def kill(self): BaseSprite.kill(self) if self.explode_debris_count: for n in range(self.explode_debris_count): # angle = random.randint(0, 360) angle = random.randint(0, 360) size = random.randint(1, self.orig_size//3) if self.orig_size >= 3 else 1 speed = random.randint(100, 200) Debris(self.position, angle, speed, size=size, twinkle=False)
def kill(self): BaseSprite.kill(self) if self.explode_debris_count: for n in range(self.explode_debris_count): # angle = random.randint(0, 360) angle = random.randint(0, 360) size = random.randint(1, self.orig_size // 3) if self.orig_size >= 3 else 1 speed = random.randint(100, 200) Debris(self.position, angle, speed, size=size, twinkle=False)