Exemple #1
0
 def __init__(self, game_control, source, cards):
     FrameBase.__init__(self, game_control, self.finished)
     self.source = source
     self.cards = cards
     for c in self.cards:
         c.set_region('bequeathed strategy')
     self.rest = len(cards)
Exemple #2
0
 def __init__(self, game_control, players, token_to_characters, after_sel):
     FrameBase.__init__(self, game_control)
     self.token_to_players = { p.token: p for p in players }
     self.token_to_characters = token_to_characters
     self.selected = dict()
     self.players = players
     self.after_selected = after_sel
Exemple #3
0
 def __init__(self, game_control, who, players, after_rescuing):
     FrameBase.__init__(self, game_control)
     self.who = who
     self.players = players
     self.player_index = 0
     self.destructed = after_rescuing
Exemple #4
0
 def __init__(self, game_control, who, players, after_rescuing):
     FrameBase.__init__(self, game_control, lambda gc, r: after_rescuing())
     self.who = who
     self.players = players
     self.player_index = 0
Exemple #5
0
 def __init__(self, gc, damage):
     FrameBase.__init__(self, gc)
     self.damage = damage
Exemple #6
0
 def __init__(self, game_control, who, players, after_rescuing):
     FrameBase.__init__(self, game_control, lambda gc, r: after_rescuing())
     self.who = who
     self.players = players
     self.player_index = 0
Exemple #7
0
 def __init__(self, game_control, damage):
     FrameBase.__init__(self, game_control)
     self.damage = damage
     self.times = damage.point
Exemple #8
0
 def __init__(self, game_control, damage):
     FrameBase.__init__(self, game_control, lambda gc, a: damage.resume())
     self.damage = damage
     self.times = damage.point
 def __init__(self, game_control, damage):
     FrameBase.__init__(self, game_control, lambda gc, a: damage.resume())
     self.damage = damage
     self.times = damage.point
Exemple #10
0
 def __init__(self, game_control, source, cards):
     FrameBase.__init__(self, game_control, self.finished)
     self.source = source
     self.cards = cards
     for c in self.cards: c.set_region('bequeathed strategy')
     self.rest = len(cards)