def __init__(self, token, max_vigor): CorePlayer.__init__( self, token, max_vigor, { 'slash': response.ToCertainCard('slash'), 'peach': response.ToCertainCard('peach'), }) self.ranges = {'steal': 1} self.actions_before_damaging = Player._damage_actions_dict() self.actions_before_damaged = Player._damage_actions_dict() self.computing_before_damaging = [] self.computing_before_damaged = [] self.actions_after_damaging = Player._damage_actions_dict() self.actions_after_damaged = Player._damage_actions_dict()
def __init__(self, token, max_vigor): CorePlayer.__init__(self, token, max_vigor, { 'slash': response.ToCertainCard('slash'), 'peach': response.ToCertainCard('peach'), }) self.ranges = { 'steal': 1 } self.actions_before_damaging = Player._damage_actions_dict() self.actions_before_damaged = Player._damage_actions_dict() self.computing_before_damaging = [] self.computing_before_damaged = [] self.actions_after_damaging = Player._damage_actions_dict() self.actions_after_damaged = Player._damage_actions_dict()
def __init__(self, token): CorePlayer.__init__(self, token)
def __init__(self, token): CorePlayer.__init__(self, token, 1, dict())