Exemple #1
0
    def runMusic(self):
        if self.menumusic and not self.song.isPlaying():   #re-randomize
            if self.files:
                i = random.randint(0,len(self.files)-1)
                filename = self.files[i]
                sound = os.path.join("themes",self.themename,"sounds",filename)
                self.menumusic = True
                self.engine.menuMusic = True

                self.song = Music(self.engine.resource.fileName(sound))
                self.song.setVolume(self.engine.config.get("audio", "menu_volume"))
                self.song.play(0)
            else:
                self.menumusic = False
                self.engine.menuMusic = False
Exemple #2
0
    def runMusic(self):
        if self.menumusic and not self.song.isPlaying():   #re-randomize
            if self.files:
                i = random.randint(0,len(self.files)-1)
                filename = self.files[i]
                sound = os.path.join("themes",self.themename,"sounds",filename)
                self.menumusic = True
                self.engine.menuMusic = True

                self.song = Music(self.engine.resource.fileName(sound))
                self.song.setVolume(self.engine.config.get("audio", "menu_volume"))
                self.song.play(0)
            else:
                self.menumusic = False
                self.engine.menuMusic = False
Exemple #3
0
    def __init__(self):

        self.logClassInits = Config.get("game", "log_class_inits")
        if self.logClassInits == 1:
            log.debug("Input class init (Input.py)...")

        Task.__init__(self)
        self.mouse = pygame.mouse
        self.mouseListeners = []
        self.keyListeners = []
        self.systemListeners = []
        self.priorityKeyListeners = []
        self.controls = Controls()
        self.activeGameControls = []
        self.p2Nav = self.controls.p2Nav
        self.type1 = self.controls.type[0]
        self.keyCheckerMode = Config.get("game", "key_checker_mode")
        self.disableKeyRepeat()

        self.gameGuitars = 0
        self.gameDrums = 0
        self.gameMics = 0
        self.gameBots = 0

        # Initialize joysticks
        pygame.joystick.init()
        self.joystickNames = {}
        self.joystickAxes = {}
        self.joystickHats = {}

        self.joysticks = [
            pygame.joystick.Joystick(id)
            for id in range(pygame.joystick.get_count())
        ]
        for j in self.joysticks:
            j.init()
            self.joystickNames[j.get_id()] = j.get_name()
            self.joystickAxes[j.get_id()] = [0] * j.get_numaxes()
            self.joystickHats[j.get_id()] = [(0, 0)] * j.get_numhats()
        log.debug("%d joysticks found." % len(self.joysticks))

        # Enable music events
        Music.setEndEvent(MusicFinished)
        #Music.setEndEvent()   #MFH - no event required?

        # Custom key names
        self.getSystemKeyName = pygame.key.name
        pygame.key.name = self.getKeyName

        self.midi = []
        if haveMidi:
            pygame.midi.init()
            for i in range(pygame.midi.get_count()):
                interface, name, is_input, is_output, is_opened = pygame.midi.get_device_info(
                    i)
                log.debug("Found MIDI device: %s on %s" % (name, interface))
                if not is_input:
                    log.debug("MIDI device is not an input device.")
                    continue
                try:
                    self.midi.append(pygame.midi.Input(i))
                    log.debug("Device opened as device number %d." %
                              len(self.midi))
                except pygame.midi.MidiException:
                    log.error("Error opening device for input.")
            if len(self.midi) == 0:
                log.debug("No MIDI input ports found.")
        else:
            log.notice(
                "MIDI input support is not available; install at least pygame 1.9 to get it."
            )
Exemple #4
0
    def __init__(self, engine):
        self.engine              = engine

        self.logClassInits = Config.get("game", "log_class_inits")
        if self.logClassInits == 1:
            log.debug("MainMenu class init (MainMenu.py)...")

        self.time                = 0.0
        self.nextLayer           = None
        self.visibility          = 0.0
        self.active              = False

        self.showStartupMessages = False

        self.gfxVersionTag = Config.get("game", "gfx_version_tag")

        self.chosenNeck = Config.get("game", "default_neck")
        exists = 0

        if engine.loadImgDrawing(self, "ok", os.path.join("necks",self.chosenNeck+".png")):
            exists = 1
        elif engine.loadImgDrawing(self, "ok", os.path.join("necks","Neck_"+self.chosenNeck+".png")):
            exists = 1

        #MFH - fallback logic now supports a couple valid default neck filenames
        #MFH - check for Neck_1
        if exists == 0:
            if engine.loadImgDrawing(self, "ok", os.path.join("necks","Neck_1.png")):
                Config.set("game", "default_neck", "1")
                log.warn("Default chosen neck not valid; fallback Neck_1.png forced.")
                exists = 1

        #MFH - check for defaultneck
        if exists == 0:
            if engine.loadImgDrawing(self, "ok", os.path.join("necks","defaultneck.png")):
                log.warn("Default chosen neck not valid; fallback defaultneck.png forced.")
                Config.set("game", "default_neck", "defaultneck")
                exists = 1
            else:
                log.error("Default chosen neck not valid; fallbacks Neck_1.png and defaultneck.png also not valid!")

        #Get theme
        self.theme       = self.engine.data.theme
        self.themeCoOp   = self.engine.data.themeCoOp
        self.themename   = self.engine.data.themeLabel
        self.useSoloMenu = self.engine.theme.use_solo_submenu

        allowMic = True

        self.menux = self.engine.theme.menuPos[0]
        self.menuy = self.engine.theme.menuPos[1]

        self.rbmenu = self.engine.theme.menuRB

        #MFH
        self.main_menu_scale = self.engine.theme.main_menu_scaleVar
        self.main_menu_vspacing = self.engine.theme.main_menu_vspacingVar

        if not self.engine.loadImgDrawing(self, "background", os.path.join("themes",self.themename,"menu","mainbg.png")):
            self.background = None
        self.engine.loadImgDrawing(self, "BGText", os.path.join("themes",self.themename,"menu","maintext.png"))
        self.engine.loadImgDrawing(self, "optionsBG", os.path.join("themes",self.themename,"menu","optionsbg.png"))
        self.engine.loadImgDrawing(self, "optionsPanel", os.path.join("themes",self.themename,"menu","optionspanel.png"))

        #racer: added version tag
        if self.gfxVersionTag or self.engine.theme.versiontag:
            if not self.engine.loadImgDrawing(self, "version", os.path.join("themes",self.themename,"menu","versiontag.png")):
                if not self.engine.loadImgDrawing(self, "version", "versiontag.png"): #falls back on default versiontag.png in data\ folder
                    self.version = None
        else:
            self.version = None

        #myfingershurt: random main menu music function, menu.ogg and menuXX.ogg (any filename with "menu" as the first 4 letters)
        self.files = None
        filepath = self.engine.getPath(os.path.join("themes",self.themename,"sounds"))
        if os.path.isdir(filepath):
            self.files = []
            allfiles = os.listdir(filepath)
            for name in allfiles:
                if os.path.splitext(name)[1] == ".ogg":
                    if string.find(name,"menu") > -1:
                        self.files.append(name)


        if self.files:
            i = random.randint(0,len(self.files)-1)
            filename = self.files[i]
            sound = os.path.join("themes",self.themename,"sounds",filename)
            self.menumusic = True
            engine.menuMusic = True

            self.song = Music(self.engine.resource.fileName(sound))
            self.song.setVolume(self.engine.config.get("audio", "menu_volume"))
            self.song.play(0)  #no loop
        else:
            self.menumusic = False

        self.opt_text_color     = self.engine.theme.opt_text_colorVar
        self.opt_selected_color = self.engine.theme.opt_selected_colorVar

        trainingMenu = [
          (_("Tutorials"), self.showTutorial),
          (_("Practice"), lambda: self.newLocalGame(mode1p = 1)),
        ]

        self.opt_bkg_size = [float(i) for i in self.engine.theme.opt_bkg_size]
        self.opt_text_color = self.engine.theme.opt_text_colorVar
        self.opt_selected_color = self.engine.theme.opt_selected_colorVar

        if self.BGText:
            strCareer = ""
            strQuickplay = ""
            strSolo = ""
            strMultiplayer = ""
            strTraining = ""
            strSettings = ""
            strQuit = ""
        else:
            strCareer = "Career"
            strQuickplay = "Quickplay"
            strSolo = "Solo"
            strMultiplayer = "Multiplayer"
            strTraining = "Training"
            strSettings = "Settings"
            strQuit = "Quit"

        multPlayerMenu = [
            (_("Face-Off"),     lambda: self.newLocalGame(players = 2,             maxplayers = 4)),
            (_("Pro Face-Off"), lambda: self.newLocalGame(players = 2, mode2p = 1, maxplayers = 4)),
            (_("FoFiX Co-Op"),  lambda: self.newLocalGame(players = 2, mode2p = 3, maxplayers = 4, allowMic = allowMic)),
            (_("RB Co-Op"),     lambda: self.newLocalGame(players = 2, mode2p = 4, maxplayers = 4, allowMic = allowMic)),
            (_("GH Battle"),    lambda: self.newLocalGame(players = 2, mode2p = 6, allowDrum = False)), #akedrou- so you can block drums
          ]

        if not self.useSoloMenu:

            mainMenu = [
              (strCareer, lambda:   self.newLocalGame(mode1p = 2, allowMic = allowMic)),
              (strQuickplay, lambda:        self.newLocalGame(allowMic = allowMic)),
              ((strMultiplayer,"multiplayer"), multPlayerMenu),
              ((strTraining,"training"),    trainingMenu),
              ((strSettings,"settings"),  self.settingsMenu),
              (strQuit,        self.quit),
            ]

        else:

            soloMenu = [
              (_("Solo Tour"), lambda: self.newLocalGame(mode1p = 2, allowMic = allowMic)),
              (_("Quickplay"), lambda: self.newLocalGame(allowMic = allowMic)),
            ]

            mainMenu = [
              ((strSolo,"solo"), soloMenu),
              ((strMultiplayer,"multiplayer"), multPlayerMenu),
              ((strTraining,"training"),    trainingMenu),
              ((strSettings,"settings"),  self.settingsMenu),
              (strQuit,        self.quit),
            ]


        w, h, = self.engine.view.geometry[2:4]

        self.menu = Menu(self.engine, mainMenu, onClose = lambda: self.engine.view.popLayer(self), pos = (self.menux, .75-(.75*self.menuy)))

        engine.mainMenu = self    #Points engine.mainMenu to the one and only MainMenu object instance

        ## whether the main menu has come into view at least once
        self.shownOnce = False
Exemple #5
0
class MainMenu(BackgroundLayer):
    def __init__(self, engine):
        self.engine              = engine

        self.logClassInits = Config.get("game", "log_class_inits")
        if self.logClassInits == 1:
            log.debug("MainMenu class init (MainMenu.py)...")

        self.time                = 0.0
        self.nextLayer           = None
        self.visibility          = 0.0
        self.active              = False

        self.showStartupMessages = False

        self.gfxVersionTag = Config.get("game", "gfx_version_tag")

        self.chosenNeck = Config.get("game", "default_neck")
        exists = 0

        if engine.loadImgDrawing(self, "ok", os.path.join("necks",self.chosenNeck+".png")):
            exists = 1
        elif engine.loadImgDrawing(self, "ok", os.path.join("necks","Neck_"+self.chosenNeck+".png")):
            exists = 1

        #MFH - fallback logic now supports a couple valid default neck filenames
        #MFH - check for Neck_1
        if exists == 0:
            if engine.loadImgDrawing(self, "ok", os.path.join("necks","Neck_1.png")):
                Config.set("game", "default_neck", "1")
                log.warn("Default chosen neck not valid; fallback Neck_1.png forced.")
                exists = 1

        #MFH - check for defaultneck
        if exists == 0:
            if engine.loadImgDrawing(self, "ok", os.path.join("necks","defaultneck.png")):
                log.warn("Default chosen neck not valid; fallback defaultneck.png forced.")
                Config.set("game", "default_neck", "defaultneck")
                exists = 1
            else:
                log.error("Default chosen neck not valid; fallbacks Neck_1.png and defaultneck.png also not valid!")

        #Get theme
        self.theme       = self.engine.data.theme
        self.themeCoOp   = self.engine.data.themeCoOp
        self.themename   = self.engine.data.themeLabel
        self.useSoloMenu = self.engine.theme.use_solo_submenu

        allowMic = True

        self.menux = self.engine.theme.menuPos[0]
        self.menuy = self.engine.theme.menuPos[1]

        self.rbmenu = self.engine.theme.menuRB

        #MFH
        self.main_menu_scale = self.engine.theme.main_menu_scaleVar
        self.main_menu_vspacing = self.engine.theme.main_menu_vspacingVar

        if not self.engine.loadImgDrawing(self, "background", os.path.join("themes",self.themename,"menu","mainbg.png")):
            self.background = None
        self.engine.loadImgDrawing(self, "BGText", os.path.join("themes",self.themename,"menu","maintext.png"))
        self.engine.loadImgDrawing(self, "optionsBG", os.path.join("themes",self.themename,"menu","optionsbg.png"))
        self.engine.loadImgDrawing(self, "optionsPanel", os.path.join("themes",self.themename,"menu","optionspanel.png"))

        #racer: added version tag
        if self.gfxVersionTag or self.engine.theme.versiontag:
            if not self.engine.loadImgDrawing(self, "version", os.path.join("themes",self.themename,"menu","versiontag.png")):
                if not self.engine.loadImgDrawing(self, "version", "versiontag.png"): #falls back on default versiontag.png in data\ folder
                    self.version = None
        else:
            self.version = None

        #myfingershurt: random main menu music function, menu.ogg and menuXX.ogg (any filename with "menu" as the first 4 letters)
        self.files = None
        filepath = self.engine.getPath(os.path.join("themes",self.themename,"sounds"))
        if os.path.isdir(filepath):
            self.files = []
            allfiles = os.listdir(filepath)
            for name in allfiles:
                if os.path.splitext(name)[1] == ".ogg":
                    if string.find(name,"menu") > -1:
                        self.files.append(name)


        if self.files:
            i = random.randint(0,len(self.files)-1)
            filename = self.files[i]
            sound = os.path.join("themes",self.themename,"sounds",filename)
            self.menumusic = True
            engine.menuMusic = True

            self.song = Music(self.engine.resource.fileName(sound))
            self.song.setVolume(self.engine.config.get("audio", "menu_volume"))
            self.song.play(0)  #no loop
        else:
            self.menumusic = False

        self.opt_text_color     = self.engine.theme.opt_text_colorVar
        self.opt_selected_color = self.engine.theme.opt_selected_colorVar

        trainingMenu = [
          (_("Tutorials"), self.showTutorial),
          (_("Practice"), lambda: self.newLocalGame(mode1p = 1)),
        ]

        self.opt_bkg_size = [float(i) for i in self.engine.theme.opt_bkg_size]
        self.opt_text_color = self.engine.theme.opt_text_colorVar
        self.opt_selected_color = self.engine.theme.opt_selected_colorVar

        if self.BGText:
            strCareer = ""
            strQuickplay = ""
            strSolo = ""
            strMultiplayer = ""
            strTraining = ""
            strSettings = ""
            strQuit = ""
        else:
            strCareer = "Career"
            strQuickplay = "Quickplay"
            strSolo = "Solo"
            strMultiplayer = "Multiplayer"
            strTraining = "Training"
            strSettings = "Settings"
            strQuit = "Quit"

        multPlayerMenu = [
            (_("Face-Off"),     lambda: self.newLocalGame(players = 2,             maxplayers = 4)),
            (_("Pro Face-Off"), lambda: self.newLocalGame(players = 2, mode2p = 1, maxplayers = 4)),
            (_("FoFiX Co-Op"),  lambda: self.newLocalGame(players = 2, mode2p = 3, maxplayers = 4, allowMic = allowMic)),
            (_("RB Co-Op"),     lambda: self.newLocalGame(players = 2, mode2p = 4, maxplayers = 4, allowMic = allowMic)),
            (_("GH Battle"),    lambda: self.newLocalGame(players = 2, mode2p = 6, allowDrum = False)), #akedrou- so you can block drums
          ]

        if not self.useSoloMenu:

            mainMenu = [
              (strCareer, lambda:   self.newLocalGame(mode1p = 2, allowMic = allowMic)),
              (strQuickplay, lambda:        self.newLocalGame(allowMic = allowMic)),
              ((strMultiplayer,"multiplayer"), multPlayerMenu),
              ((strTraining,"training"),    trainingMenu),
              ((strSettings,"settings"),  self.settingsMenu),
              (strQuit,        self.quit),
            ]

        else:

            soloMenu = [
              (_("Solo Tour"), lambda: self.newLocalGame(mode1p = 2, allowMic = allowMic)),
              (_("Quickplay"), lambda: self.newLocalGame(allowMic = allowMic)),
            ]

            mainMenu = [
              ((strSolo,"solo"), soloMenu),
              ((strMultiplayer,"multiplayer"), multPlayerMenu),
              ((strTraining,"training"),    trainingMenu),
              ((strSettings,"settings"),  self.settingsMenu),
              (strQuit,        self.quit),
            ]


        w, h, = self.engine.view.geometry[2:4]

        self.menu = Menu(self.engine, mainMenu, onClose = lambda: self.engine.view.popLayer(self), pos = (self.menux, .75-(.75*self.menuy)))

        engine.mainMenu = self    #Points engine.mainMenu to the one and only MainMenu object instance

        ## whether the main menu has come into view at least once
        self.shownOnce = False

    def settingsMenu(self):
        if self.engine.advSettings:
            self.settingsMenuObject = Settings.SettingsMenu(self.engine)
        else:
            self.settingsMenuObject = Settings.BasicSettingsMenu(self.engine)
        return self.settingsMenuObject

    def shown(self):
        self.engine.view.pushLayer(self.menu)
        shaders.checkIfEnabled()
        if not self.shownOnce:
            self.shownOnce = True
            if hasattr(sys, 'frozen'):
                # Check whether this is a release binary being run from an svn/git
                # working copy or whether this is an svn/git binary not being run
                # from an corresponding working copy.
                currentVcs, buildVcs = None, None
                if VFS.isdir('/gameroot/.git'):
                    currentVcs = 'git'
                elif VFS.isdir('/gameroot/src/.svn'):
                    currentVcs = 'Subversion'
                if 'git' in Version.version():
                    buildVcs = 'git'
                elif 'svn' in Version.version():
                    buildVcs = 'Subversion'
                if currentVcs != buildVcs:
                    if buildVcs is None:
                        msg = _('This binary release is being run from a %(currentVcs)s working copy. This is not the correct way to run FoFiX from %(currentVcs)s. Please see one of the following web pages to set your %(currentVcs)s working copy up correctly:') + \
                              '\n\nhttp://code.google.com/p/fofix/wiki/RunningUnderPython26' + \
                              '\nhttp://code.google.com/p/fofix/wiki/RequiredSourceModules'
                    else:
                        msg = _('This binary was built from a %(buildVcs)s working copy but is not running from one. The FoFiX Team will not provide any support whatsoever for this binary. Please see the following site for official binary releases:') + \
                              '\n\nhttp://code.google.com/p/fofix/'
                    Dialogs.showMessage(self.engine, msg % {'buildVcs': buildVcs, 'currentVcs': currentVcs})

    def runMusic(self):
        if self.menumusic and not self.song.isPlaying():   #re-randomize
            if self.files:
                i = random.randint(0,len(self.files)-1)
                filename = self.files[i]
                sound = os.path.join("themes",self.themename,"sounds",filename)
                self.menumusic = True
                self.engine.menuMusic = True

                self.song = Music(self.engine.resource.fileName(sound))
                self.song.setVolume(self.engine.config.get("audio", "menu_volume"))
                self.song.play(0)
            else:
                self.menumusic = False
                self.engine.menuMusic = False

    def setMenuVolume(self):
        if self.menumusic and self.song.isPlaying():
            self.song.setVolume(self.engine.config.get("audio", "menu_volume"))

    def cutMusic(self):
        if self.menumusic:
            if self.song and not self.engine.menuMusic:
                self.song.fadeout(1400)

    def hidden(self):
        self.engine.view.popLayer(self.menu)
        self.cutMusic()
        if self.nextLayer:
            self.engine.view.pushLayer(self.nextLayer())
            self.nextLayer = None
        else:
            self.engine.quit()

    def quit(self):
        self.engine.view.popLayer(self.menu)

    def launchLayer(self, layerFunc):
        if not self.nextLayer:
            self.nextLayer = layerFunc
            self.engine.view.popAllLayers()

    def showTutorial(self):
        # evilynux - Make sure tutorial exists before launching
        tutorialpath = self.engine.tutorialFolder
        if not os.path.isdir(self.engine.resource.fileName(tutorialpath)):
            log.debug("No folder found: %s" % tutorialpath)
            Dialogs.showMessage(self.engine, _("No tutorials found!"))
            return

        self.engine.startWorld(1, None, 0, 0, tutorial = True)

        self.launchLayer(lambda: Lobby(self.engine))

    #MFH: adding deprecated support for EOF's method of quickstarting a song to test it
    def newSinglePlayerGame(self):
        self.newLocalGame()   #just call start function with default settings  = 1p quickplay

    def newLocalGame(self, players=1, mode1p=0, mode2p=0, maxplayers = None, allowGuitar = True, allowDrum = True, allowMic = False): #mode1p=0(quickplay),1(practice),2(career) / mode2p=0(faceoff),1(profaceoff)
        self.engine.startWorld(players, maxplayers, mode1p, mode2p, allowGuitar, allowDrum, allowMic)
        self.launchLayer(lambda: Lobby(self.engine))

    def restartGame(self):
        splash = Dialogs.showLoadingSplashScreen(self.engine, "")
        self.engine.view.pushLayer(Lobby(self.engine))
        Dialogs.hideLoadingSplashScreen(self.engine, splash)

    def showMessages(self):
        msg = self.engine.startupMessages.pop()
        self.showStartupMessages = False
        Dialogs.showMessage(self.engine, msg)

    def run(self, ticks):
        self.time += ticks / 50.0
        if self.showStartupMessages:
            self.showMessages()
        if len(self.engine.startupMessages) > 0:
            self.showStartupMessages = True

        if self.engine.cmdPlay == 1:
            self.engine.cmdPlay = 4
        elif self.engine.cmdPlay == 4: #this frame runs the engine an extra loop to allow the font to load...
            #evilynux - improve cmdline support
            self.engine.cmdPlay = 2
            players, mode1p, mode2p = self.engine.cmdMode
            self.newLocalGame(players = players, mode1p = mode1p, mode2p = mode2p)
        elif self.engine.cmdPlay == 3:
            self.quit()

        if (not self.engine.world) or (not self.engine.world.scene):  #MFH
            self.runMusic()


    def render(self, visibility, topMost):
        self.engine.view.setViewport(1,0)
        self.visibility = visibility
        if self.rbmenu:
            v = 1.0 - ((1 - visibility) ** 2)
        else:
            v = 1
        if v == 1:
            self.engine.view.transitionTime = 1

        if self.menu.active and not self.active:
            self.active = True

        w, h, = self.engine.view.geometry[2:4]

        if self.active:
            if self.engine.view.topLayer() is not None:
                if self.optionsBG:
                    drawImage(self.optionsBG, (self.opt_bkg_size[2],-self.opt_bkg_size[3]), (w*self.opt_bkg_size[0],h*self.opt_bkg_size[1]), stretched = FULL_SCREEN)
                if self.optionsPanel:
                    drawImage(self.optionsPanel, (1.0,-1.0), (w/2, h/2), stretched = FULL_SCREEN)
            else:
                drawImage(self.engine.data.loadingImage, (1.0,-1.0), (w/2, h/2), stretched = FULL_SCREEN)

        if self.menu.active and self.engine.cmdPlay == 0:
            if self.background is not None:
                #MFH - auto-scaling
                drawImage(self.background, (1.0,-1.0), (w/2, h/2), stretched = FULL_SCREEN)

            if self.BGText:
                numOfChoices = len(self.menu.choices)
                for i in range(numOfChoices):
                    #Item selected
                    if self.menu.currentIndex == i:
                        xpos = (.5,1)
                    #Item unselected
                    else:
                        xpos = (0,.5)
                    #which item?
                    ypos = (1/float(numOfChoices) * i, 1/float(numOfChoices) * (i + 1))

                    textcoord = (w*self.menux,h*self.menuy-(h*self.main_menu_vspacing)*i)
                    sFactor = self.main_menu_scale
                    wFactor = xpos[1] - xpos[0]
                    hFactor = ypos[1] - ypos[0]
                    drawImage(self.BGText,
                                        scale = (wFactor*sFactor,-hFactor*sFactor),
                                        coord = textcoord,
                                        rect  = (xpos[0],xpos[1],ypos[0],ypos[1]), stretched = KEEP_ASPECT | FIT_WIDTH)

        #racer: added version tag to main menu:
        if self.version is not None:
            wfactor = (w * self.engine.theme.versiontagScale) / self.version.width1()
            drawImage(self.version,( wfactor, -wfactor ),(w*self.engine.theme.versiontagposX, h*self.engine.theme.versiontagposY)) #worldrave - Added theme settings to control X+Y positions of versiontag.
Exemple #6
0
    def __init__(self):

        self.logClassInits = Config.get("game", "log_class_inits")
        if self.logClassInits == 1:
            log.debug("Input class init (Input.py)...")

        Task.__init__(self)
        self.mouse                = pygame.mouse
        self.mouseListeners       = []
        self.keyListeners         = []
        self.systemListeners      = []
        self.priorityKeyListeners = []
        self.controls             = Controls()
        self.activeGameControls   = []
        self.p2Nav                = self.controls.p2Nav
        self.type1                = self.controls.type[0]
        self.keyCheckerMode       = Config.get("game","key_checker_mode")
        self.disableKeyRepeat()

        self.gameGuitars = 0
        self.gameDrums   = 0
        self.gameMics    = 0
        self.gameBots    = 0

        # Initialize joysticks
        pygame.joystick.init()
        self.joystickNames = {}
        self.joystickAxes  = {}
        self.joystickHats  = {}

        self.joysticks = [pygame.joystick.Joystick(id) for id in range(pygame.joystick.get_count())]
        for j in self.joysticks:
            j.init()
            self.joystickNames[j.get_id()] = j.get_name()
            self.joystickAxes[j.get_id()]  = [0] * j.get_numaxes()
            self.joystickHats[j.get_id()]  = [(0, 0)] * j.get_numhats()
        log.debug("%d joysticks found." % len(self.joysticks))

        # Enable music events
        Music.setEndEvent(MusicFinished)
        #Music.setEndEvent()   #MFH - no event required?

        # Custom key names
        self.getSystemKeyName = pygame.key.name
        pygame.key.name       = self.getKeyName

        self.midi = []
        if haveMidi:
            pygame.midi.init()
            for i in range(pygame.midi.get_count()):
                interface, name, is_input, is_output, is_opened = pygame.midi.get_device_info(i)
                log.debug("Found MIDI device: %s on %s" % (name, interface))
                if not is_input:
                    log.debug("MIDI device is not an input device.")
                    continue
                try:
                    self.midi.append(pygame.midi.Input(i))
                    log.debug("Device opened as device number %d." % len(self.midi))
                except pygame.midi.MidiException:
                    log.error("Error opening device for input.")
            if len(self.midi) == 0:
                log.debug("No MIDI input ports found.")
        else:
            log.info("MIDI input support is not available; install at least pygame 1.9 to get it.")
Exemple #7
0
    def __init__(self, engine):
        self.engine = engine

        self.logClassInits = Config.get("game", "log_class_inits")
        if self.logClassInits == 1:
            log.debug("MainMenu class init (MainMenu.py)...")

        self.time = 0.0
        self.nextLayer = None
        self.visibility = 0.0
        self.active = False

        self.showStartupMessages = False

        self.gfxVersionTag = Config.get("game", "gfx_version_tag")

        self.chosenNeck = Config.get("game", "default_neck")
        exists = 0

        if engine.loadImgDrawing(
                self, "ok", os.path.join("necks", self.chosenNeck + ".png")):
            exists = 1
        elif engine.loadImgDrawing(
                self, "ok",
                os.path.join("necks", "Neck_" + self.chosenNeck + ".png")):
            exists = 1

        #MFH - fallback logic now supports a couple valid default neck filenames
        #MFH - check for Neck_1
        if exists == 0:
            if engine.loadImgDrawing(self, "ok",
                                     os.path.join("necks", "Neck_1.png")):
                Config.set("game", "default_neck", "1")
                log.warn(
                    "Default chosen neck not valid; fallback Neck_1.png forced."
                )
                exists = 1

        #MFH - check for defaultneck
        if exists == 0:
            if engine.loadImgDrawing(self, "ok",
                                     os.path.join("necks", "defaultneck.png")):
                log.warn(
                    "Default chosen neck not valid; fallback defaultneck.png forced."
                )
                Config.set("game", "default_neck", "defaultneck")
                exists = 1
            else:
                log.error(
                    "Default chosen neck not valid; fallbacks Neck_1.png and defaultneck.png also not valid!"
                )

        #Get theme
        self.theme = self.engine.data.theme
        self.themeCoOp = self.engine.data.themeCoOp
        self.themename = self.engine.data.themeLabel
        self.useSoloMenu = self.engine.theme.use_solo_submenu

        allowMic = True

        self.menux = self.engine.theme.menuPos[0]
        self.menuy = self.engine.theme.menuPos[1]

        self.rbmenu = self.engine.theme.menuRB

        #MFH
        self.main_menu_scale = self.engine.theme.main_menu_scaleVar
        self.main_menu_vspacing = self.engine.theme.main_menu_vspacingVar

        if not self.engine.loadImgDrawing(
                self, "background",
                os.path.join("themes", self.themename, "menu", "mainbg.png")):
            self.background = None
        self.engine.loadImgDrawing(
            self, "BGText",
            os.path.join("themes", self.themename, "menu", "maintext.png"))
        self.engine.loadImgDrawing(
            self, "optionsBG",
            os.path.join("themes", self.themename, "menu", "optionsbg.png"))
        self.engine.loadImgDrawing(
            self, "optionsPanel",
            os.path.join("themes", self.themename, "menu", "optionspanel.png"))

        #racer: added version tag
        if self.gfxVersionTag or self.engine.theme.versiontag:
            if not self.engine.loadImgDrawing(
                    self, "version",
                    os.path.join("themes", self.themename, "menu",
                                 "versiontag.png")):
                if not self.engine.loadImgDrawing(
                        self, "version", "versiontag.png"
                ):  #falls back on default versiontag.png in data\ folder
                    self.version = None
        else:
            self.version = None

        #myfingershurt: random main menu music function, menu.ogg and menuXX.ogg (any filename with "menu" as the first 4 letters)
        self.files = None
        filepath = self.engine.getPath(
            os.path.join("themes", self.themename, "sounds"))
        if os.path.isdir(filepath):
            self.files = []
            allfiles = os.listdir(filepath)
            for name in allfiles:
                if os.path.splitext(name)[1] == ".ogg":
                    if string.find(name, "menu") > -1:
                        self.files.append(name)

        if self.files:
            i = random.randint(0, len(self.files) - 1)
            filename = self.files[i]
            sound = os.path.join("themes", self.themename, "sounds", filename)
            self.menumusic = True
            engine.menuMusic = True

            self.song = Music(self.engine.resource.fileName(sound))
            self.song.setVolume(self.engine.config.get("audio", "menu_volume"))
            self.song.play(0)  #no loop
        else:
            self.menumusic = False

        self.opt_text_color = self.engine.theme.opt_text_colorVar
        self.opt_selected_color = self.engine.theme.opt_selected_colorVar

        trainingMenu = [
            (_("Tutorials"), self.showTutorial),
            (_("Practice"), lambda: self.newLocalGame(mode1p=1)),
        ]

        self.opt_bkg_size = [float(i) for i in self.engine.theme.opt_bkg_size]
        self.opt_text_color = self.engine.theme.opt_text_colorVar
        self.opt_selected_color = self.engine.theme.opt_selected_colorVar

        if self.BGText:
            strCareer = ""
            strQuickplay = ""
            strSolo = ""
            strMultiplayer = ""
            strTraining = ""
            strSettings = ""
            strQuit = ""
        else:
            strCareer = _("Career")
            strQuickplay = _("Quickplay")
            strSolo = _("Solo")
            strMultiplayer = _("Multiplayer")
            strTraining = _("Training")
            strSettings = _("Settings")
            strQuit = _("Quit")

        multPlayerMenu = [
            (_("Face-Off"),
             lambda: self.newLocalGame(players=2, maxplayers=4)),
            (_("Pro Face-Off"),
             lambda: self.newLocalGame(players=2, mode2p=1, maxplayers=4)),
            (_("FoFiX Co-Op"), lambda: self.newLocalGame(
                players=2, mode2p=3, maxplayers=4, allowMic=allowMic)),
            (_("RB Co-Op"), lambda: self.newLocalGame(
                players=2, mode2p=4, maxplayers=4, allowMic=allowMic)),
        ]

        if not self.useSoloMenu:

            mainMenu = [
                (strCareer,
                 lambda: self.newLocalGame(mode1p=2, allowMic=allowMic)),
                (strQuickplay, lambda: self.newLocalGame(allowMic=allowMic)),
                ((strMultiplayer, "multiplayer"), multPlayerMenu),
                ((strTraining, "training"), trainingMenu),
                ((strSettings, "settings"), self.settingsMenu),
                (strQuit, self.quit),
            ]

        else:

            soloMenu = [
                (_("Solo Tour"),
                 lambda: self.newLocalGame(mode1p=2, allowMic=allowMic)),
                (_("Quickplay"), lambda: self.newLocalGame(allowMic=allowMic)),
            ]

            mainMenu = [
                ((strSolo, "solo"), soloMenu),
                ((strMultiplayer, "multiplayer"), multPlayerMenu),
                ((strTraining, "training"), trainingMenu),
                ((strSettings, "settings"), self.settingsMenu),
                (strQuit, self.quit),
            ]

        w, h, = self.engine.view.geometry[2:4]

        self.menu = Menu(self.engine,
                         mainMenu,
                         onClose=lambda: self.engine.view.popLayer(self),
                         pos=(self.menux, .75 - (.75 * self.menuy)))

        engine.mainMenu = self  #Points engine.mainMenu to the one and only MainMenu object instance

        ## whether the main menu has come into view at least once
        self.shownOnce = False
Exemple #8
0
class MainMenu(BackgroundLayer):
    def __init__(self, engine):
        self.engine = engine

        self.logClassInits = Config.get("game", "log_class_inits")
        if self.logClassInits == 1:
            log.debug("MainMenu class init (MainMenu.py)...")

        self.time = 0.0
        self.nextLayer = None
        self.visibility = 0.0
        self.active = False

        self.showStartupMessages = False

        self.gfxVersionTag = Config.get("game", "gfx_version_tag")

        self.chosenNeck = Config.get("game", "default_neck")
        exists = 0

        if engine.loadImgDrawing(
                self, "ok", os.path.join("necks", self.chosenNeck + ".png")):
            exists = 1
        elif engine.loadImgDrawing(
                self, "ok",
                os.path.join("necks", "Neck_" + self.chosenNeck + ".png")):
            exists = 1

        #MFH - fallback logic now supports a couple valid default neck filenames
        #MFH - check for Neck_1
        if exists == 0:
            if engine.loadImgDrawing(self, "ok",
                                     os.path.join("necks", "Neck_1.png")):
                Config.set("game", "default_neck", "1")
                log.warn(
                    "Default chosen neck not valid; fallback Neck_1.png forced."
                )
                exists = 1

        #MFH - check for defaultneck
        if exists == 0:
            if engine.loadImgDrawing(self, "ok",
                                     os.path.join("necks", "defaultneck.png")):
                log.warn(
                    "Default chosen neck not valid; fallback defaultneck.png forced."
                )
                Config.set("game", "default_neck", "defaultneck")
                exists = 1
            else:
                log.error(
                    "Default chosen neck not valid; fallbacks Neck_1.png and defaultneck.png also not valid!"
                )

        #Get theme
        self.theme = self.engine.data.theme
        self.themeCoOp = self.engine.data.themeCoOp
        self.themename = self.engine.data.themeLabel
        self.useSoloMenu = self.engine.theme.use_solo_submenu

        allowMic = True

        self.menux = self.engine.theme.menuPos[0]
        self.menuy = self.engine.theme.menuPos[1]

        self.rbmenu = self.engine.theme.menuRB

        #MFH
        self.main_menu_scale = self.engine.theme.main_menu_scaleVar
        self.main_menu_vspacing = self.engine.theme.main_menu_vspacingVar

        if not self.engine.loadImgDrawing(
                self, "background",
                os.path.join("themes", self.themename, "menu", "mainbg.png")):
            self.background = None
        self.engine.loadImgDrawing(
            self, "BGText",
            os.path.join("themes", self.themename, "menu", "maintext.png"))
        self.engine.loadImgDrawing(
            self, "optionsBG",
            os.path.join("themes", self.themename, "menu", "optionsbg.png"))
        self.engine.loadImgDrawing(
            self, "optionsPanel",
            os.path.join("themes", self.themename, "menu", "optionspanel.png"))

        #racer: added version tag
        if self.gfxVersionTag or self.engine.theme.versiontag:
            if not self.engine.loadImgDrawing(
                    self, "version",
                    os.path.join("themes", self.themename, "menu",
                                 "versiontag.png")):
                if not self.engine.loadImgDrawing(
                        self, "version", "versiontag.png"
                ):  #falls back on default versiontag.png in data\ folder
                    self.version = None
        else:
            self.version = None

        #myfingershurt: random main menu music function, menu.ogg and menuXX.ogg (any filename with "menu" as the first 4 letters)
        self.files = None
        filepath = self.engine.getPath(
            os.path.join("themes", self.themename, "sounds"))
        if os.path.isdir(filepath):
            self.files = []
            allfiles = os.listdir(filepath)
            for name in allfiles:
                if os.path.splitext(name)[1] == ".ogg":
                    if string.find(name, "menu") > -1:
                        self.files.append(name)

        if self.files:
            i = random.randint(0, len(self.files) - 1)
            filename = self.files[i]
            sound = os.path.join("themes", self.themename, "sounds", filename)
            self.menumusic = True
            engine.menuMusic = True

            self.song = Music(self.engine.resource.fileName(sound))
            self.song.setVolume(self.engine.config.get("audio", "menu_volume"))
            self.song.play(0)  #no loop
        else:
            self.menumusic = False

        self.opt_text_color = self.engine.theme.opt_text_colorVar
        self.opt_selected_color = self.engine.theme.opt_selected_colorVar

        trainingMenu = [
            (_("Tutorials"), self.showTutorial),
            (_("Practice"), lambda: self.newLocalGame(mode1p=1)),
        ]

        self.opt_bkg_size = [float(i) for i in self.engine.theme.opt_bkg_size]
        self.opt_text_color = self.engine.theme.opt_text_colorVar
        self.opt_selected_color = self.engine.theme.opt_selected_colorVar

        if self.BGText:
            strCareer = ""
            strQuickplay = ""
            strSolo = ""
            strMultiplayer = ""
            strTraining = ""
            strSettings = ""
            strQuit = ""
        else:
            strCareer = _("Career")
            strQuickplay = _("Quickplay")
            strSolo = _("Solo")
            strMultiplayer = _("Multiplayer")
            strTraining = _("Training")
            strSettings = _("Settings")
            strQuit = _("Quit")

        multPlayerMenu = [
            (_("Face-Off"),
             lambda: self.newLocalGame(players=2, maxplayers=4)),
            (_("Pro Face-Off"),
             lambda: self.newLocalGame(players=2, mode2p=1, maxplayers=4)),
            (_("FoFiX Co-Op"), lambda: self.newLocalGame(
                players=2, mode2p=3, maxplayers=4, allowMic=allowMic)),
            (_("RB Co-Op"), lambda: self.newLocalGame(
                players=2, mode2p=4, maxplayers=4, allowMic=allowMic)),
        ]

        if not self.useSoloMenu:

            mainMenu = [
                (strCareer,
                 lambda: self.newLocalGame(mode1p=2, allowMic=allowMic)),
                (strQuickplay, lambda: self.newLocalGame(allowMic=allowMic)),
                ((strMultiplayer, "multiplayer"), multPlayerMenu),
                ((strTraining, "training"), trainingMenu),
                ((strSettings, "settings"), self.settingsMenu),
                (strQuit, self.quit),
            ]

        else:

            soloMenu = [
                (_("Solo Tour"),
                 lambda: self.newLocalGame(mode1p=2, allowMic=allowMic)),
                (_("Quickplay"), lambda: self.newLocalGame(allowMic=allowMic)),
            ]

            mainMenu = [
                ((strSolo, "solo"), soloMenu),
                ((strMultiplayer, "multiplayer"), multPlayerMenu),
                ((strTraining, "training"), trainingMenu),
                ((strSettings, "settings"), self.settingsMenu),
                (strQuit, self.quit),
            ]

        w, h, = self.engine.view.geometry[2:4]

        self.menu = Menu(self.engine,
                         mainMenu,
                         onClose=lambda: self.engine.view.popLayer(self),
                         pos=(self.menux, .75 - (.75 * self.menuy)))

        engine.mainMenu = self  #Points engine.mainMenu to the one and only MainMenu object instance

        ## whether the main menu has come into view at least once
        self.shownOnce = False

    def settingsMenu(self):
        if self.engine.advSettings:
            self.settingsMenuObject = Settings.SettingsMenu(self.engine)
        else:
            self.settingsMenuObject = Settings.BasicSettingsMenu(self.engine)
        return self.settingsMenuObject

    def shown(self):
        self.engine.view.pushLayer(self.menu)
        shaders.checkIfEnabled()

    def runMusic(self):
        if self.menumusic and not self.song.isPlaying():  #re-randomize
            if self.files:
                i = random.randint(0, len(self.files) - 1)
                filename = self.files[i]
                sound = os.path.join("themes", self.themename, "sounds",
                                     filename)
                self.menumusic = True
                self.engine.menuMusic = True

                self.song = Music(self.engine.resource.fileName(sound))
                self.song.setVolume(
                    self.engine.config.get("audio", "menu_volume"))
                self.song.play(0)
            else:
                self.menumusic = False
                self.engine.menuMusic = False

    def setMenuVolume(self):
        if self.menumusic and self.song.isPlaying():
            self.song.setVolume(self.engine.config.get("audio", "menu_volume"))

    def cutMusic(self):
        if self.menumusic:
            if self.song and not self.engine.menuMusic:
                self.song.fadeout(1400)

    def hidden(self):
        self.engine.view.popLayer(self.menu)
        self.cutMusic()
        if self.nextLayer:
            self.engine.view.pushLayer(self.nextLayer())
            self.nextLayer = None
        else:
            self.engine.quit()

    def quit(self):
        self.engine.view.popLayer(self.menu)

    def launchLayer(self, layerFunc):
        if not self.nextLayer:
            self.nextLayer = layerFunc
            self.engine.view.popAllLayers()

    def showTutorial(self):
        # evilynux - Make sure tutorial exists before launching
        tutorialpath = self.engine.tutorialFolder
        if not os.path.isdir(self.engine.resource.fileName(tutorialpath)):
            log.debug("No folder found: %s" % tutorialpath)
            Dialogs.showMessage(self.engine, _("No tutorials found!"))
            return

        self.engine.startWorld(1, None, 0, 0, tutorial=True)

        self.launchLayer(lambda: Lobby(self.engine))

    #MFH: adding deprecated support for EOF's method of quickstarting a song to test it
    def newSinglePlayerGame(self):
        self.newLocalGame(
        )  #just call start function with default settings  = 1p quickplay

    def newLocalGame(
        self,
        players=1,
        mode1p=0,
        mode2p=0,
        maxplayers=None,
        allowGuitar=True,
        allowDrum=True,
        allowMic=False
    ):  #mode1p=0(quickplay),1(practice),2(career) / mode2p=0(faceoff),1(profaceoff)
        self.engine.startWorld(players, maxplayers, mode1p, mode2p,
                               allowGuitar, allowDrum, allowMic)
        self.launchLayer(lambda: Lobby(self.engine))

    def restartGame(self):
        splash = Dialogs.showLoadingSplashScreen(self.engine, "")
        self.engine.view.pushLayer(Lobby(self.engine))
        Dialogs.hideLoadingSplashScreen(self.engine, splash)

    def showMessages(self):
        msg = self.engine.startupMessages.pop()
        self.showStartupMessages = False
        Dialogs.showMessage(self.engine, msg)

    def run(self, ticks):
        self.time += ticks / 50.0
        if self.showStartupMessages:
            self.showMessages()
        if len(self.engine.startupMessages) > 0:
            self.showStartupMessages = True

        if (not self.engine.world) or (not self.engine.world.scene):  #MFH
            self.runMusic()

    def render(self, visibility, topMost):
        self.engine.view.setViewport(1, 0)
        self.visibility = visibility
        if self.rbmenu:
            v = 1.0 - ((1 - visibility)**2)
        else:
            v = 1
        if v == 1:
            self.engine.view.transitionTime = 1

        if self.menu.active and not self.active:
            self.active = True

        w, h, = self.engine.view.geometry[2:4]

        if self.active:
            if self.engine.view.topLayer() is not None:
                if self.optionsBG:
                    drawImage(
                        self.optionsBG,
                        (self.opt_bkg_size[2], -self.opt_bkg_size[3]),
                        (w * self.opt_bkg_size[0], h * self.opt_bkg_size[1]),
                        stretched=FULL_SCREEN)
                if self.optionsPanel:
                    drawImage(self.optionsPanel, (1.0, -1.0), (w / 2, h / 2),
                              stretched=FULL_SCREEN)
            else:
                drawImage(self.engine.data.loadingImage, (1.0, -1.0),
                          (w / 2, h / 2),
                          stretched=FULL_SCREEN)

        if self.menu.active:
            if self.background is not None:
                #MFH - auto-scaling
                drawImage(self.background, (1.0, -1.0), (w / 2, h / 2),
                          stretched=FULL_SCREEN)

            if self.BGText:
                numOfChoices = len(self.menu.choices)
                for i in range(numOfChoices):
                    #Item selected
                    if self.menu.currentIndex == i:
                        xpos = (.5, 1)
                    #Item unselected
                    else:
                        xpos = (0, .5)
                    #which item?
                    ypos = (1 / float(numOfChoices) * i,
                            1 / float(numOfChoices) * (i + 1))

                    textcoord = (w * self.menux, h * self.menuy -
                                 (h * self.main_menu_vspacing) * i)
                    sFactor = self.main_menu_scale
                    wFactor = xpos[1] - xpos[0]
                    hFactor = ypos[1] - ypos[0]
                    drawImage(self.BGText,
                              scale=(wFactor * sFactor, -hFactor * sFactor),
                              coord=textcoord,
                              rect=(xpos[0], xpos[1], ypos[0], ypos[1]),
                              stretched=KEEP_ASPECT | FIT_WIDTH)

        #racer: added version tag to main menu:
        if self.version is not None:
            wfactor = (
                w * self.engine.theme.versiontagScale) / self.version.width1()
            drawImage(
                self.version, (wfactor, -wfactor),
                (w * self.engine.theme.versiontagposX,
                 h * self.engine.theme.versiontagposY)
            )  #worldrave - Added theme settings to control X+Y positions of versiontag.