Exemple #1
0
    def draw_info_army(self, cell):
        """Прорисовка окна информации армии"""
        bg = Sprite("light95.png")
        bg.scale_x = 0.5
        bg.scale_y = 0.115
        bg.position = [self.X_POS_ARMY, self.Y_POS]

        self.mas_sprite.append(bg)
        mas_shift = [-3, -1, 1, 3]
        mas_count = [0]*4
        for unit in cell.army.army:
            for i in range(len(mas_count)):
                if unit.type_unit == i+1:

                    mas_count[i] += unit.count

        for i, g in enumerate(mas_shift):
            unit = Sprite(self.IMAGE_NAME[i] + str(cell.army.player) + ".png")
            unit.scale = 1.5
            unit.position = [self.X_POS_ARMY + self.SHIFT*g - 20, self.Y_POS]
            count = cocos.text.Label(str(mas_count[i]),
                                          font_name='Times New Roman',
                                          font_size=32,
                                          anchor_x='left', anchor_y='center')
            count.position = [self.X_POS_ARMY + self.SHIFT*g - 5, self.Y_POS]
            self.mas_sprite.append(count)
            self.mas_sprite.append(unit)

        for object in self.mas_sprite:
            chart.Chart().add(object)
Exemple #2
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    def __init__(self):
        super(WaterFlow, self).__init__()

        river_anim = []

        for i in range(10):
            tmp = pyglet.resource.image(
                "src/blocks/river/animation/river_flow000" + str(i) + ".png")
            river_anim.append(tmp)
        for i in range(10, 31):
            tmp = pyglet.resource.image(
                "src/blocks/river/animation/river_flow00" + str(i) + ".png")
            river_anim.append(tmp)
        flow = pyglet.image.Animation.from_image_sequence(river_anim,
                                                          0.01,
                                                          loop=True)
        '''
        flow = pyglet.image.load_animation("src/blocks/river/animation/river_flow.gif")
        '''
        x, y = director.get_window_size()

        sprite = Sprite(flow)
        sprite.scale_y = y / 1152
        sprite.scale_x = x / 2048
        sprite.position = (x // 2, y // 2)

        self.add(sprite)
Exemple #3
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 def excute(self):
     if self.i < self.length:
         item = self.textsource[self.textlist[self.i]]
         if 'Branch' in item.keys():
             self.add(Branch(self.map, item['Branch'], self._callback))
             director.window.remove_handlers(self)
             super().excute()
         else:
             if item['Type'] is not 'M':
                 self.source_error('M')
             if item['Location'] is 0:
                 obj = self.up
             elif item['Location'] is 1:
                 obj = self.down
             else:
                 self.source_error('Location')
                 return
             pos = obj['Icon'].position
             obj['Icon'].kill()
             if item['Icon'] is not None:
                 obj['Icon'] = Sprite(item['Icon'], pos)
                 obj['Icon'].scale_x = self.size[0] / obj['Icon'].width
                 obj['Icon'].scale_y = self.size[1] / obj['Icon'].height
                 self.add(obj['Icon'])
             obj['Text'].element.text = item['Text']
             super().excute()
     else:
         director.window.remove_handlers(self)
         self.exit()
Exemple #4
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    def __init__(self):
        super( TestLayer, self ).__init__()

        x,y = director.get_window_size()

        sprite = Sprite('grossini.png')
        sprite.position = x//5, y//2
        self.add(sprite)

        sprite = Sprite('grossini.png')
        sprite.position = x*2//5, y//2
        sprite.scale_x = 0.5
        self.add(sprite)

        sprite = Sprite('grossini.png')
        sprite.position = x*3//5, y//2
        sprite.scale_y = 0.5
        self.add(sprite)

        sprite = Sprite('grossini.png')
        sprite.position = x*4//5, y//2
        sprite.scale_y = 0.5
        sprite.scale = 2.0
        self.add(sprite)
Exemple #5
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    def __init__(self):
        super(TestLayer, self).__init__()

        x, y = director.get_window_size()

        sprite = Sprite('grossini.png')
        sprite.position = x // 5, y // 2
        self.add(sprite)

        sprite = Sprite('grossini.png')
        sprite.position = x * 2 // 5, y // 2
        sprite.scale_x = 0.5
        self.add(sprite)

        sprite = Sprite('grossini.png')
        sprite.position = x * 3 // 5, y // 2
        sprite.scale_y = 0.5
        self.add(sprite)

        sprite = Sprite('grossini.png')
        sprite.position = x * 4 // 5, y // 2
        sprite.scale_y = 0.5
        sprite.scale = 2.0
        self.add(sprite)
Exemple #6
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 def add_lifebar(self):
     p_list = [
         'pic/life01.png', 'pic/life02.png', 'pic/life03.png',
         'pic/life04.png'
     ]
     self.lifebar_list = []
     for i in range(4):
         lifebar = Sprite(p_list[i])
         lifebar.anchor = (0, 0)
         lifebar.scale_x = 3
         lifebar.scale_y = 5
         lifebar.y += 300
         lifebar.do(Hide())
         self.lifebar_list.append(lifebar)
         self.add(lifebar)
     self.lifebar_list[3 - self.durability].do(Show())