class Model(object): def __init__(self, render): self.render = render self.observation_space = np.empty([9, 1]) self.action_space = np.empty([ 3, ]) self.info = {} self.timestep = 0.01 # --------------------------------------------------------------------- # # Create the simulation system and add items # self.timeend = 30 # Create the vehicle system chrono.SetChronoDataPath("/home/aaron/chrono/data/") veh.SetDataPath("/home/aaron/chrono/data/vehicle/") # JSON file for vehicle model self.vehicle_file = veh.GetDataPath( ) + "hmmwv/vehicle/HMMWV_Vehicle.json" # JSON files for terrain self.rigidterrain_file = veh.GetDataPath() + "terrain/RigidPlane.json" # JSON file for powertrain (simple) self.simplepowertrain_file = veh.GetDataPath( ) + "generic/powertrain/SimplePowertrain.json" # JSON files tire models (rigid) self.rigidtire_file = veh.GetDataPath( ) + "hmmwv/tire/HMMWV_RigidTire.json" # Initial vehicle position self.initLoc = chrono.ChVectorD(-125, -130, 0.5) # Initial vehicle orientation self.initRot = chrono.ChQuaternionD(1, 0, 0, 0) # Rigid terrain dimensions self.terrainHeight = 0 self.terrainLength = 300.0 # size in X direction self.terrainWidth = 300.0 # size in Y direction # Point on chassis tracked by the camera (Irrlicht only) self.trackPoint = chrono.ChVectorD(0.0, 0.0, 1.75) self.dist = 5.0 self.generator = RandomPathGenerator(width=100, height=100, maxDisplacement=2, steps=1) self.tracknum = 0 def reset(self): print("reset") self.generator.generatePath(difficulty=50, seed=randint(1, 1000)) self.path = Path(self.generator) self.path_tracker = PathTracker(self.path) self.initLoc = self.path_tracker.GetInitLoc() self.initRot = self.path_tracker.GetInitRot() self.vehicle = veh.WheeledVehicle(self.vehicle_file, chrono.ChMaterialSurface.NSC) self.vehicle.Initialize(chrono.ChCoordsysD(self.initLoc, self.initRot)) self.vehicle.SetStepsize(self.timestep) self.vehicle.SetChassisVisualizationType( veh.VisualizationType_PRIMITIVES) self.vehicle.SetSuspensionVisualizationType( veh.VisualizationType_PRIMITIVES) self.vehicle.SetSteeringVisualizationType( veh.VisualizationType_PRIMITIVES) self.vehicle.SetWheelVisualizationType(veh.VisualizationType_NONE) # Create and initialize the powertrain system self.powertrain = veh.SimplePowertrain(self.simplepowertrain_file) self.vehicle.InitializePowertrain(self.powertrain) # Create the ground self.terrain = veh.RigidTerrain(self.vehicle.GetSystem(), self.rigidterrain_file) for axle in self.vehicle.GetAxles(): tireL = veh.RigidTire(self.rigidtire_file) self.vehicle.InitializeTire(tireL, axle.m_wheels[0], veh.VisualizationType_MESH) tireR = veh.RigidTire(self.rigidtire_file) self.vehicle.InitializeTire(tireR, axle.m_wheels[1], veh.VisualizationType_MESH) # ------------- # Create driver # ------------- self.driver = Driver(self.vehicle) # Time interval between two render frames render_step_size = 1.0 / 60 # FPS = 60 # Set the time response for steering and throttle inputs. # NOTE: this is not exact, since we do not render quite at the specified FPS. steering_time = 1.0 # time to go from 0 to +1 (or from 0 to -1) throttle_time = 1.0 # time to go from 0 to +1 braking_time = 0.3 # time to go from 0 to +1 self.driver.SetSteeringDelta(render_step_size / steering_time) self.driver.SetThrottleDelta(render_step_size / throttle_time) self.driver.SetBrakingDelta(render_step_size / braking_time) vec = chrono.ChVectorD(0, 0, 0) self.path_tracker.calcClosestPoint(self.vehicle.GetVehiclePos(), vec) self.last_dist = vec.Length() self.last_throttle, self.last_braking, self.last_steering = 0, 0, 0 if self.render: road = self.vehicle.GetSystem().NewBody() road.SetBodyFixed(True) self.vehicle.GetSystem().AddBody(road) num_points = self.path.getNumPoints() path_asset = chrono.ChLineShape() path_asset.SetLineGeometry( chrono.ChLineBezier(self.path_tracker.path)) path_asset.SetColor(chrono.ChColor(0.0, 0.8, 0.0)) path_asset.SetNumRenderPoints(max(2 * num_points, 400)) road.AddAsset(path_asset) if self.render: self.app = veh.ChVehicleIrrApp(self.vehicle) self.app.SetHUDLocation(500, 20) self.app.SetSkyBox() self.app.AddTypicalLogo() self.app.AddTypicalLights(chronoirr.vector3df(-150., -150., 200.), chronoirr.vector3df(-150., 150., 200.), 100, 100) self.app.AddTypicalLights(chronoirr.vector3df(150., -150., 200.), chronoirr.vector3df(150., 150., 200.), 100, 100) self.app.EnableGrid(False) self.app.SetChaseCamera(self.trackPoint, 6.0, 0.5) self.app.SetTimestep(self.timestep) # --------------------------------------------------------------------- # # Create an Irrlicht application to visualize the system # # ==IMPORTANT!== Use this function for adding a ChIrrNodeAsset to all items # in the system. These ChIrrNodeAsset assets are 'proxies' to the Irrlicht meshes. # If you need a finer control on which item really needs a visualization proxy # Irrlicht, just use application.AssetBind(myitem); on a per-item basis. self.app.AssetBindAll() # ==IMPORTANT!== Use this function for 'converting' into Irrlicht meshes the assets # that you added to the bodies into 3D shapes, they can be visualized by Irrlicht! self.app.AssetUpdateAll() self.isdone = False self.steps = 0 self.step(np.zeros(3)) self.tracknum = self.tracknum = 0 if self.tracknum >= 3 else self.tracknum + 1 # self.tracknum = self.tracknum + 1 return self.get_ob() def step(self, ac): self.ac = ac.reshape((-1, )) self.steps += 1 if self.render: self.app.GetDevice().run() self.app.BeginScene(True, True, chronoirr.SColor(255, 140, 161, 192)) self.app.DrawAll() self.app.EndScene() else: self.vehicle.GetSystem().DoStepDynamics(self.timestep) # Collect output data from modules (for inter-module communication) driver_inputs = self.driver.GetInputs() # Update modules (process inputs from other modules) time = self.vehicle.GetSystem().GetChTime() self.driver.Synchronize(time) self.vehicle.Synchronize(time, driver_inputs, self.terrain) self.terrain.Synchronize(time) if self.render: self.app.Synchronize("", driver_inputs) self.driver.SetTargetThrottle(self.ac[0, ]) self.driver.SetTargetSteering(self.ac[1, ]) self.driver.SetTargetBraking(self.ac[2, ]) # self.driver.SetTargetThrottle(1) # self.driver.SetTargetSteering(0) # self.driver.SetTargetBraking(0) # Advance simulation for one timestep for all modules self.driver.Advance(self.timestep) self.vehicle.Advance(self.timestep) self.terrain.Advance(self.timestep) if self.render: self.app.Advance(self.timestep) pos = self.vehicle.GetVehiclePos() self.rew = self.calc_rew(pos) self.last_throttle = self.ac[0, ] self.last_steering = self.ac[1, ] self.last_braking = self.ac[2, ] self.obs = self.get_ob() self.is_done(pos) return self.obs, self.rew, self.isdone, self.info def get_ob(self): sentinel = self.vehicle.GetChassisBody().GetFrame_REF_to_abs( ).TransformPointLocalToParent(chrono.ChVectorD(self.dist, 0, 0)) target = chrono.ChVectorD(0, 0, 0) self.path_tracker.calcClosestPoint(sentinel, target) err_vec = target - sentinel self.state = [ self.vehicle.GetVehiclePos().x, self.vehicle.GetVehiclePos().y, self.vehicle.GetVehicleSpeed(), self.vehicle.GetVehicleRot().Q_to_Euler123().z, err_vec.x, err_vec.y, self.driver.GetThrottle(), self.driver.GetSteering(), self.driver.GetBraking(), ] return np.asarray(self.state) def calc_rew(self, pos): # vec = chrono.ChVectorD(0,0,0) # self.path_tracker.calcClosestPoint(pos, vec) # # self.path.GetArcLength() # if vec.Length() <= .1: # rew = 1000 # else: # rew = 1 / vec.Length() * 100 index = self.path.calcClosestIndex(pos) rew = self.path.GetArcLength(index) # print(rew) return rew def is_done(self, pos): vec = chrono.ChVectorD(0, 0, 0) self.path_tracker.calcClosestPoint(pos, vec) err = vec - pos if self.vehicle.GetSystem().GetChTime() > self.timeend: self.isdone = True elif err.Length() > 6: self.isdone = True def ScreenCapture(self, interval): try: self.app.SetVideoframeSave(True) self.app.SetVideoframeSaveInterval(interval) except: print("No ChIrrApp found. Cannot save video frames.") def __del__(self): if self.render: if hasattr(self, 'app'): self.app.GetDevice().closeDevice() print("Destructor called, Device deleted.") else: print("Destructor called, No device to delete.")