def init_app(): ci_config.setAllNight(int(ci_config.preferences['allNight'])) ci_gfx.bg_clock() # Only draw animations if using standard flip theme if ci.fcmode == ci.FCMODE_CLOCK: if ci.animation: ci_flip.flippingout() ci.orario = time.ctime() # .ctime instead of .locatime Ritorna: 'DAY MON DA OR:MI:SE YEAR' ci.hou_min = int(ci.orario[11]) * 600 + int(ci.orario[12]) * 60 \ + int(ci.orario[14]) * 10 + int(ci.orario[15]) # ci_gfx.drawcountdown() clock() if ci.sw_led == 1: ci_alarm.carnevale()
def init_clock(): ci_gfx.drawclock() if ci.sw_led == 1: ci_alarm.carnevale() ci.pygame.display.flip()