def draw(self, context): layout = self.layout layout.use_property_split = True world = context.world if not panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Surface'): layout.prop(world, "color")
def draw(self, context): layout = self.layout light = context.light panel_node_draw(layout, light, "OUTPUT_LIGHT", "Surface")
def draw_cycles_settings(self, context): layout = self.layout world = context.world if not panel_node_draw(layout, world, "OUTPUT_WORLD", "Surface"): layout.prop(world, "color")