async def item_use(cmd): item_search = ewutils.flattenTokenListToString(cmd.tokens[1:]) author = cmd.message.author server = cmd.message.server item_sought = find_item(item_search=item_search, id_user=author.id, id_server=server.id) if item_sought: item = EwItem(id_item=item_sought.get('id_item')) response = "The item doesn't have !use functionality" # if it's not overwritten user_data = EwUser(member=author) if item.item_type == ewcfg.it_food: response = user_data.eat(item) user_data.persist() await cmd.client.send_message( cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) else: if item_search: # if they didnt forget to specify an item and it just wasn't found response = "You don't have one." else: response = "Use which item? (check **!inventory**)" await cmd.client.send_message( cmd.message.channel, ewutils.formatMessage(cmd.message.author, response))
async def eat_item(cmd): user_data = EwUser(member=cmd.message.author) mutations = user_data.get_mutations() item_search = ewutils.flattenTokenListToString(cmd.tokens[1:]) food_item = None # look for a food item if a name was given if item_search: item_sought = ewitem.find_item(item_search=item_search, id_user=user_data.id_user, id_server=user_data.id_server, item_type_filter=ewcfg.it_food) if item_sought: food_item = EwItem(id_item=item_sought.get('id_item')) else: item_sought = ewitem.find_item(item_search=item_search, id_user=user_data.id_user, id_server=user_data.id_server) if item_sought and ewcfg.mutation_id_trashmouth in mutations: return await devour(cmd=cmd) # otherwise find the first useable food else: food_inv = ewitem.inventory(id_user=user_data.id_user, id_server=user_data.id_server, item_type_filter=ewcfg.it_food) for food in food_inv: food_item = EwItem(id_item=food.get('id_item')) # check if the user can eat this item if float(getattr(food_item, "time_expir", 0)) > time.time() or \ food_item.item_props.get('perishable') not in ['true', '1'] or \ ewcfg.mutation_id_spoiledappetite in user_data.get_mutations(): break if food_item != None: response = user_data.eat(food_item) user_data.persist() else: if item_search: response = "Are you sure you have that item?" else: response = "You don't have anything to eat." await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response))
async def item_use(cmd): item_id = ewutils.flattenTokenListToString(cmd.tokens[1:]) try: item_id_int = int(item_id) except: item_id_int = None if item_id != None and len(item_id) > 0: response = "You don't have one." items = inventory(id_user=cmd.message.author.id, id_server=(cmd.message.server.id if (cmd.message.server != None) else None)) item_sought = None for item in items: if item.get( 'id_item' ) == item_id_int or item_id in ewutils.flattenTokenListToString( item.get('name')): item_sought = item break if item_sought != None: id_item = item_sought.get('id_item') item_def = item_sought.get('item_def') name = item_sought.get('name') item_type = item_sought.get('item_type') item = EwItem(id_item=id_item) user_data = EwUser(member=cmd.message.author) if item_type == ewcfg.it_food: response = user_data.eat(item) user_data.persist() await cmd.client.send_message( cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) else: await cmd.client.send_message( cmd.message.channel, ewutils.formatMessage(cmd.message.author, 'Use which item? (check **!inventory**)'))
async def order(cmd): user_data = EwUser(member=cmd.message.author) if user_data.life_state == ewcfg.life_state_shambler and user_data.poi != ewcfg.poi_id_nuclear_beach_edge: response = "You lack the higher brain functions required to {}.".format( cmd.tokens[0]) return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) market_data = EwMarket(id_server=cmd.guild.id) currency_used = 'slime' current_currency_amount = user_data.slimes #poi = ewmap.fetch_poi_if_coordless(cmd.message.channel.name) poi = ewcfg.id_to_poi.get(user_data.poi) if poi is None or len(poi.vendors) == 0 or ewutils.channel_name_is_poi( cmd.message.channel.name) == False: # Only allowed in the food court. response = "There’s nothing to buy here. If you want to purchase some items, go to a sub-zone with a vendor in it, like the food court, the speakeasy, or the bazaar." else: poi = ewcfg.id_to_poi.get(user_data.poi) district_data = EwDistrict(district=poi.id_poi, id_server=user_data.id_server) shambler_multiplier = 1 #for speakeasy during shambler times if district_data.is_degraded( ) and poi.id_poi != ewcfg.poi_id_nuclear_beach_edge: if poi.id_poi == ewcfg.poi_id_speakeasy: shambler_multiplier = 4 else: response = "{} has been degraded by shamblers. You can't {} here anymore.".format( poi.str_name, cmd.tokens[0]) return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) #value = ewutils.flattenTokenListToString(cmd.tokens[1:2]) #if cmd.tokens_count > 1: # value = cmd.tokens[1] # value = value.lower() value = None togo = False if cmd.tokens_count > 1: for token in cmd.tokens[1:]: if token.startswith('<@') == False and token.lower( ) not in "togo": # togo can be spelled together or separate value = token break for token in cmd.tokens[1:]: if token.lower( ) in "togo": # lets people get away with just typing only to or only go (or only t etc.) but whatever togo = True break # Finds the item if it's an EwGeneralItem. if value == "mylittleponyfigurine": value = random.choice(ewcfg.furniture_pony) item = ewcfg.item_map.get(value) item_type = ewcfg.it_item if item != None: item_id = item.id_item name = item.str_name # Finds the item if it's an EwFood item. if item == None: item = ewcfg.food_map.get(value) item_type = ewcfg.it_food if item != None: item_id = item.id_food name = item.str_name # Finds the item if it's an EwCosmeticItem. if item == None: item = ewcfg.cosmetic_map.get(value) item_type = ewcfg.it_cosmetic if item != None: item_id = item.id_cosmetic name = item.str_name if item == None: item = ewcfg.furniture_map.get(value) item_type = ewcfg.it_furniture if item != None: item_id = item.id_furniture name = item.str_name if item_id in ewcfg.furniture_pony: item.vendors = [ewcfg.vendor_bazaar] if item == None: item = ewcfg.weapon_map.get(value) item_type = ewcfg.it_weapon if item != None: item_id = item.id_weapon name = item.str_weapon if item != None: item_type = item.item_type # Gets a vendor that the item is available and the player currently located in try: current_vendor = (set(item.vendors).intersection( set(poi.vendors))).pop() except: current_vendor = None # Check if the item is available in the current bazaar item rotation if current_vendor == ewcfg.vendor_bazaar: if item_id not in market_data.bazaar_wares.values(): if item_id in ewcfg.furniture_pony and "mylittleponyfigurine" in market_data.bazaar_wares.values( ): pass else: current_vendor = None if current_vendor == ewcfg.vendor_downpourlaboratory: currency_used = 'brainz' current_currency_amount = user_data.gvs_currency if current_vendor is None or len(current_vendor) < 1: response = "Check the {} for a list of items you can {}.".format( ewcfg.cmd_menu, ewcfg.cmd_order) else: response = "" value = item.price premium_purchase = True if item_id in ewcfg.premium_items else False if premium_purchase: togo = True # Just in case they order a premium food item, don't make them eat it right then and there. if ewcfg.cd_premium_purchase > (int( time.time()) - user_data.time_lastpremiumpurchase): response = "That item is in very limited stock! The vendor asks that you refrain from purchasing it for a day or two." return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) elif ewcfg.cd_new_player > (int(time.time()) - user_data.time_joined): response = "You've only been in the city for a few days. The vendor doesn't trust you with that item very much..." return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) stock_data = None company_data = None # factor in the current stocks for vendor in item.vendors: if vendor in ewcfg.vendor_stock_map: stock = ewcfg.vendor_stock_map.get(vendor) company_data = EwCompany(id_server=user_data.id_server, stock=stock) stock_data = EwStock(id_server=user_data.id_server, stock=stock) if stock_data is not None: value *= (stock_data.exchange_rate / ewcfg.default_stock_exchange_rate)**0.2 controlling_faction = ewutils.get_subzone_controlling_faction( user_data.poi, user_data.id_server) if controlling_faction != "" and poi.id_poi != ewcfg.poi_id_nuclear_beach_edge: # prices are halved for the controlling gang if controlling_faction == user_data.faction: value /= 2 # and 4 times as much for enemy gangsters elif user_data.faction != "": value *= 4 # raise shambled speakeasy price 4 times value *= shambler_multiplier # Raise the price for togo ordering. This gets lowered back down later if someone does togo ordering on a non-food item by mistake. if togo: value *= 1.5 if current_vendor == ewcfg.vendor_breakroom and user_data.faction == ewcfg.faction_slimecorp: value = 0 value = int(value) food_ordered = False target_data = None # Kingpins eat free. if (user_data.life_state == ewcfg.life_state_kingpin or user_data.life_state == ewcfg.life_state_grandfoe ) and item_type == ewcfg.it_food: value = 0 if value > current_currency_amount: # Not enough money. response = "A {} costs {:,} {}, and you only have {:,}.".format( name, value, currency_used, current_currency_amount) else: if item_type == ewcfg.it_food: food_ordered = True food_items = ewitem.inventory( id_user=cmd.message.author.id, id_server=cmd.guild.id, item_type_filter=ewcfg.it_food) target = None target_data = None if not togo: # cant order togo for someone else, you can just give it to them in person if cmd.mentions_count == 1: target = cmd.mentions[0] if target.id == cmd.message.author.id: target = None if target != None: target_data = EwUser(member=target) if target_data.life_state == ewcfg.life_state_corpse and target_data.get_possession( ): response = "How are you planning to feed them while they're possessing you?" return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage( cmd.message.author, response)) elif target_data.poi != user_data.poi: response = "You can't order anything for them because they aren't here!" return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage( cmd.message.author, response)) if len(food_items) >= user_data.get_food_capacity( ) and target_data == None and togo: # user_data never got persisted so the player won't lose money unnecessarily response = "You can't carry any more food than that." return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) elif item_type == ewcfg.it_weapon: weapons_held = ewitem.inventory( id_user=user_data.id_user, id_server=cmd.guild.id, item_type_filter=ewcfg.it_weapon) has_weapon = False # Thrown weapons are stackable if ewcfg.weapon_class_thrown in item.classes: # Check the player's inventory for the weapon and add amount to stack size. Create a new item the max stack size has been reached for wep in weapons_held: weapon = EwItem(id_item=wep.get("id_item")) if weapon.item_props.get( "weapon_type" ) == item.id_weapon and weapon.stack_size < weapon.stack_max: has_weapon = True weapon.stack_size += 1 weapon.persist() if value == 0: response = "You swipe a {} from the counter at {}.".format( item.str_weapon, current_vendor) else: response = "You slam {:,} slime down on the counter at {} for {}.".format( value, current_vendor, item.str_weapon) user_data.change_slimes( n=-value, source=ewcfg.source_spending) user_data.persist() return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage( cmd.message.author, response)) if has_weapon == False: if len(weapons_held ) >= user_data.get_weapon_capacity(): response = "You can't carry any more weapons." return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage( cmd.message.author, response)) elif user_data.life_state == ewcfg.life_state_corpse: response = "Ghosts can't hold weapons." return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage( cmd.message.author, response)) item_props = ewitem.gen_item_props(item) customtext = cmd.message.content[(len(cmd.tokens[0]) + len(cmd.tokens[1]) + 2):] if item.item_type == ewcfg.it_furniture and "custom" in item_props.get( 'id_furniture'): if customtext == "": response = "You need to specify the customization text before buying a custom item. Come on, isn't that self-evident?" return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) # Only food should have the value multiplied. If someone togo orders a non-food item by mistake, lower it back down. if not food_ordered and togo: value = int(value / 1.5) if currency_used == 'slime': user_data.change_slimes(n=-value, source=ewcfg.source_spending) elif currency_used == 'brainz': user_data.gvs_currency -= value if company_data is not None: company_data.recent_profits += value company_data.persist() if item.str_name == "arcade cabinet": item_props['furniture_desc'] = random.choice( ewcfg.cabinets_list) elif item.item_type == ewcfg.it_furniture: if "custom" in item_props.get('id_furniture'): item_props['furniture_name'] = item_props[ 'furniture_name'].format(custom=customtext) item_props['furniture_desc'] = item_props[ 'furniture_desc'].format(custom=customtext) item_props['furniture_look_desc'] = item_props[ 'furniture_look_desc'].format( custom=customtext) item_props['furniture_place_desc'] = item_props[ 'furniture_place_desc'].format( custom=customtext) item.str_name = item.str_name.format( custom=customtext) id_item = ewitem.item_create( item_type=item_type, id_user=cmd.message.author.id, id_server=cmd.guild.id, stack_max=20 if item_type == ewcfg.it_weapon and ewcfg.weapon_class_thrown in item.classes else -1, stack_size=1 if item_type == ewcfg.it_weapon and ewcfg.weapon_class_thrown in item.classes else 0, item_props=item_props) if value == 0: response = "You swipe a {} from the counter at {}.".format( item.str_name, current_vendor) else: response = "You slam {:,} {} down on the counter at {} for {}.".format( value, currency_used, current_vendor, item.str_name) if food_ordered and not togo: item_data = EwItem(id_item=id_item) # Eat food on the spot! if target_data != None: target_player_data = EwPlayer( id_user=target_data.id_user) if value == 0: response = "You swipe a {} from the counter at {} and give it to {}.".format( item.str_name, current_vendor, target_player_data.display_name) else: response = "You slam {:,} slime down on the counter at {} for {} and give it to {}.".format( value, current_vendor, item.str_name, target_player_data.display_name) response += "\n\n*{}*: ".format( target_player_data.display_name ) + target_data.eat(item_data) target_data.persist() asyncio.ensure_future( ewutils.decrease_food_multiplier( user_data.id_user)) else: if value == 0: response = "You swipe a {} from the counter at {} and eat it right on the spot.".format( item.str_name, current_vendor) else: response = "You slam {:,} slime down on the counter at {} for {} and eat it right on the spot.".format( value, current_vendor, item.str_name) user_player_data = EwPlayer( id_user=user_data.id_user) response += "\n\n*{}*: ".format( user_player_data.display_name) + user_data.eat( item_data) user_data.persist() asyncio.ensure_future( ewutils.decrease_food_multiplier( user_data.id_user)) if premium_purchase: user_data.time_lastpremiumpurchase = int(time.time()) user_data.persist() else: response = "Check the {} for a list of items you can {}.".format( ewcfg.cmd_menu, ewcfg.cmd_order) # Send the response to the player. await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response))
async def devour(cmd): user_data = EwUser(member=cmd.message.author) item_search = ewutils.flattenTokenListToString(cmd.tokens[1:]) item_sought = ewitem.find_item(id_server=cmd.message.guild.id, id_user=cmd.message.author.id, item_search=item_search) mutations = user_data.get_mutations() if ewcfg.mutation_id_trashmouth not in mutations: response = "Wait, what? Quit trying to put everything in your mouth." elif item_sought: item_obj = EwItem(id_item=item_sought.get('id_item')) if (item_obj.item_type not in [ewcfg.it_cosmetic, ewcfg.it_furniture, ewcfg.it_food] and item_obj.item_props.get('id_item') != 'slimepoudrin' ) or item_obj.item_props.get('id_cosmetic') == 'soul': response = "You swallow the {} whole, but after realizing this might be a mistake, you cough it back up.".format( item_sought.get('name')) elif item_obj.soulbound == True: response = "You attempt to consume the {}, but you realize it's soulbound and that you were about to eat your own existnece. Your life flashes before your eyes, so you decide to stop.".format( item_sought.get('name')) else: str_eat = "You unhinge your gaping maw and shove the {} right down, no chewing or anything. It's about as nutritious as you'd expect.".format( item_sought.get('name')) if item_obj.item_type == ewcfg.it_cosmetic: recover_hunger = 100 elif item_obj.item_type == ewcfg.it_furniture: furn = ewcfg.furniture_map.get( item_obj.item_props.get('id_furniture')) if furn.acquisition != ewcfg.acquisition_bazaar: recover_hunger = 100 elif furn.price < 500: recover_hunger = 0 elif furn.price < 5000: recover_hunger = 50 elif furn.price < 1000000: recover_hunger = 320 else: recover_hunger = 16000 elif item_obj.item_type == ewcfg.it_food: if item_obj.item_props.get('perishable') != None: perishable_status = item_obj.item_props.get('perishable') if perishable_status == 'true' or perishable_status == '1': item_is_non_perishable = False else: item_is_non_perishable = True else: item_is_non_perishable = False user_has_spoiled_appetite = ewcfg.mutation_id_spoiledappetite in mutations item_has_expired = float(getattr(item_obj, "time_expir", 0)) < time.time() if item_has_expired and not (user_has_spoiled_appetite or item_is_non_perishable): response = "You realize that the food you were trying to eat is already spoiled. Ugh, not eating that." return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) # ewitem.item_drop(food_item.id_item) recover_hunger = item_obj.item_props.get('recover_hunger') else: recover_hunger = 100 item_obj.item_props = { 'id_food': "convertedfood", 'food_name': "", 'food_desc': "", 'recover_hunger': recover_hunger, 'inebriation': 0, 'str_eat': str_eat, 'time_expir': time.time() + ewcfg.std_food_expir, 'time_fridged': 0, 'perishable': True, } response = user_data.eat(item_obj) user_data.persist() elif item_search == "": response = "Devour what?" else: response = "Are you sure you have that item?" return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response))