Esempio n. 1
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 def __init__(self, roomconfig):
     self.roomindex = roomconfig.roomindex
     self.roomtype = roomconfig.roomtype  # 房间类型(底注1/底注2/底注3...)
     self.minmoney = roomconfig.minmoney  # 最小携带金钱
     self.maxmoney = roomconfig.maxmoney  # 最大携带金钱
     self.tablecount = roomconfig.tablecount  # 房间内桌子数量
     self.description = roomconfig.description  # 房间说明
     self.pagetablenum = 10  # 一页显示10张桌子信息
     self.tablelist = []  # 房间内的桌子列表
     self.tablemap = {}  # 房间内桌子map,为了快速查找到房间
     for i in range(self.tablecount):
         t = cardtable.CardTable(i, roomconfig.seatnum)
         self.tablelist.append(t)
         self.tablemap[i] = t
Esempio n. 2
0
    def __init__(self, handle):
        Activity.__init__(self, handle)

        self.play_mode = None

        toolbar_box = ToolbarBox()
        self.set_toolbar_box(toolbar_box)

        self.activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(self.activity_button, -1)

        self._memorizeToolbarBuilder = \
            memorizetoolbar.MemorizeToolbarBuilder(self)

        toolbar_box.toolbar.insert(Gtk.SeparatorToolItem(), -1)

        self._edit_button = ToggleToolButton('view-source')
        self._edit_button.set_tooltip(_('Edit game'))
        self._edit_button.set_active(False)
        toolbar_box.toolbar.insert(self._edit_button, -1)

        self._createToolbarBuilder = \
            createtoolbar.CreateToolbarBuilder(self)

        separator = Gtk.SeparatorToolItem()
        separator.set_expand(True)
        separator.set_draw(False)
        separator.set_size_request(0, -1)
        toolbar_box.toolbar.insert(separator, -1)

        toolbar_box.toolbar.insert(StopButton(self), -1)

        self.game = game.MemorizeGame()
        # Play game mode
        self.table = cardtable.CardTable()
        self.scoreboard = scoreboard.Scoreboard()
        self.cardlist = cardlist.CardList()
        self.createcardpanel = createcardpanel.CreateCardPanel(self.game)
        self.cardlist.connect('pair-selected',
                              self.createcardpanel.pair_selected)
        self.cardlist.connect(
            'update-create-toolbar',
            self._createToolbarBuilder.update_create_toolbar)
        self.createcardpanel.connect('add-pair',
                                     self.cardlist.add_pair)
        self.createcardpanel.connect('update-pair',
                                     self.cardlist.update_selected)
        self.createcardpanel.connect('change-font',
                                     self.cardlist.change_font)
        self.createcardpanel.connect('pair-closed',
                                     self.cardlist.rem_current_pair)

        self._createToolbarBuilder.connect('create_new_game',
                                           self.cardlist.clean_list)
        self._createToolbarBuilder.connect('create_new_game',
                                           self.createcardpanel.clean)
        self._createToolbarBuilder.connect(
            'create_new_game',
            self._memorizeToolbarBuilder.reset)
        self._createToolbarBuilder.connect('create_equal_pairs',
                                           self.change_equal_pairs)

        self._edit_button.connect('toggled', self._change_mode_bt)

        self.connect('key-press-event', self.table.key_press_event)
        self.table.connect('card-flipped', self.game.card_flipped)
        self.table.connect('card-highlighted', self.game.card_highlighted)

        self.game.connect('set-border', self.table.set_border)
        self.game.connect('flop-card', self.table.flop_card)
        self.game.connect('flip-card', self.table.flip_card)
        self.game.connect('cement-card', self.table.cement_card)
        self.game.connect('highlight-card', self.table.highlight_card)
        self.game.connect('load_mode', self.table.load_msg)

        self.game.connect('msg_buddy', self.scoreboard.set_buddy_message)
        self.game.connect('add_buddy', self.scoreboard.add_buddy)
        self.game.connect('rem_buddy', self.scoreboard.rem_buddy)
        self.game.connect('increase-score', self.scoreboard.increase_score)
        self.game.connect('wait_mode_buddy', self.scoreboard.set_wait_mode)
        self.game.connect('change-turn', self.scoreboard.set_selected)
        self.game.connect('change_game', self.scoreboard.change_game)

        self.game.connect('reset_scoreboard', self.scoreboard.reset)
        self.game.connect('reset_table', self.table.reset)

        self.game.connect('load_game', self.table.load_game)
        self.game.connect('change_game', self.table.change_game)
        self.game.connect('load_game',
                          self._memorizeToolbarBuilder.update_toolbar)
        self.game.connect('change_game',
                          self._memorizeToolbarBuilder.update_toolbar)
        self.game.connect('change_game',
                          self.createcardpanel.update_font_combos)

        self._memorizeToolbarBuilder.connect('game_changed',
                                             self.change_game)

        self.box = Gtk.HBox(orientation=Gtk.Orientation.VERTICAL,
                            homogeneous=False)

        width = Gdk.Screen.width()
        height = Gdk.Screen.height() - style.GRID_CELL_SIZE
        self.table.resize(width, height - style.GRID_CELL_SIZE)
        self.scoreboard.set_size_request(-1, style.GRID_CELL_SIZE)
        self.box.pack_start(self.table, True, True, 0)
        self.box.pack_start(self.scoreboard, False, False, 0)
        self.set_canvas(self.box)

        # connect to the in/out events of the memorize activity
        self.connect('focus_in_event', self._focus_in)
        self.connect('focus_out_event', self._focus_out)
        self.connect('destroy', self._cleanup_cb)

        self.add_events(Gdk.EventMask.POINTER_MOTION_MASK)
        self.connect('motion_notify_event',
                     lambda widget, event: face.look_at())

        Gdk.Screen.get_default().connect('size-changed',
                                         self.__configure_cb)

        # start on the game toolbar, might change this
        # to the create toolbar later
        self._change_mode(_MODE_PLAY)

        # Get the Presence Service
        self.pservice = presenceservice.get_instance()
        self.initiating = None

        # Buddy object for you
        owner = self.pservice.get_owner()
        self.owner = owner
        self.current = 0

        self.game.set_myself(self.owner)
        self.connect('shared', self._shared_cb)

        # Owner.props.key
        if self.get_shared_activity():
            # We are joining the activity
            self.connect('joined', self._joined_cb)
            if self.get_shared():
                # We've already joined
                self._joined_cb(self)
        elif not self._jobject.file_path:
            logging.debug('buddy joined - __init__: %s', self.owner.props.nick)
            game_file = os.path.join(os.path.dirname(__file__), 'demos',
                                     'addition.zip')
            self.game.load_game(game_file, 4, 'demo')
            logging.debug('loading conventional')
            self.game.add_buddy(self.owner)
        else:
            self.game.add_buddy(self.owner)
        self.show_all()
Esempio n. 3
0
    def __init__(self, handle):
        Activity.__init__(self, handle)

        self.play_mode = None

        toolbar_box = ToolbarBox()
        self.set_toolbar_box(toolbar_box)

        self.activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(self.activity_button, -1)

        self._memorizeToolbarBuilder = \
            memorizetoolbar.MemorizeToolbarBuilder(self)

        toolbar_box.toolbar.insert(Gtk.SeparatorToolItem(), -1)

        self._edit_button = ToggleToolButton('view-source')
        self._edit_button.set_tooltip(_('Edit game'))
        self._edit_button.set_active(False)
        toolbar_box.toolbar.insert(self._edit_button, -1)

        self._createToolbarBuilder = \
            createtoolbar.CreateToolbarBuilder(self)

        separator = Gtk.SeparatorToolItem()
        separator.set_expand(True)
        separator.set_draw(False)
        separator.set_size_request(0, -1)
        toolbar_box.toolbar.insert(separator, -1)

        toolbar_box.toolbar.insert(StopButton(self), -1)

        self.game = game.MemorizeGame()
        # Play game mode
        self.table = cardtable.CardTable()
        self.scoreboard = scoreboard.Scoreboard()
        self.cardlist = cardlist.CardList()
        self.createcardpanel = createcardpanel.CreateCardPanel(self.game)
        self.cardlist.connect('pair-selected',
                              self.createcardpanel.pair_selected)
        self.cardlist.connect('update-create-toolbar',
                              self._createToolbarBuilder.update_create_toolbar)
        self.createcardpanel.connect('add-pair', self.cardlist.add_pair)
        self.createcardpanel.connect('update-pair',
                                     self.cardlist.update_selected)
        self.createcardpanel.connect('change-font', self.cardlist.change_font)
        self.createcardpanel.connect('pair-closed',
                                     self.cardlist.rem_current_pair)

        self._createToolbarBuilder.connect('create_new_game',
                                           self.cardlist.clean_list)
        self._createToolbarBuilder.connect('create_new_game',
                                           self.createcardpanel.clean)
        self._createToolbarBuilder.connect('create_new_game',
                                           self._memorizeToolbarBuilder.reset)
        self._createToolbarBuilder.connect('create_equal_pairs',
                                           self.change_equal_pairs)

        self._edit_button.connect('toggled', self._change_mode_bt)

        self.connect('key-press-event', self.table.key_press_event)
        self.table.connect('card-flipped', self.game.card_flipped)
        self.table.connect('card-highlighted', self.game.card_highlighted)

        self.game.connect('set-border', self.table.set_border)
        self.game.connect('flop-card', self.table.flop_card)
        self.game.connect('flip-card', self.table.flip_card)
        self.game.connect('cement-card', self.table.cement_card)
        self.game.connect('highlight-card', self.table.highlight_card)
        self.game.connect('load_mode', self.table.load_msg)

        self.game.connect('msg_buddy', self.scoreboard.set_buddy_message)
        self.game.connect('add_buddy', self.scoreboard.add_buddy)
        self.game.connect('rem_buddy', self.scoreboard.rem_buddy)
        self.game.connect('increase-score', self.scoreboard.increase_score)
        self.game.connect('wait_mode_buddy', self.scoreboard.set_wait_mode)
        self.game.connect('change-turn', self.scoreboard.set_selected)
        self.game.connect('change_game', self.scoreboard.change_game)

        self.game.connect('reset_scoreboard', self.scoreboard.reset)
        self.game.connect('reset_table', self.table.reset)

        self.game.connect('load_game', self.table.load_game)
        self.game.connect('change_game', self.table.change_game)
        self.game.connect('load_game',
                          self._memorizeToolbarBuilder.update_toolbar)
        self.game.connect('change_game',
                          self._memorizeToolbarBuilder.update_toolbar)
        self.game.connect('change_game',
                          self.createcardpanel.update_font_combos)

        self._memorizeToolbarBuilder.connect('game_changed', self.change_game)

        self.box = Gtk.HBox(orientation=Gtk.Orientation.VERTICAL,
                            homogeneous=False)

        width = Gdk.Screen.width()
        height = Gdk.Screen.height() - style.GRID_CELL_SIZE
        self.table.resize(width, height - style.GRID_CELL_SIZE)
        self.scoreboard.set_size_request(-1, style.GRID_CELL_SIZE)
        self.set_canvas(self.box)

        # connect to the in/out events of the memorize activity
        self.connect('focus_in_event', self._focus_in)
        self.connect('focus_out_event', self._focus_out)
        self.connect('destroy', self._cleanup_cb)

        self.add_events(Gdk.EventMask.POINTER_MOTION_MASK)
        self.connect('motion_notify_event',
                     lambda widget, event: face.look_at())

        Gdk.Screen.get_default().connect('size-changed', self.__configure_cb)

        # start on the game toolbar, might change this
        # to the create toolbar later
        self._change_mode(_MODE_PLAY)

        def on_activity_joined_cb(me):
            logging.debug('activity joined')
            self.game.add_buddy(self._collab.props.owner)

        self.connect('joined', on_activity_joined_cb)

        def on_activity_shared_cb(me):
            logging.debug('activity shared')

        self.connect('shared', on_activity_shared_cb)

        self._collab = CollabWrapper(self)
        self.game.set_myself(self._collab.props.owner)

        def on_message_cb(collab, buddy, msg):
            logging.debug('on_message_cb buddy %r msg %r' % (buddy, msg))
            action = msg.get('action')
            if action == 'flip':
                n = msg.get('n')
                self.game.card_flipped(None, n, True)
            elif action == 'change':
                self.get_canvas().hide()

                def momentary_blank_timeout_cb():
                    self.set_data(msg)
                    self.get_canvas().show()

                GLib.timeout_add(100, momentary_blank_timeout_cb)

        self._collab.connect('message', on_message_cb)

        def on_joined_cb(collab, msg):
            logging.debug('joined')

        self._collab.connect('joined', on_joined_cb, 'joined')

        def on_buddy_joined_cb(collab, buddy, msg):
            logging.debug('on_buddy_joined_cb buddy %r msg %r' % (buddy, msg))
            self.game.add_buddy(buddy)

        self._collab.connect('buddy_joined', on_buddy_joined_cb,
                             'buddy_joined')

        def on_buddy_left_cb(collab, buddy, msg):
            logging.debug('on_buddy_left_cb buddy %r msg %r' % (buddy, msg))
            self.game.rem_buddy(buddy)

        self._collab.connect('buddy_left', on_buddy_left_cb, 'buddy_left')

        self._files = {}  # local temporary copies of shared games

        self._collab.setup()

        def on_flip_card_cb(game, n):
            logging.debug('on_flip_card_cb n %r' % (n))
            self._collab.post({'action': 'flip', 'n': n})

        self.game.connect('flip-card-signal', on_flip_card_cb)

        def on_change_game_cb(sender, mode, grid, data, waiting_list, zip):
            logging.debug('on_change_game_cb')
            blob = self.get_data()
            blob['action'] = 'change'

            self._collab.post(blob)

        self.game.connect('change_game_signal', on_change_game_cb)

        if self._collab.props.leader:
            logging.debug('is leader')
            game_file = os.path.join(os.path.dirname(__file__), 'demos',
                                     'addition.zip')
            self.game.load_game(game_file, 4, 'demo')
            self.game.add_buddy(self._collab.props.owner)

        self.show_all()