示例#1
0
 def __init__(self, game_control, source, cards):
     FrameBase.__init__(self, game_control, self.finished)
     self.source = source
     self.cards = cards
     for c in self.cards:
         c.set_region('bequeathed strategy')
     self.rest = len(cards)
示例#2
0
文件: game_init.py 项目: neuront/sgs
 def __init__(self, game_control, players, token_to_characters, after_sel):
     FrameBase.__init__(self, game_control)
     self.token_to_players = { p.token: p for p in players }
     self.token_to_characters = token_to_characters
     self.selected = dict()
     self.players = players
     self.after_selected = after_sel
示例#3
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 def __init__(self, game_control, who, players, after_rescuing):
     FrameBase.__init__(self, game_control)
     self.who = who
     self.players = players
     self.player_index = 0
     self.destructed = after_rescuing
示例#4
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 def __init__(self, game_control, who, players, after_rescuing):
     FrameBase.__init__(self, game_control, lambda gc, r: after_rescuing())
     self.who = who
     self.players = players
     self.player_index = 0
示例#5
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 def __init__(self, gc, damage):
     FrameBase.__init__(self, gc)
     self.damage = damage
示例#6
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 def __init__(self, game_control, who, players, after_rescuing):
     FrameBase.__init__(self, game_control, lambda gc, r: after_rescuing())
     self.who = who
     self.players = players
     self.player_index = 0
示例#7
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 def __init__(self, game_control, damage):
     FrameBase.__init__(self, game_control)
     self.damage = damage
     self.times = damage.point
示例#8
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 def __init__(self, game_control, damage):
     FrameBase.__init__(self, game_control, lambda gc, a: damage.resume())
     self.damage = damage
     self.times = damage.point
示例#9
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 def __init__(self, game_control, damage):
     FrameBase.__init__(self, game_control, lambda gc, a: damage.resume())
     self.damage = damage
     self.times = damage.point
示例#10
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 def __init__(self, game_control, source, cards):
     FrameBase.__init__(self, game_control, self.finished)
     self.source = source
     self.cards = cards
     for c in self.cards: c.set_region('bequeathed strategy')
     self.rest = len(cards)