def kill(self):
        BaseSprite.kill(self)
        if self.explode_debris_count:
            for n in range(self.explode_debris_count):
                # angle = random.randint(0, 360)
                angle = random.randint(0, 360)

                size = random.randint(1, self.orig_size//3) if self.orig_size >= 3 else 1
                speed = random.randint(100, 200)

                Debris(self.position, angle, speed, size=size, twinkle=False)
    def kill(self):
        BaseSprite.kill(self)
        if self.explode_debris_count:
            for n in range(self.explode_debris_count):
                # angle = random.randint(0, 360)
                angle = random.randint(0, 360)

                size = random.randint(1, self.orig_size //
                                      3) if self.orig_size >= 3 else 1
                speed = random.randint(100, 200)

                Debris(self.position, angle, speed, size=size, twinkle=False)