Exemple #1
0
    def detach(self):
        if not self.canvas:
            return

        self.set_current()
        gl.glFlush()
        glx.glXMakeCurrent(self.x_display, 0, None)
        super(XlibContext10, self).detach()
Exemple #2
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    def detach(self):
        if not self.canvas:
            return

        self.set_current()
        gl.glFlush()
        glx.glXMakeCurrent(self.x_display, 0, None)
        super(XlibContext10, self).detach()
Exemple #3
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    def detach(self):
        if not self.canvas:
            return

        self.set_current()
        gl.glFlush() # needs to be in try/except?

        super(XlibContext13, self).detach()

        glx.glXMakeContextCurrent(self.x_display, 0, 0, None)
        if self.glx_window:
            glx.glXDestroyWindow(self.x_display, self.glx_window)
            self.glx_window = None
Exemple #4
0
    def detach(self):
        if not self.canvas:
            return

        self.set_current()
        gl.glFlush()  # needs to be in try/except?

        super(XlibContext13, self).detach()

        glx.glXMakeContextCurrent(self.x_display, 0, 0, None)
        if self.glx_window:
            glx.glXDestroyWindow(self.x_display, self.glx_window)
            self.glx_window = None