Exemple #1
0
async def item_use(cmd):
    item_search = ewutils.flattenTokenListToString(cmd.tokens[1:])
    author = cmd.message.author
    server = cmd.message.server

    item_sought = find_item(item_search=item_search,
                            id_user=author.id,
                            id_server=server.id)

    if item_sought:
        item = EwItem(id_item=item_sought.get('id_item'))

        response = "The item doesn't have !use functionality"  # if it's not overwritten

        user_data = EwUser(member=author)

        if item.item_type == ewcfg.it_food:
            response = user_data.eat(item)
            user_data.persist()

        await cmd.client.send_message(
            cmd.message.channel,
            ewutils.formatMessage(cmd.message.author, response))

    else:
        if item_search:  # if they didnt forget to specify an item and it just wasn't found
            response = "You don't have one."
        else:
            response = "Use which item? (check **!inventory**)"

        await cmd.client.send_message(
            cmd.message.channel,
            ewutils.formatMessage(cmd.message.author, response))
Exemple #2
0
async def eat_item(cmd):

    user_data = EwUser(member=cmd.message.author)
    mutations = user_data.get_mutations()
    item_search = ewutils.flattenTokenListToString(cmd.tokens[1:])

    food_item = None

    # look for a food item if a name was given
    if item_search:
        item_sought = ewitem.find_item(item_search=item_search,
                                       id_user=user_data.id_user,
                                       id_server=user_data.id_server,
                                       item_type_filter=ewcfg.it_food)
        if item_sought:
            food_item = EwItem(id_item=item_sought.get('id_item'))
        else:
            item_sought = ewitem.find_item(item_search=item_search,
                                           id_user=user_data.id_user,
                                           id_server=user_data.id_server)
            if item_sought and ewcfg.mutation_id_trashmouth in mutations:
                return await devour(cmd=cmd)

    # otherwise find the first useable food
    else:
        food_inv = ewitem.inventory(id_user=user_data.id_user,
                                    id_server=user_data.id_server,
                                    item_type_filter=ewcfg.it_food)

        for food in food_inv:
            food_item = EwItem(id_item=food.get('id_item'))

            # check if the user can eat this item
            if float(getattr(food_item, "time_expir", 0)) > time.time() or \
             food_item.item_props.get('perishable') not in ['true', '1'] or \
             ewcfg.mutation_id_spoiledappetite in user_data.get_mutations():
                break

    if food_item != None:
        response = user_data.eat(food_item)
        user_data.persist()
    else:
        if item_search:
            response = "Are you sure you have that item?"
        else:
            response = "You don't have anything to eat."

    await ewutils.send_message(
        cmd.client, cmd.message.channel,
        ewutils.formatMessage(cmd.message.author, response))
Exemple #3
0
async def item_use(cmd):
    item_id = ewutils.flattenTokenListToString(cmd.tokens[1:])

    try:
        item_id_int = int(item_id)
    except:
        item_id_int = None

    if item_id != None and len(item_id) > 0:
        response = "You don't have one."

        items = inventory(id_user=cmd.message.author.id,
                          id_server=(cmd.message.server.id if
                                     (cmd.message.server != None) else None))

        item_sought = None
        for item in items:
            if item.get(
                    'id_item'
            ) == item_id_int or item_id in ewutils.flattenTokenListToString(
                    item.get('name')):
                item_sought = item
                break

        if item_sought != None:
            id_item = item_sought.get('id_item')
            item_def = item_sought.get('item_def')
            name = item_sought.get('name')
            item_type = item_sought.get('item_type')

            item = EwItem(id_item=id_item)
            user_data = EwUser(member=cmd.message.author)

            if item_type == ewcfg.it_food:
                response = user_data.eat(item)
                user_data.persist()

        await cmd.client.send_message(
            cmd.message.channel,
            ewutils.formatMessage(cmd.message.author, response))
    else:
        await cmd.client.send_message(
            cmd.message.channel,
            ewutils.formatMessage(cmd.message.author,
                                  'Use which item? (check **!inventory**)'))
Exemple #4
0
async def order(cmd):
    user_data = EwUser(member=cmd.message.author)
    if user_data.life_state == ewcfg.life_state_shambler and user_data.poi != ewcfg.poi_id_nuclear_beach_edge:
        response = "You lack the higher brain functions required to {}.".format(
            cmd.tokens[0])
        return await ewutils.send_message(
            cmd.client, cmd.message.channel,
            ewutils.formatMessage(cmd.message.author, response))

    market_data = EwMarket(id_server=cmd.guild.id)
    currency_used = 'slime'
    current_currency_amount = user_data.slimes
    #poi = ewmap.fetch_poi_if_coordless(cmd.message.channel.name)
    poi = ewcfg.id_to_poi.get(user_data.poi)
    if poi is None or len(poi.vendors) == 0 or ewutils.channel_name_is_poi(
            cmd.message.channel.name) == False:
        # Only allowed in the food court.
        response = "There’s nothing to buy here. If you want to purchase some items, go to a sub-zone with a vendor in it, like the food court, the speakeasy, or the bazaar."
    else:
        poi = ewcfg.id_to_poi.get(user_data.poi)
        district_data = EwDistrict(district=poi.id_poi,
                                   id_server=user_data.id_server)

        shambler_multiplier = 1  #for speakeasy during shambler times

        if district_data.is_degraded(
        ) and poi.id_poi != ewcfg.poi_id_nuclear_beach_edge:
            if poi.id_poi == ewcfg.poi_id_speakeasy:
                shambler_multiplier = 4
            else:
                response = "{} has been degraded by shamblers. You can't {} here anymore.".format(
                    poi.str_name, cmd.tokens[0])
                return await ewutils.send_message(
                    cmd.client, cmd.message.channel,
                    ewutils.formatMessage(cmd.message.author, response))
        #value = ewutils.flattenTokenListToString(cmd.tokens[1:2])

        #if cmd.tokens_count > 1:
        #	value = cmd.tokens[1]
        #	value = value.lower()

        value = None

        togo = False
        if cmd.tokens_count > 1:
            for token in cmd.tokens[1:]:
                if token.startswith('<@') == False and token.lower(
                ) not in "togo":  # togo can be spelled together or separate
                    value = token
                    break

            for token in cmd.tokens[1:]:
                if token.lower(
                ) in "togo":  # lets people get away with just typing only to or only go (or only t etc.) but whatever
                    togo = True
                    break

        # Finds the item if it's an EwGeneralItem.

        if value == "mylittleponyfigurine":
            value = random.choice(ewcfg.furniture_pony)

        item = ewcfg.item_map.get(value)

        item_type = ewcfg.it_item
        if item != None:
            item_id = item.id_item
            name = item.str_name

        # Finds the item if it's an EwFood item.
        if item == None:
            item = ewcfg.food_map.get(value)
            item_type = ewcfg.it_food
            if item != None:
                item_id = item.id_food
                name = item.str_name

        # Finds the item if it's an EwCosmeticItem.
        if item == None:
            item = ewcfg.cosmetic_map.get(value)
            item_type = ewcfg.it_cosmetic
            if item != None:
                item_id = item.id_cosmetic
                name = item.str_name

        if item == None:
            item = ewcfg.furniture_map.get(value)
            item_type = ewcfg.it_furniture
            if item != None:
                item_id = item.id_furniture
                name = item.str_name
                if item_id in ewcfg.furniture_pony:
                    item.vendors = [ewcfg.vendor_bazaar]

        if item == None:
            item = ewcfg.weapon_map.get(value)
            item_type = ewcfg.it_weapon
            if item != None:
                item_id = item.id_weapon
                name = item.str_weapon

        if item != None:
            item_type = item.item_type
            # Gets a vendor that the item is available and the player currently located in
            try:
                current_vendor = (set(item.vendors).intersection(
                    set(poi.vendors))).pop()
            except:
                current_vendor = None

            # Check if the item is available in the current bazaar item rotation
            if current_vendor == ewcfg.vendor_bazaar:
                if item_id not in market_data.bazaar_wares.values():
                    if item_id in ewcfg.furniture_pony and "mylittleponyfigurine" in market_data.bazaar_wares.values(
                    ):
                        pass
                    else:
                        current_vendor = None

            if current_vendor == ewcfg.vendor_downpourlaboratory:
                currency_used = 'brainz'
                current_currency_amount = user_data.gvs_currency

            if current_vendor is None or len(current_vendor) < 1:
                response = "Check the {} for a list of items you can {}.".format(
                    ewcfg.cmd_menu, ewcfg.cmd_order)

            else:
                response = ""

                value = item.price
                premium_purchase = True if item_id in ewcfg.premium_items else False
                if premium_purchase:
                    togo = True  # Just in case they order a premium food item, don't make them eat it right then and there.

                    if ewcfg.cd_premium_purchase > (int(
                            time.time()) - user_data.time_lastpremiumpurchase):
                        response = "That item is in very limited stock! The vendor asks that you refrain from purchasing it for a day or two."
                        return await ewutils.send_message(
                            cmd.client, cmd.message.channel,
                            ewutils.formatMessage(cmd.message.author,
                                                  response))

                    elif ewcfg.cd_new_player > (int(time.time()) -
                                                user_data.time_joined):
                        response = "You've only been in the city for a few days. The vendor doesn't trust you with that item very much..."
                        return await ewutils.send_message(
                            cmd.client, cmd.message.channel,
                            ewutils.formatMessage(cmd.message.author,
                                                  response))

                stock_data = None
                company_data = None
                # factor in the current stocks
                for vendor in item.vendors:
                    if vendor in ewcfg.vendor_stock_map:
                        stock = ewcfg.vendor_stock_map.get(vendor)
                        company_data = EwCompany(id_server=user_data.id_server,
                                                 stock=stock)
                        stock_data = EwStock(id_server=user_data.id_server,
                                             stock=stock)

                if stock_data is not None:
                    value *= (stock_data.exchange_rate /
                              ewcfg.default_stock_exchange_rate)**0.2

                controlling_faction = ewutils.get_subzone_controlling_faction(
                    user_data.poi, user_data.id_server)

                if controlling_faction != "" and poi.id_poi != ewcfg.poi_id_nuclear_beach_edge:
                    # prices are halved for the controlling gang
                    if controlling_faction == user_data.faction:
                        value /= 2

                    # and 4 times as much for enemy gangsters
                    elif user_data.faction != "":
                        value *= 4

                # raise shambled speakeasy price 4 times
                value *= shambler_multiplier

                # Raise the price for togo ordering. This gets lowered back down later if someone does togo ordering on a non-food item by mistake.
                if togo:
                    value *= 1.5

                if current_vendor == ewcfg.vendor_breakroom and user_data.faction == ewcfg.faction_slimecorp:
                    value = 0

                value = int(value)

                food_ordered = False
                target_data = None

                # Kingpins eat free.
                if (user_data.life_state == ewcfg.life_state_kingpin
                        or user_data.life_state == ewcfg.life_state_grandfoe
                    ) and item_type == ewcfg.it_food:
                    value = 0

                if value > current_currency_amount:
                    # Not enough money.
                    response = "A {} costs {:,} {}, and you only have {:,}.".format(
                        name, value, currency_used, current_currency_amount)
                else:
                    if item_type == ewcfg.it_food:
                        food_ordered = True

                        food_items = ewitem.inventory(
                            id_user=cmd.message.author.id,
                            id_server=cmd.guild.id,
                            item_type_filter=ewcfg.it_food)

                        target = None
                        target_data = None
                        if not togo:  # cant order togo for someone else, you can just give it to them in person
                            if cmd.mentions_count == 1:
                                target = cmd.mentions[0]
                                if target.id == cmd.message.author.id:
                                    target = None

                        if target != None:
                            target_data = EwUser(member=target)
                            if target_data.life_state == ewcfg.life_state_corpse and target_data.get_possession(
                            ):
                                response = "How are you planning to feed them while they're possessing you?"
                                return await ewutils.send_message(
                                    cmd.client, cmd.message.channel,
                                    ewutils.formatMessage(
                                        cmd.message.author, response))
                            elif target_data.poi != user_data.poi:
                                response = "You can't order anything for them because they aren't here!"
                                return await ewutils.send_message(
                                    cmd.client, cmd.message.channel,
                                    ewutils.formatMessage(
                                        cmd.message.author, response))

                        if len(food_items) >= user_data.get_food_capacity(
                        ) and target_data == None and togo:
                            # user_data never got persisted so the player won't lose money unnecessarily
                            response = "You can't carry any more food than that."
                            return await ewutils.send_message(
                                cmd.client, cmd.message.channel,
                                ewutils.formatMessage(cmd.message.author,
                                                      response))

                    elif item_type == ewcfg.it_weapon:
                        weapons_held = ewitem.inventory(
                            id_user=user_data.id_user,
                            id_server=cmd.guild.id,
                            item_type_filter=ewcfg.it_weapon)

                        has_weapon = False

                        # Thrown weapons are stackable
                        if ewcfg.weapon_class_thrown in item.classes:
                            # Check the player's inventory for the weapon and add amount to stack size. Create a new item the max stack size has been reached
                            for wep in weapons_held:
                                weapon = EwItem(id_item=wep.get("id_item"))
                                if weapon.item_props.get(
                                        "weapon_type"
                                ) == item.id_weapon and weapon.stack_size < weapon.stack_max:
                                    has_weapon = True
                                    weapon.stack_size += 1
                                    weapon.persist()

                                    if value == 0:
                                        response = "You swipe a {} from the counter at {}.".format(
                                            item.str_weapon, current_vendor)
                                    else:
                                        response = "You slam {:,} slime down on the counter at {} for {}.".format(
                                            value, current_vendor,
                                            item.str_weapon)

                                    user_data.change_slimes(
                                        n=-value, source=ewcfg.source_spending)
                                    user_data.persist()
                                    return await ewutils.send_message(
                                        cmd.client, cmd.message.channel,
                                        ewutils.formatMessage(
                                            cmd.message.author, response))

                        if has_weapon == False:
                            if len(weapons_held
                                   ) >= user_data.get_weapon_capacity():
                                response = "You can't carry any more weapons."
                                return await ewutils.send_message(
                                    cmd.client, cmd.message.channel,
                                    ewutils.formatMessage(
                                        cmd.message.author, response))

                            elif user_data.life_state == ewcfg.life_state_corpse:
                                response = "Ghosts can't hold weapons."
                                return await ewutils.send_message(
                                    cmd.client, cmd.message.channel,
                                    ewutils.formatMessage(
                                        cmd.message.author, response))

                    item_props = ewitem.gen_item_props(item)

                    customtext = cmd.message.content[(len(cmd.tokens[0]) +
                                                      len(cmd.tokens[1]) + 2):]

                    if item.item_type == ewcfg.it_furniture and "custom" in item_props.get(
                            'id_furniture'):
                        if customtext == "":
                            response = "You need to specify the customization text before buying a custom item. Come on, isn't that self-evident?"
                            return await ewutils.send_message(
                                cmd.client, cmd.message.channel,
                                ewutils.formatMessage(cmd.message.author,
                                                      response))

                    # Only food should have the value multiplied. If someone togo orders a non-food item by mistake, lower it back down.
                    if not food_ordered and togo:
                        value = int(value / 1.5)

                    if currency_used == 'slime':
                        user_data.change_slimes(n=-value,
                                                source=ewcfg.source_spending)
                    elif currency_used == 'brainz':
                        user_data.gvs_currency -= value

                    if company_data is not None:
                        company_data.recent_profits += value
                        company_data.persist()

                    if item.str_name == "arcade cabinet":
                        item_props['furniture_desc'] = random.choice(
                            ewcfg.cabinets_list)
                    elif item.item_type == ewcfg.it_furniture:
                        if "custom" in item_props.get('id_furniture'):
                            item_props['furniture_name'] = item_props[
                                'furniture_name'].format(custom=customtext)
                            item_props['furniture_desc'] = item_props[
                                'furniture_desc'].format(custom=customtext)
                            item_props['furniture_look_desc'] = item_props[
                                'furniture_look_desc'].format(
                                    custom=customtext)
                            item_props['furniture_place_desc'] = item_props[
                                'furniture_place_desc'].format(
                                    custom=customtext)
                            item.str_name = item.str_name.format(
                                custom=customtext)

                    id_item = ewitem.item_create(
                        item_type=item_type,
                        id_user=cmd.message.author.id,
                        id_server=cmd.guild.id,
                        stack_max=20 if item_type == ewcfg.it_weapon
                        and ewcfg.weapon_class_thrown in item.classes else -1,
                        stack_size=1 if item_type == ewcfg.it_weapon
                        and ewcfg.weapon_class_thrown in item.classes else 0,
                        item_props=item_props)

                    if value == 0:
                        response = "You swipe a {} from the counter at {}.".format(
                            item.str_name, current_vendor)
                    else:
                        response = "You slam {:,} {} down on the counter at {} for {}.".format(
                            value, currency_used, current_vendor,
                            item.str_name)

                    if food_ordered and not togo:
                        item_data = EwItem(id_item=id_item)

                        # Eat food on the spot!
                        if target_data != None:

                            target_player_data = EwPlayer(
                                id_user=target_data.id_user)

                            if value == 0:
                                response = "You swipe a {} from the counter at {} and give it to {}.".format(
                                    item.str_name, current_vendor,
                                    target_player_data.display_name)
                            else:
                                response = "You slam {:,} slime down on the counter at {} for {} and give it to {}.".format(
                                    value, current_vendor, item.str_name,
                                    target_player_data.display_name)

                            response += "\n\n*{}*: ".format(
                                target_player_data.display_name
                            ) + target_data.eat(item_data)
                            target_data.persist()
                            asyncio.ensure_future(
                                ewutils.decrease_food_multiplier(
                                    user_data.id_user))
                        else:

                            if value == 0:
                                response = "You swipe a {} from the counter at {} and eat it right on the spot.".format(
                                    item.str_name, current_vendor)
                            else:
                                response = "You slam {:,} slime down on the counter at {} for {} and eat it right on the spot.".format(
                                    value, current_vendor, item.str_name)

                            user_player_data = EwPlayer(
                                id_user=user_data.id_user)

                            response += "\n\n*{}*: ".format(
                                user_player_data.display_name) + user_data.eat(
                                    item_data)
                            user_data.persist()
                            asyncio.ensure_future(
                                ewutils.decrease_food_multiplier(
                                    user_data.id_user))

                    if premium_purchase:
                        user_data.time_lastpremiumpurchase = int(time.time())

                    user_data.persist()

        else:
            response = "Check the {} for a list of items you can {}.".format(
                ewcfg.cmd_menu, ewcfg.cmd_order)

    # Send the response to the player.
    await ewutils.send_message(
        cmd.client, cmd.message.channel,
        ewutils.formatMessage(cmd.message.author, response))
Exemple #5
0
async def devour(cmd):
    user_data = EwUser(member=cmd.message.author)
    item_search = ewutils.flattenTokenListToString(cmd.tokens[1:])
    item_sought = ewitem.find_item(id_server=cmd.message.guild.id,
                                   id_user=cmd.message.author.id,
                                   item_search=item_search)
    mutations = user_data.get_mutations()

    if ewcfg.mutation_id_trashmouth not in mutations:
        response = "Wait, what? Quit trying to put everything in your mouth."
    elif item_sought:
        item_obj = EwItem(id_item=item_sought.get('id_item'))
        if (item_obj.item_type
                not in [ewcfg.it_cosmetic, ewcfg.it_furniture, ewcfg.it_food]
                and item_obj.item_props.get('id_item') != 'slimepoudrin'
            ) or item_obj.item_props.get('id_cosmetic') == 'soul':
            response = "You swallow the {} whole, but after realizing this might be a mistake, you cough it back up.".format(
                item_sought.get('name'))
        elif item_obj.soulbound == True:
            response = "You attempt to consume the {}, but you realize it's soulbound and that you were about to eat your own existnece. Your life flashes before your eyes, so you decide to stop.".format(
                item_sought.get('name'))
        else:

            str_eat = "You unhinge your gaping maw and shove the {} right down, no chewing or anything. It's about as nutritious as you'd expect.".format(
                item_sought.get('name'))

            if item_obj.item_type == ewcfg.it_cosmetic:
                recover_hunger = 100
            elif item_obj.item_type == ewcfg.it_furniture:
                furn = ewcfg.furniture_map.get(
                    item_obj.item_props.get('id_furniture'))
                if furn.acquisition != ewcfg.acquisition_bazaar:
                    recover_hunger = 100
                elif furn.price < 500:
                    recover_hunger = 0
                elif furn.price < 5000:
                    recover_hunger = 50
                elif furn.price < 1000000:
                    recover_hunger = 320
                else:
                    recover_hunger = 16000
            elif item_obj.item_type == ewcfg.it_food:
                if item_obj.item_props.get('perishable') != None:
                    perishable_status = item_obj.item_props.get('perishable')
                    if perishable_status == 'true' or perishable_status == '1':
                        item_is_non_perishable = False
                    else:
                        item_is_non_perishable = True
                else:
                    item_is_non_perishable = False

                user_has_spoiled_appetite = ewcfg.mutation_id_spoiledappetite in mutations
                item_has_expired = float(getattr(item_obj, "time_expir",
                                                 0)) < time.time()

                if item_has_expired and not (user_has_spoiled_appetite
                                             or item_is_non_perishable):
                    response = "You realize that the food you were trying to eat is already spoiled. Ugh, not eating that."
                    return await ewutils.send_message(
                        cmd.client, cmd.message.channel,
                        ewutils.formatMessage(cmd.message.author, response))
                    # ewitem.item_drop(food_item.id_item)

                recover_hunger = item_obj.item_props.get('recover_hunger')

            else:
                recover_hunger = 100

            item_obj.item_props = {
                'id_food': "convertedfood",
                'food_name': "",
                'food_desc': "",
                'recover_hunger': recover_hunger,
                'inebriation': 0,
                'str_eat': str_eat,
                'time_expir': time.time() + ewcfg.std_food_expir,
                'time_fridged': 0,
                'perishable': True,
            }

            response = user_data.eat(item_obj)
            user_data.persist()
    elif item_search == "":
        response = "Devour what?"
    else:
        response = "Are you sure you have that item?"
    return await ewutils.send_message(
        cmd.client, cmd.message.channel,
        ewutils.formatMessage(cmd.message.author, response))