Exemple #1
0
    def load_game(self, b):       
        
        dialog = Gtk.FileChooserDialog("Load..",
                               None,
                               Gtk.FileChooserAction.OPEN,
                               (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL,
                                Gtk.STOCK_OPEN, Gtk.ResponseType.OK))
        dialog.set_default_response(Gtk.ResponseType.OK)
        dialog.set_current_folder(os.path.expanduser("~"))

        filter = Gtk.FileFilter()  
        filter.set_name("pdn files")      
        filter.add_pattern("*.pdn")        
        dialog.add_filter(filter)

        filter = Gtk.FileFilter()
        filter.set_name("All files")
        filter.add_pattern("*")
        dialog.add_filter(filter)        

        response = dialog.run()
        if response == Gtk.ResponseType.OK:                                    
            self.board.board_position = engine.loadgame(dialog.get_filename())                                
            self.board.display_board()
            self.set_panel_msg()
                    
        dialog.destroy()
Exemple #2
0
    def load_game_gshog(self, fname):
        rc = engine.loadgame(fname)
        if (rc > 0):
            gv.gui.set_status_bar_msg(
                "Error 1 loading game - not a valid gshog file")
            return

        self.comments.clear_comments()

        # get movelist
        f = open(fname)
        startmoves = False
        movelist = []
        redolist = []
        startpos = "startpos"
        while 1:
            line = f.readline()
            if not line:
                break
            if line.startswith("startpos"):
                startpos = line[9:].strip()
                if gv.verbose:
                    print "startpos set to", startpos
                continue
            if startmoves:
                l = line.strip()
                sl = l.split()
                m = sl[0]
                if m.startswith("+"):
                    m = m[1:]
                if m.find("*") != -1:
                    move = m
                else:
                    move = m[1:]
                movelist.append(move)
            if line.startswith("  move   score depth"):
                startmoves = True
        f.close()

        gv.usib.set_newgame()
        gv.usiw.set_newgame()
        gv.gui.set_status_bar_msg("game loaded")
        self.gameover = False

        gv.gshogi.set_movelist(movelist)
        gv.gshogi.set_redolist(redolist)
        gv.gshogi.set_startpos(startpos)

        gv.board.update()
        # update move list in move list window
        self.move_list.update()
        stm = gv.gshogi.get_side_to_move()
        gv.gshogi.set_side_to_move(stm)
        gv.gui.set_side_to_move(stm)
        gv.gui.unhilite_squares()
        utils.get_gamelist_ref().set_game_list([])

        gv.tc.reset_clock()