Exemple #1
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    def __init__(self, position, angle, emit_speed_range=(100, 500)):
        BaseSprite.__init__(self)
        self.position = position
        self.angle = angle
        self.emit_speed_range = emit_speed_range

        self.image = pygame.Surface((5, 5))
        self.image.fill((255, 255, 255))

        self.rect = self.image.get_rect(center=self.position)
Exemple #2
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    def __init__(self, position, angle, emit_speed_range=(100, 500)):
        BaseSprite.__init__(self)
        self.position = position
        self.angle = angle
        self.emit_speed_range = emit_speed_range

        self.image = pygame.Surface((5,5))
        self.image.fill((255,255,255))

        self.rect = self.image.get_rect(center=self.position)
    def __init__(self, position, angle, speed, size=3, twinkle=False):
        BaseSprite.__init__(self, self.containers)

        self.position = position
        self.angle = angle
        self.speed = speed
        self.twinkle = twinkle

        self.rect = pygame.Rect(position, (size, size))
        self.image = pygame.Surface((size, size))
        self.size = size

        self.image.fill((255, 255, 255))
Exemple #4
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    def __init__(self, position, angle, speed, size=3, twinkle=False):
        BaseSprite.__init__(self, self.containers)

        self.position = position
        self.angle = angle
        self.speed = speed
        self.twinkle = twinkle

        self.rect = pygame.Rect(position, (size, size))
        self.image = pygame.Surface((size, size))
        self.size = size

        self.image.fill((255, 255, 255))
Exemple #5
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    def __init__(self, position, angle, speed, size=3, colour=(255, 255, 255)):
        BaseSprite.__init__(self)

        self.position = position
        self.speed = speed
        self.colour = colour

        self.set_angle(angle)

        self.rect = pygame.Rect(position, (size, size))
        self.image = pygame.Surface((size, size))
        # self.image = draw_star(5, size)
        self.image.fill(colour)
        self.size = size
Exemple #6
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    def __init__(self, position, angle, speed, size=3, colour=(255, 255, 255)):
        BaseSprite.__init__(self)

        self.position = position
        self.speed = speed
        self.colour = colour

        self.set_angle(angle)

        self.rect = pygame.Rect(position, (size, size))
        self.image = pygame.Surface((size, size))
        # self.image = draw_star(5, size)
        self.image.fill(colour)
        self.size = size
    def __init__(self, position, angle, speed, size=3, twinkle=False):
        BaseSprite.__init__(self)

        self.position = position

        self.speed = speed
        self.twinkle = twinkle

        self.set_angle(angle)

        self.rect = pygame.Rect(position, (size, size))
        # self.image = pygame.Surface((0,0))
        self.image = draw_star(5, size)
        self.orig_size = size
        self.size = size
    def __init__(self, position, angle, speed, size=3, twinkle=False):
        BaseSprite.__init__(self)

        self.position = position

        self.speed = speed
        self.twinkle = twinkle

        self.set_angle(angle)

        self.rect = pygame.Rect(position, (size, size))
        # self.image = pygame.Surface((0,0))
        self.image = draw_star(5, size)
        self.orig_size = size
        self.size = size