Exemple #1
0
 def __init__(self, token, max_vigor):
     CorePlayer.__init__(
         self, token, max_vigor, {
             'slash': response.ToCertainCard('slash'),
             'peach': response.ToCertainCard('peach'),
         })
     self.ranges = {'steal': 1}
     self.actions_before_damaging = Player._damage_actions_dict()
     self.actions_before_damaged = Player._damage_actions_dict()
     self.computing_before_damaging = []
     self.computing_before_damaged = []
     self.actions_after_damaging = Player._damage_actions_dict()
     self.actions_after_damaged = Player._damage_actions_dict()
Exemple #2
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 def __init__(self, token, max_vigor):
     CorePlayer.__init__(self, token, max_vigor,
                         {
                             'slash': response.ToCertainCard('slash'),
                             'peach': response.ToCertainCard('peach'),
                         })
     self.ranges = { 'steal': 1 }
     self.actions_before_damaging = Player._damage_actions_dict()
     self.actions_before_damaged = Player._damage_actions_dict()
     self.computing_before_damaging = []
     self.computing_before_damaged = []
     self.actions_after_damaging = Player._damage_actions_dict()
     self.actions_after_damaged = Player._damage_actions_dict()
Exemple #3
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 def __init__(self, token):
     CorePlayer.__init__(self, token)
Exemple #4
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 def __init__(self, token):
     CorePlayer.__init__(self, token, 1, dict())
Exemple #5
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 def __init__(self, token):
     CorePlayer.__init__(self, token, 1, dict())