def __init__(self, position: Vector2, p_type=None): Sprite.__init__(self, pyglet.resource.image("block_template.png"), opacity=0) self.position = position self.anchor = Vector2() try: self.p_type = p_type == None and sort_new_piece() or p_type blocks_offsets = Pieces[self.p_type][ 0] # De acordo com o tipo retorna lista com ofsets dos blocos para formar a peca except Exception as e: game_controller.pieces_generated["Square"] += 1 self.p_type = "Square" # peca padrao caso valor passado seja incorreto blocks_offsets = Pieces[self.p_type][0] self.is_stopped = True # Booleano para checar se a peca ja parou de cair # Inicializa os blocos nas posicoes obtidas do dicionario de pecas for offset in blocks_offsets: blk_pos = getPosition(offset) block = Block(blk_pos, block_color=Pieces[self.p_type][1], b_type='Piece') self.add(block) block.update_cshape_center( blk_pos) # realinha o centro do retangulo de colisao
def __init__(self, map_manager, id): """initializer""" gallery = Gallery() self.rotation_vars = {} self.rotation_vars["nomads"] = {} self.rotation_vars["mammoth_herd"] = {} self.rotation_vars["BLANK"] = {} self.rotation_vars["BLANK"]["sprite"] = gallery.content["switch"][ "off"] self.rotation_vars["nomads"]["sprite"] = gallery.content["actor"][ "nomads"] self.rotation_vars["mammoth_herd"]["sprite"] = gallery.content[ "actor"]["mammoth_herd"] Sprite.__init__(self, self.rotation_vars["BLANK"]["sprite"]) self.counter = 0 self.map = map_manager self.roamer = director.core.query_mover("Roamer" + str(id)) self.ID = id self.transarctica = director.core.query_mover("Transarctica") self.driver = TrainDriver() self.driver.target = self self.config = Config() self.anchor = self.config.tile_width / 2, self.config.tile_width / 2 self.next_update = 0 self.max_forward_speed = 100 / self.config.km_per_tile * self.config.tile_width / 3600
def __init__(self, image, pos, maplayer): Sprite.__init__(self, image) RectMapCollider.__init__(self) x, y = pos self.position = Vector2(x, y) self.cshape = AARectShape(self.position, self.width/2, self.height/2) self.maplayer = maplayer
def __init__(self, id, rotation, pos, app): self.app = app self.id = id self.pos = pos Sprite.__init__(self, 'bullet.png', pos) self.rotation = rotation self.schedule(self.update)
def __init__(self): image = common.load_image('dragon/head.png') self.normal = image self.touch = common.load_image('dragon/head_touch.png') Sprite.__init__(self, image) self.anchor_x, self.anchor_y = 200, 200 self.position = 300, 300 self.schedule_interval(self.update, 1/60.0) self._create_body() rotate = Accelerate(RotateBy(20, 1), 2)
def __init__(self, speed=200, position=None): Sprite.__init__(self, 'img/ball_64x64.png') self.__speed = speed if not position: self.position = self.randomPosition() else: self.position = position center_x, center_y = self.position self.cshape = cm.CircleShape(eu.Vector2(center_x, center_y), 32)
def __init__(self, spriteFilepath: str, position: tuple = (0, 0), domain=None): Sprite.__init__(self, spriteFilepath) self.position = position self.cshape = CircleShape(eu.Vector2(*self.position), TILE_WIDTH) self.setPos(self.position) self.domain = domain self.layer = None # use correct names for functions self.schedule(self.__update)
def __init__(self, position: Vector2, block_color, scale=1, b_type=""): self.block_color = block_color self.b_type = b_type image = get_img_by_color(block_color) Sprite.__init__(self, image=image, position=position, scale=scale) if (not b_type == ''): #retangulo para calculo de colisao, como coodenadas realtivas a layer do jogo principal pos = game_controller.game_controller.main_game.point_to_local( (self.x, self.y)) self.cshape = collision_model.AARectShape(pos, self.width / 2, self.height / 2)
def __init__(self, name, state=CardState.FACE_UP): image = pyglet.image.load('res/textures/wood3.png') Sprite.__init__(self, image) Tile.__init__(self, name, None, image) # super(Card, self).__init__('res/textures/fabric11.png') # super(Card, self).__init__('res/textures/grass5.png') file_name = 'res/graphes/' + name self.graphe = Sprite(file_name) self.add(self.graphe) self._state = self.set_state(state) self._name = name self._played = False self._edge = [None, None, None, None] self._vertex = [None, None, None, None]
def __init__(self, id, pos, app): """Initializes a new tank sprite.""" Sprite.__init__(self, self.image_file, pos) # Unique ID to reference this tank through the network. Generated # by the server. self.id = id # Keep a reference to the main application so we can access its # attributes when needed. self.app = app # The tank's current speed. self.speed = 0 self.schedule(self.update) self.rotation_signum = 0 self.driving_signum = 0 self.updated_by_network = False
def __init__(self, name="Hero"): self.name = name Sprite.__init__(self, "sources/man.gif") self.nameLabel = Label(name, anchor_x='center', anchor_y="bottom") self.nameLabel.position = (0, self.height/2) self.add(self.nameLabel) barPosition = (-self.width/2, self.height/2) self.bloodBar = Sprite("sources/bloodBar.png", position=barPosition, anchor=(1,1)) self.healthBar = Sprite("sources/healthBar.png", position=barPosition, anchor=(0,0)) self.shieldBar = Sprite("sources/shieldBar.png", position=barPosition, anchor=(0,0)) self.add(self.bloodBar, z = 0) self.add(self.healthBar, z = 1) self.add(self.shieldBar, z = 2) self.health = 100 self.shield = 0 self.updateHealth()
def __init__(self): image = common.load_image('dragon/part.png') Sprite.__init__(self, image)
def __init__(self, map_manager): """initializer""" gallery = Gallery() self.rotation_vars = {} self.rotation_vars["NF"] = {} self.rotation_vars["SR"] = {} self.rotation_vars["BF"] = {} self.rotation_vars["DR"] = {} self.rotation_vars["EF"] = {} self.rotation_vars["WR"] = {} self.rotation_vars["CF"] = {} self.rotation_vars["AR"] = {} self.rotation_vars["SF"] = {} self.rotation_vars["NR"] = {} self.rotation_vars["DF"] = {} self.rotation_vars["BR"] = {} self.rotation_vars["WF"] = {} self.rotation_vars["ER"] = {} self.rotation_vars["AF"] = {} self.rotation_vars["CR"] = {} self.rotation_vars["BLANK"] = {} self.rotation_vars["NF"]["sprite"] = gallery.content["actor"][ "engine000"] self.rotation_vars["SR"]["sprite"] = gallery.content["actor"][ "engine000"] self.rotation_vars["BF"]["sprite"] = gallery.content["actor"][ "engine045"] self.rotation_vars["DR"]["sprite"] = gallery.content["actor"][ "engine045"] self.rotation_vars["EF"]["sprite"] = gallery.content["actor"][ "engine090"] self.rotation_vars["WR"]["sprite"] = gallery.content["actor"][ "engine090"] self.rotation_vars["CF"]["sprite"] = gallery.content["actor"][ "engine135"] self.rotation_vars["AR"]["sprite"] = gallery.content["actor"][ "engine135"] self.rotation_vars["SF"]["sprite"] = gallery.content["actor"][ "engine180"] self.rotation_vars["NR"]["sprite"] = gallery.content["actor"][ "engine180"] self.rotation_vars["DF"]["sprite"] = gallery.content["actor"][ "engine225"] self.rotation_vars["BR"]["sprite"] = gallery.content["actor"][ "engine225"] self.rotation_vars["WF"]["sprite"] = gallery.content["actor"][ "engine270"] self.rotation_vars["ER"]["sprite"] = gallery.content["actor"][ "engine270"] self.rotation_vars["AF"]["sprite"] = gallery.content["actor"][ "engine315"] self.rotation_vars["CR"]["sprite"] = gallery.content["actor"][ "engine315"] self.rotation_vars["BLANK"]["sprite"] = gallery.content["switch"][ "off"] self.rotation_vars["NF"]["smoke_angle"] = 270 self.rotation_vars["SR"]["smoke_angle"] = 90 self.rotation_vars["BF"]["smoke_angle"] = 225 self.rotation_vars["DR"]["smoke_angle"] = 45 self.rotation_vars["EF"]["smoke_angle"] = 180 self.rotation_vars["WR"]["smoke_angle"] = 0 self.rotation_vars["CF"]["smoke_angle"] = 135 self.rotation_vars["AR"]["smoke_angle"] = 315 self.rotation_vars["SF"]["smoke_angle"] = 90 self.rotation_vars["NR"]["smoke_angle"] = 270 self.rotation_vars["DF"]["smoke_angle"] = 45 self.rotation_vars["BR"]["smoke_angle"] = 225 self.rotation_vars["WF"]["smoke_angle"] = 0 self.rotation_vars["ER"]["smoke_angle"] = 180 self.rotation_vars["AF"]["smoke_angle"] = 315 self.rotation_vars["CR"]["smoke_angle"] = 135 self.rotation_vars["BLANK"]["smoke_angle"] = 0 self.rotation_vars["NF"]["smoke_pos"] = -2, 17 self.rotation_vars["SR"]["smoke_pos"] = -2, 17 self.rotation_vars["BF"]["smoke_pos"] = 1, 26 self.rotation_vars["DR"]["smoke_pos"] = 1, 26 self.rotation_vars["EF"]["smoke_pos"] = 18, 17 self.rotation_vars["WR"]["smoke_pos"] = 18, 17 self.rotation_vars["CF"]["smoke_pos"] = 25, -1 self.rotation_vars["AR"]["smoke_pos"] = 25, -1 self.rotation_vars["SF"]["smoke_pos"] = -2, -17 self.rotation_vars["NR"]["smoke_pos"] = -2, -17 self.rotation_vars["DF"]["smoke_pos"] = -26, -2 self.rotation_vars["BR"]["smoke_pos"] = -26, -2 self.rotation_vars["WF"]["smoke_pos"] = -18, 17 self.rotation_vars["ER"]["smoke_pos"] = -18, 17 self.rotation_vars["AF"]["smoke_pos"] = -5, 30 self.rotation_vars["CR"]["smoke_pos"] = -5, 30 self.rotation_vars["BLANK"]["smoke_pos"] = -18, 17 self.is_moving = False Sprite.__init__(self, self.rotation_vars["BLANK"]["sprite"]) self.counter = 0 self.map = map_manager self.transarctica = director.core.query_mover("Transarctica") self.transarctica.map = map_manager self.driver = TrainDriver() self.driver.target = self self.config = Config() self.break_sound_source = load('music/stop.wav') #, streaming=False) #self.break_sound.volume=0.5 * self.config.sound_switch self.anchor = self.config.tile_width / 2, self.config.tile_width / 2 #self.transarctica.current_position = self.config.start_position self.last_position = { "X": self.transarctica.current_position["X"], "Y": self.transarctica.current_position["Y"] } self.max_forward_speed = 450 / self.config.km_per_tile * self.config.tile_width / 3600 self.position = (-1, -1) self.last_break_status = self.transarctica.is_break_released self.last_reverse_status = self.transarctica.is_in_reverse self.last_direction = self.transarctica.direction self.arriving_from = "" self.leaving_toward = "" self.on_tile = "none" self.next_turn_at = (-1, -1) self.tile_entry_point = (-1, -1) self.smoke = Smoke() self.smoke.blend_additive = False self.smoke.position = self.rotation_vars["NF"]["smoke_pos"] self.smoke.life = 1 self.smoke.speed = 30 self.smoke.start_color = Color(0.20, 0.20, 0.20, 0.40) self.smoke.size = 15.0 self.smoke.total_particles = 60 self.add(self.smoke) self.prev_dirs = ""
def __init__(self, x, y): name = 'asteroid_' + str(random.randint(1, 4)) + '.png' Sprite.__init__(self, name, position=(x, y), scale=0.7) self.radius = min(self.width, self.height) // 2
def __init__(self): Sprite.__init__(self,'img/tetris/bg.png',scale=.4) self.image_anchor_y = 0 self.position = W/2,0
def __init__(self, speed=120, position=(320, 10)): Sprite.__init__(self, 'img/bouncer64x14.png') self.__speed = speed self.position = position center_x, center_y = self.position self.cshape = AARectShape(eu.Vector2(center_x, center_y), 32, 7)
def __init__(self, pos, maplayer): Sprite.__init__(self, "ball.png", pos) RectMapCollider.__init__(self, "slide") self.maplayer = maplayer self.velocity = (0, 0)