) self._createToolbarBuilder = \ createtoolbar.CreateToolbarBuilder(self) separator = Gtk.SeparatorToolItem() separator.set_expand(True) separator.set_draw(False) separator.set_size_request(0, -1) toolbar_box.toolbar.insert(separator, -1) toolbar_box.toolbar.insert(StopButton(self), -1) self.game = game.MemorizeGame() # Play game mode self.table = cardtable.CardTable() self.scoreboard = scoreboard.Scoreboard() self.cardlist = cardlist.CardList() self.createcardpanel = createcardpanel.CreateCardPanel(self.game) self.cardlist.connect('pair-selected', self.createcardpanel.pair_selected) self.cardlist.connect('update-create-toolbar', self._createToolbarBuilder.update_create_toolbar) self.createcardpanel.connect('add-pair', self.cardlist.add_pair) self.createcardpanel.connect('update-pair', self.cardlist.update_selected) self.createcardpanel.connect('change-font', self.cardlist.change_font) self.createcardpanel.connect('pair-closed', self.cardlist.rem_current_pair) self._createToolbarBuilder.connect('create_new_game', self.cardlist.clean_list) self._createToolbarBuilder.connect('create_new_game', self.createcardpanel.clean) self._createToolbarBuilder.connect('create_new_game', self._memorizeToolbarBuilder.reset) self._createToolbarBuilder.connect('create_equal_pairs', self.change_equal_pairs) self._edit_button.connect('toggled', self._change_mode_bt) self.connect('key-press-event', self.table.key_press_event) self.table.connect('card-flipped', self.game.card_flipped) self.table.connect('card-highlighted', self.game.card_highlighted) self.game.connect('set-border', self.table.set_border) self.game.connect('flop-card', self.table.flop_card) self.game.connect('flip-card', self.table.flip_card) self.game.connect('cement-card', self.table.cement_card) self.game.connect('highlight-card', self.table.highlight_card) self.game.connect('load_mode', self.table.load_msg) self.game.connect('msg_buddy', self.scoreboard.set_buddy_message) self.game.connect('add_buddy', self.scoreboard.add_buddy) self.game.connect('rem_buddy', self.scoreboard.rem_buddy) self.game.connect('increase-score', self.scoreboard.increase_score) self.game.connect('wait_mode_buddy', self.scoreboard.set_wait_mode) self.game.connect('change-turn', self.scoreboard.set_selected) self.game.connect('change_game', self.scoreboard.change_game) self.game.connect('reset_scoreboard', self.scoreboard.reset) self.game.connect('reset_table', self.table.reset) self.game.connect('load_game', self.table.load_game) self.game.connect('change_game', self.table.change_game) self.game.connect('load_game', self._memorizeToolbarBuilder.update_toolbar) self.game.connect('change_game', self._memorizeToolbarBuilder.update_toolbar) self.game.connect('change_game', self.createcardpanel.update_font_combos) self._memorizeToolbarBuilder.connect('game_changed', self.change_game) self.box = Gtk.HBox(orientation=Gtk.Orientation.VERTICAL, homogeneous=False) width = Gdk.Screen.width() height = Gdk.Screen.height() - style.GRID_CELL_SIZE self.table.resize(width, height - style.GRID_CELL_SIZE) self.scoreboard.set_size_request(-1, style.GRID_CELL_SIZE) self.set_canvas(self.box) # connect to the in/out events of the memorize activity self.connect('focus_in_event', self._focus_in) self.connect('focus_out_event', self._focus_out) self.connect('destroy', self._cleanup_cb) self.add_events(Gdk.EventMask.POINTER_MOTION_MASK) self.connect('motion_notify_event', lambda widget, event: face.look_at()) Gdk.Screen.get_default().connect('size-changed', self.__configure_cb) # start on the game toolbar, might change this # to the create toolbar later self._change_mode(_MODE_PLAY) def on_activity_joined_cb(me): logging.debug('activity joined') self.game.add_buddy(self._collab.props.owner) self.connect('joined', on_activity_joined_cb) def on_activity_shared_cb(me): logging.debug('activity shared') self.connect('shared', on_activity_shared_cb) self._collab = CollabWrapper(self) self.game.set_myself(self._collab.props.owner) def on_message_cb(collab, buddy, msg): logging.debug('on_message_cb buddy %r msg %r' % (buddy, msg)) action = msg.get('action') if action == 'flip': n = msg.get('n') self.game.card_flipped(None, n, True) elif action == 'change': self.get_canvas().hide() def momentary_blank_timeout_cb(): self.set_data(msg) self.get_canvas().show() GLib.timeout_add(100, momentary_blank_timeout_cb) self._collab.connect('message', on_message_cb) def on_joined_cb(collab, msg): logging.debug('joined') self._collab.connect('joined', on_joined_cb, 'joined') def on_buddy_joined_cb(collab, buddy, msg): logging.debug('on_buddy_joined_cb buddy %r msg %r' % (buddy, msg)) self.game.add_buddy(buddy) self._collab.connect('buddy_joined', on_buddy_joined_cb, 'buddy_joined') def on_buddy_left_cb(collab, buddy, msg): logging.debug('on_buddy_left_cb buddy %r msg %r' % (buddy, msg)) self.game.rem_buddy(buddy) self._collab.connect('buddy_left', on_buddy_left_cb, 'buddy_left') self._files = {} # local temporary copies of shared games self._collab.setup() def on_flip_card_cb(game, n): logging.debug('on_flip_card_cb n %r' % (n)) self._collab.post({'action': 'flip', 'n': n}) self.game.connect('flip-card-signal', on_flip_card_cb) def on_change_game_cb(sender, mode, grid, data, waiting_list, zip): logging.debug('on_change_game_cb') blob = self.get_data() blob['action'] = 'change' self._collab.post(blob) self.game.connect('change_game_signal', on_change_game_cb) if self._collab.props.leader: logging.debug('is leader') game_file = os.path.join(os.path.dirname(__file__), 'demos', 'addition.zip') self.game.load_game(game_file, 4, 'demo') self.game.add_buddy(self._collab.props.owner) self.show_all()