def open_character_select(self): cs = CharacterSelect() cs.bind(on_dismiss=self.on_picked) cs.open()
def on_select_clicked(self, *args): cs = CharacterSelect() cs.bind(on_dismiss=self.on_picked) cs.open()
def on_char_select_clicked(self, *args): cs = CharacterSelect() self.dismiss(animation=False) cs.open()