def runMusic(self): if self.menumusic and not self.song.isPlaying(): #re-randomize if self.files: i = random.randint(0,len(self.files)-1) filename = self.files[i] sound = os.path.join("themes",self.themename,"sounds",filename) self.menumusic = True self.engine.menuMusic = True self.song = Music(self.engine.resource.fileName(sound)) self.song.setVolume(self.engine.config.get("audio", "menu_volume")) self.song.play(0) else: self.menumusic = False self.engine.menuMusic = False
def __init__(self): self.logClassInits = Config.get("game", "log_class_inits") if self.logClassInits == 1: log.debug("Input class init (Input.py)...") Task.__init__(self) self.mouse = pygame.mouse self.mouseListeners = [] self.keyListeners = [] self.systemListeners = [] self.priorityKeyListeners = [] self.controls = Controls() self.activeGameControls = [] self.p2Nav = self.controls.p2Nav self.type1 = self.controls.type[0] self.keyCheckerMode = Config.get("game", "key_checker_mode") self.disableKeyRepeat() self.gameGuitars = 0 self.gameDrums = 0 self.gameMics = 0 self.gameBots = 0 # Initialize joysticks pygame.joystick.init() self.joystickNames = {} self.joystickAxes = {} self.joystickHats = {} self.joysticks = [ pygame.joystick.Joystick(id) for id in range(pygame.joystick.get_count()) ] for j in self.joysticks: j.init() self.joystickNames[j.get_id()] = j.get_name() self.joystickAxes[j.get_id()] = [0] * j.get_numaxes() self.joystickHats[j.get_id()] = [(0, 0)] * j.get_numhats() log.debug("%d joysticks found." % len(self.joysticks)) # Enable music events Music.setEndEvent(MusicFinished) #Music.setEndEvent() #MFH - no event required? # Custom key names self.getSystemKeyName = pygame.key.name pygame.key.name = self.getKeyName self.midi = [] if haveMidi: pygame.midi.init() for i in range(pygame.midi.get_count()): interface, name, is_input, is_output, is_opened = pygame.midi.get_device_info( i) log.debug("Found MIDI device: %s on %s" % (name, interface)) if not is_input: log.debug("MIDI device is not an input device.") continue try: self.midi.append(pygame.midi.Input(i)) log.debug("Device opened as device number %d." % len(self.midi)) except pygame.midi.MidiException: log.error("Error opening device for input.") if len(self.midi) == 0: log.debug("No MIDI input ports found.") else: log.notice( "MIDI input support is not available; install at least pygame 1.9 to get it." )
def __init__(self, engine): self.engine = engine self.logClassInits = Config.get("game", "log_class_inits") if self.logClassInits == 1: log.debug("MainMenu class init (MainMenu.py)...") self.time = 0.0 self.nextLayer = None self.visibility = 0.0 self.active = False self.showStartupMessages = False self.gfxVersionTag = Config.get("game", "gfx_version_tag") self.chosenNeck = Config.get("game", "default_neck") exists = 0 if engine.loadImgDrawing(self, "ok", os.path.join("necks",self.chosenNeck+".png")): exists = 1 elif engine.loadImgDrawing(self, "ok", os.path.join("necks","Neck_"+self.chosenNeck+".png")): exists = 1 #MFH - fallback logic now supports a couple valid default neck filenames #MFH - check for Neck_1 if exists == 0: if engine.loadImgDrawing(self, "ok", os.path.join("necks","Neck_1.png")): Config.set("game", "default_neck", "1") log.warn("Default chosen neck not valid; fallback Neck_1.png forced.") exists = 1 #MFH - check for defaultneck if exists == 0: if engine.loadImgDrawing(self, "ok", os.path.join("necks","defaultneck.png")): log.warn("Default chosen neck not valid; fallback defaultneck.png forced.") Config.set("game", "default_neck", "defaultneck") exists = 1 else: log.error("Default chosen neck not valid; fallbacks Neck_1.png and defaultneck.png also not valid!") #Get theme self.theme = self.engine.data.theme self.themeCoOp = self.engine.data.themeCoOp self.themename = self.engine.data.themeLabel self.useSoloMenu = self.engine.theme.use_solo_submenu allowMic = True self.menux = self.engine.theme.menuPos[0] self.menuy = self.engine.theme.menuPos[1] self.rbmenu = self.engine.theme.menuRB #MFH self.main_menu_scale = self.engine.theme.main_menu_scaleVar self.main_menu_vspacing = self.engine.theme.main_menu_vspacingVar if not self.engine.loadImgDrawing(self, "background", os.path.join("themes",self.themename,"menu","mainbg.png")): self.background = None self.engine.loadImgDrawing(self, "BGText", os.path.join("themes",self.themename,"menu","maintext.png")) self.engine.loadImgDrawing(self, "optionsBG", os.path.join("themes",self.themename,"menu","optionsbg.png")) self.engine.loadImgDrawing(self, "optionsPanel", os.path.join("themes",self.themename,"menu","optionspanel.png")) #racer: added version tag if self.gfxVersionTag or self.engine.theme.versiontag: if not self.engine.loadImgDrawing(self, "version", os.path.join("themes",self.themename,"menu","versiontag.png")): if not self.engine.loadImgDrawing(self, "version", "versiontag.png"): #falls back on default versiontag.png in data\ folder self.version = None else: self.version = None #myfingershurt: random main menu music function, menu.ogg and menuXX.ogg (any filename with "menu" as the first 4 letters) self.files = None filepath = self.engine.getPath(os.path.join("themes",self.themename,"sounds")) if os.path.isdir(filepath): self.files = [] allfiles = os.listdir(filepath) for name in allfiles: if os.path.splitext(name)[1] == ".ogg": if string.find(name,"menu") > -1: self.files.append(name) if self.files: i = random.randint(0,len(self.files)-1) filename = self.files[i] sound = os.path.join("themes",self.themename,"sounds",filename) self.menumusic = True engine.menuMusic = True self.song = Music(self.engine.resource.fileName(sound)) self.song.setVolume(self.engine.config.get("audio", "menu_volume")) self.song.play(0) #no loop else: self.menumusic = False self.opt_text_color = self.engine.theme.opt_text_colorVar self.opt_selected_color = self.engine.theme.opt_selected_colorVar trainingMenu = [ (_("Tutorials"), self.showTutorial), (_("Practice"), lambda: self.newLocalGame(mode1p = 1)), ] self.opt_bkg_size = [float(i) for i in self.engine.theme.opt_bkg_size] self.opt_text_color = self.engine.theme.opt_text_colorVar self.opt_selected_color = self.engine.theme.opt_selected_colorVar if self.BGText: strCareer = "" strQuickplay = "" strSolo = "" strMultiplayer = "" strTraining = "" strSettings = "" strQuit = "" else: strCareer = "Career" strQuickplay = "Quickplay" strSolo = "Solo" strMultiplayer = "Multiplayer" strTraining = "Training" strSettings = "Settings" strQuit = "Quit" multPlayerMenu = [ (_("Face-Off"), lambda: self.newLocalGame(players = 2, maxplayers = 4)), (_("Pro Face-Off"), lambda: self.newLocalGame(players = 2, mode2p = 1, maxplayers = 4)), (_("FoFiX Co-Op"), lambda: self.newLocalGame(players = 2, mode2p = 3, maxplayers = 4, allowMic = allowMic)), (_("RB Co-Op"), lambda: self.newLocalGame(players = 2, mode2p = 4, maxplayers = 4, allowMic = allowMic)), (_("GH Battle"), lambda: self.newLocalGame(players = 2, mode2p = 6, allowDrum = False)), #akedrou- so you can block drums ] if not self.useSoloMenu: mainMenu = [ (strCareer, lambda: self.newLocalGame(mode1p = 2, allowMic = allowMic)), (strQuickplay, lambda: self.newLocalGame(allowMic = allowMic)), ((strMultiplayer,"multiplayer"), multPlayerMenu), ((strTraining,"training"), trainingMenu), ((strSettings,"settings"), self.settingsMenu), (strQuit, self.quit), ] else: soloMenu = [ (_("Solo Tour"), lambda: self.newLocalGame(mode1p = 2, allowMic = allowMic)), (_("Quickplay"), lambda: self.newLocalGame(allowMic = allowMic)), ] mainMenu = [ ((strSolo,"solo"), soloMenu), ((strMultiplayer,"multiplayer"), multPlayerMenu), ((strTraining,"training"), trainingMenu), ((strSettings,"settings"), self.settingsMenu), (strQuit, self.quit), ] w, h, = self.engine.view.geometry[2:4] self.menu = Menu(self.engine, mainMenu, onClose = lambda: self.engine.view.popLayer(self), pos = (self.menux, .75-(.75*self.menuy))) engine.mainMenu = self #Points engine.mainMenu to the one and only MainMenu object instance ## whether the main menu has come into view at least once self.shownOnce = False
class MainMenu(BackgroundLayer): def __init__(self, engine): self.engine = engine self.logClassInits = Config.get("game", "log_class_inits") if self.logClassInits == 1: log.debug("MainMenu class init (MainMenu.py)...") self.time = 0.0 self.nextLayer = None self.visibility = 0.0 self.active = False self.showStartupMessages = False self.gfxVersionTag = Config.get("game", "gfx_version_tag") self.chosenNeck = Config.get("game", "default_neck") exists = 0 if engine.loadImgDrawing(self, "ok", os.path.join("necks",self.chosenNeck+".png")): exists = 1 elif engine.loadImgDrawing(self, "ok", os.path.join("necks","Neck_"+self.chosenNeck+".png")): exists = 1 #MFH - fallback logic now supports a couple valid default neck filenames #MFH - check for Neck_1 if exists == 0: if engine.loadImgDrawing(self, "ok", os.path.join("necks","Neck_1.png")): Config.set("game", "default_neck", "1") log.warn("Default chosen neck not valid; fallback Neck_1.png forced.") exists = 1 #MFH - check for defaultneck if exists == 0: if engine.loadImgDrawing(self, "ok", os.path.join("necks","defaultneck.png")): log.warn("Default chosen neck not valid; fallback defaultneck.png forced.") Config.set("game", "default_neck", "defaultneck") exists = 1 else: log.error("Default chosen neck not valid; fallbacks Neck_1.png and defaultneck.png also not valid!") #Get theme self.theme = self.engine.data.theme self.themeCoOp = self.engine.data.themeCoOp self.themename = self.engine.data.themeLabel self.useSoloMenu = self.engine.theme.use_solo_submenu allowMic = True self.menux = self.engine.theme.menuPos[0] self.menuy = self.engine.theme.menuPos[1] self.rbmenu = self.engine.theme.menuRB #MFH self.main_menu_scale = self.engine.theme.main_menu_scaleVar self.main_menu_vspacing = self.engine.theme.main_menu_vspacingVar if not self.engine.loadImgDrawing(self, "background", os.path.join("themes",self.themename,"menu","mainbg.png")): self.background = None self.engine.loadImgDrawing(self, "BGText", os.path.join("themes",self.themename,"menu","maintext.png")) self.engine.loadImgDrawing(self, "optionsBG", os.path.join("themes",self.themename,"menu","optionsbg.png")) self.engine.loadImgDrawing(self, "optionsPanel", os.path.join("themes",self.themename,"menu","optionspanel.png")) #racer: added version tag if self.gfxVersionTag or self.engine.theme.versiontag: if not self.engine.loadImgDrawing(self, "version", os.path.join("themes",self.themename,"menu","versiontag.png")): if not self.engine.loadImgDrawing(self, "version", "versiontag.png"): #falls back on default versiontag.png in data\ folder self.version = None else: self.version = None #myfingershurt: random main menu music function, menu.ogg and menuXX.ogg (any filename with "menu" as the first 4 letters) self.files = None filepath = self.engine.getPath(os.path.join("themes",self.themename,"sounds")) if os.path.isdir(filepath): self.files = [] allfiles = os.listdir(filepath) for name in allfiles: if os.path.splitext(name)[1] == ".ogg": if string.find(name,"menu") > -1: self.files.append(name) if self.files: i = random.randint(0,len(self.files)-1) filename = self.files[i] sound = os.path.join("themes",self.themename,"sounds",filename) self.menumusic = True engine.menuMusic = True self.song = Music(self.engine.resource.fileName(sound)) self.song.setVolume(self.engine.config.get("audio", "menu_volume")) self.song.play(0) #no loop else: self.menumusic = False self.opt_text_color = self.engine.theme.opt_text_colorVar self.opt_selected_color = self.engine.theme.opt_selected_colorVar trainingMenu = [ (_("Tutorials"), self.showTutorial), (_("Practice"), lambda: self.newLocalGame(mode1p = 1)), ] self.opt_bkg_size = [float(i) for i in self.engine.theme.opt_bkg_size] self.opt_text_color = self.engine.theme.opt_text_colorVar self.opt_selected_color = self.engine.theme.opt_selected_colorVar if self.BGText: strCareer = "" strQuickplay = "" strSolo = "" strMultiplayer = "" strTraining = "" strSettings = "" strQuit = "" else: strCareer = "Career" strQuickplay = "Quickplay" strSolo = "Solo" strMultiplayer = "Multiplayer" strTraining = "Training" strSettings = "Settings" strQuit = "Quit" multPlayerMenu = [ (_("Face-Off"), lambda: self.newLocalGame(players = 2, maxplayers = 4)), (_("Pro Face-Off"), lambda: self.newLocalGame(players = 2, mode2p = 1, maxplayers = 4)), (_("FoFiX Co-Op"), lambda: self.newLocalGame(players = 2, mode2p = 3, maxplayers = 4, allowMic = allowMic)), (_("RB Co-Op"), lambda: self.newLocalGame(players = 2, mode2p = 4, maxplayers = 4, allowMic = allowMic)), (_("GH Battle"), lambda: self.newLocalGame(players = 2, mode2p = 6, allowDrum = False)), #akedrou- so you can block drums ] if not self.useSoloMenu: mainMenu = [ (strCareer, lambda: self.newLocalGame(mode1p = 2, allowMic = allowMic)), (strQuickplay, lambda: self.newLocalGame(allowMic = allowMic)), ((strMultiplayer,"multiplayer"), multPlayerMenu), ((strTraining,"training"), trainingMenu), ((strSettings,"settings"), self.settingsMenu), (strQuit, self.quit), ] else: soloMenu = [ (_("Solo Tour"), lambda: self.newLocalGame(mode1p = 2, allowMic = allowMic)), (_("Quickplay"), lambda: self.newLocalGame(allowMic = allowMic)), ] mainMenu = [ ((strSolo,"solo"), soloMenu), ((strMultiplayer,"multiplayer"), multPlayerMenu), ((strTraining,"training"), trainingMenu), ((strSettings,"settings"), self.settingsMenu), (strQuit, self.quit), ] w, h, = self.engine.view.geometry[2:4] self.menu = Menu(self.engine, mainMenu, onClose = lambda: self.engine.view.popLayer(self), pos = (self.menux, .75-(.75*self.menuy))) engine.mainMenu = self #Points engine.mainMenu to the one and only MainMenu object instance ## whether the main menu has come into view at least once self.shownOnce = False def settingsMenu(self): if self.engine.advSettings: self.settingsMenuObject = Settings.SettingsMenu(self.engine) else: self.settingsMenuObject = Settings.BasicSettingsMenu(self.engine) return self.settingsMenuObject def shown(self): self.engine.view.pushLayer(self.menu) shaders.checkIfEnabled() if not self.shownOnce: self.shownOnce = True if hasattr(sys, 'frozen'): # Check whether this is a release binary being run from an svn/git # working copy or whether this is an svn/git binary not being run # from an corresponding working copy. currentVcs, buildVcs = None, None if VFS.isdir('/gameroot/.git'): currentVcs = 'git' elif VFS.isdir('/gameroot/src/.svn'): currentVcs = 'Subversion' if 'git' in Version.version(): buildVcs = 'git' elif 'svn' in Version.version(): buildVcs = 'Subversion' if currentVcs != buildVcs: if buildVcs is None: msg = _('This binary release is being run from a %(currentVcs)s working copy. This is not the correct way to run FoFiX from %(currentVcs)s. Please see one of the following web pages to set your %(currentVcs)s working copy up correctly:') + \ '\n\nhttp://code.google.com/p/fofix/wiki/RunningUnderPython26' + \ '\nhttp://code.google.com/p/fofix/wiki/RequiredSourceModules' else: msg = _('This binary was built from a %(buildVcs)s working copy but is not running from one. The FoFiX Team will not provide any support whatsoever for this binary. Please see the following site for official binary releases:') + \ '\n\nhttp://code.google.com/p/fofix/' Dialogs.showMessage(self.engine, msg % {'buildVcs': buildVcs, 'currentVcs': currentVcs}) def runMusic(self): if self.menumusic and not self.song.isPlaying(): #re-randomize if self.files: i = random.randint(0,len(self.files)-1) filename = self.files[i] sound = os.path.join("themes",self.themename,"sounds",filename) self.menumusic = True self.engine.menuMusic = True self.song = Music(self.engine.resource.fileName(sound)) self.song.setVolume(self.engine.config.get("audio", "menu_volume")) self.song.play(0) else: self.menumusic = False self.engine.menuMusic = False def setMenuVolume(self): if self.menumusic and self.song.isPlaying(): self.song.setVolume(self.engine.config.get("audio", "menu_volume")) def cutMusic(self): if self.menumusic: if self.song and not self.engine.menuMusic: self.song.fadeout(1400) def hidden(self): self.engine.view.popLayer(self.menu) self.cutMusic() if self.nextLayer: self.engine.view.pushLayer(self.nextLayer()) self.nextLayer = None else: self.engine.quit() def quit(self): self.engine.view.popLayer(self.menu) def launchLayer(self, layerFunc): if not self.nextLayer: self.nextLayer = layerFunc self.engine.view.popAllLayers() def showTutorial(self): # evilynux - Make sure tutorial exists before launching tutorialpath = self.engine.tutorialFolder if not os.path.isdir(self.engine.resource.fileName(tutorialpath)): log.debug("No folder found: %s" % tutorialpath) Dialogs.showMessage(self.engine, _("No tutorials found!")) return self.engine.startWorld(1, None, 0, 0, tutorial = True) self.launchLayer(lambda: Lobby(self.engine)) #MFH: adding deprecated support for EOF's method of quickstarting a song to test it def newSinglePlayerGame(self): self.newLocalGame() #just call start function with default settings = 1p quickplay def newLocalGame(self, players=1, mode1p=0, mode2p=0, maxplayers = None, allowGuitar = True, allowDrum = True, allowMic = False): #mode1p=0(quickplay),1(practice),2(career) / mode2p=0(faceoff),1(profaceoff) self.engine.startWorld(players, maxplayers, mode1p, mode2p, allowGuitar, allowDrum, allowMic) self.launchLayer(lambda: Lobby(self.engine)) def restartGame(self): splash = Dialogs.showLoadingSplashScreen(self.engine, "") self.engine.view.pushLayer(Lobby(self.engine)) Dialogs.hideLoadingSplashScreen(self.engine, splash) def showMessages(self): msg = self.engine.startupMessages.pop() self.showStartupMessages = False Dialogs.showMessage(self.engine, msg) def run(self, ticks): self.time += ticks / 50.0 if self.showStartupMessages: self.showMessages() if len(self.engine.startupMessages) > 0: self.showStartupMessages = True if self.engine.cmdPlay == 1: self.engine.cmdPlay = 4 elif self.engine.cmdPlay == 4: #this frame runs the engine an extra loop to allow the font to load... #evilynux - improve cmdline support self.engine.cmdPlay = 2 players, mode1p, mode2p = self.engine.cmdMode self.newLocalGame(players = players, mode1p = mode1p, mode2p = mode2p) elif self.engine.cmdPlay == 3: self.quit() if (not self.engine.world) or (not self.engine.world.scene): #MFH self.runMusic() def render(self, visibility, topMost): self.engine.view.setViewport(1,0) self.visibility = visibility if self.rbmenu: v = 1.0 - ((1 - visibility) ** 2) else: v = 1 if v == 1: self.engine.view.transitionTime = 1 if self.menu.active and not self.active: self.active = True w, h, = self.engine.view.geometry[2:4] if self.active: if self.engine.view.topLayer() is not None: if self.optionsBG: drawImage(self.optionsBG, (self.opt_bkg_size[2],-self.opt_bkg_size[3]), (w*self.opt_bkg_size[0],h*self.opt_bkg_size[1]), stretched = FULL_SCREEN) if self.optionsPanel: drawImage(self.optionsPanel, (1.0,-1.0), (w/2, h/2), stretched = FULL_SCREEN) else: drawImage(self.engine.data.loadingImage, (1.0,-1.0), (w/2, h/2), stretched = FULL_SCREEN) if self.menu.active and self.engine.cmdPlay == 0: if self.background is not None: #MFH - auto-scaling drawImage(self.background, (1.0,-1.0), (w/2, h/2), stretched = FULL_SCREEN) if self.BGText: numOfChoices = len(self.menu.choices) for i in range(numOfChoices): #Item selected if self.menu.currentIndex == i: xpos = (.5,1) #Item unselected else: xpos = (0,.5) #which item? ypos = (1/float(numOfChoices) * i, 1/float(numOfChoices) * (i + 1)) textcoord = (w*self.menux,h*self.menuy-(h*self.main_menu_vspacing)*i) sFactor = self.main_menu_scale wFactor = xpos[1] - xpos[0] hFactor = ypos[1] - ypos[0] drawImage(self.BGText, scale = (wFactor*sFactor,-hFactor*sFactor), coord = textcoord, rect = (xpos[0],xpos[1],ypos[0],ypos[1]), stretched = KEEP_ASPECT | FIT_WIDTH) #racer: added version tag to main menu: if self.version is not None: wfactor = (w * self.engine.theme.versiontagScale) / self.version.width1() drawImage(self.version,( wfactor, -wfactor ),(w*self.engine.theme.versiontagposX, h*self.engine.theme.versiontagposY)) #worldrave - Added theme settings to control X+Y positions of versiontag.
def __init__(self): self.logClassInits = Config.get("game", "log_class_inits") if self.logClassInits == 1: log.debug("Input class init (Input.py)...") Task.__init__(self) self.mouse = pygame.mouse self.mouseListeners = [] self.keyListeners = [] self.systemListeners = [] self.priorityKeyListeners = [] self.controls = Controls() self.activeGameControls = [] self.p2Nav = self.controls.p2Nav self.type1 = self.controls.type[0] self.keyCheckerMode = Config.get("game","key_checker_mode") self.disableKeyRepeat() self.gameGuitars = 0 self.gameDrums = 0 self.gameMics = 0 self.gameBots = 0 # Initialize joysticks pygame.joystick.init() self.joystickNames = {} self.joystickAxes = {} self.joystickHats = {} self.joysticks = [pygame.joystick.Joystick(id) for id in range(pygame.joystick.get_count())] for j in self.joysticks: j.init() self.joystickNames[j.get_id()] = j.get_name() self.joystickAxes[j.get_id()] = [0] * j.get_numaxes() self.joystickHats[j.get_id()] = [(0, 0)] * j.get_numhats() log.debug("%d joysticks found." % len(self.joysticks)) # Enable music events Music.setEndEvent(MusicFinished) #Music.setEndEvent() #MFH - no event required? # Custom key names self.getSystemKeyName = pygame.key.name pygame.key.name = self.getKeyName self.midi = [] if haveMidi: pygame.midi.init() for i in range(pygame.midi.get_count()): interface, name, is_input, is_output, is_opened = pygame.midi.get_device_info(i) log.debug("Found MIDI device: %s on %s" % (name, interface)) if not is_input: log.debug("MIDI device is not an input device.") continue try: self.midi.append(pygame.midi.Input(i)) log.debug("Device opened as device number %d." % len(self.midi)) except pygame.midi.MidiException: log.error("Error opening device for input.") if len(self.midi) == 0: log.debug("No MIDI input ports found.") else: log.info("MIDI input support is not available; install at least pygame 1.9 to get it.")
def __init__(self, engine): self.engine = engine self.logClassInits = Config.get("game", "log_class_inits") if self.logClassInits == 1: log.debug("MainMenu class init (MainMenu.py)...") self.time = 0.0 self.nextLayer = None self.visibility = 0.0 self.active = False self.showStartupMessages = False self.gfxVersionTag = Config.get("game", "gfx_version_tag") self.chosenNeck = Config.get("game", "default_neck") exists = 0 if engine.loadImgDrawing( self, "ok", os.path.join("necks", self.chosenNeck + ".png")): exists = 1 elif engine.loadImgDrawing( self, "ok", os.path.join("necks", "Neck_" + self.chosenNeck + ".png")): exists = 1 #MFH - fallback logic now supports a couple valid default neck filenames #MFH - check for Neck_1 if exists == 0: if engine.loadImgDrawing(self, "ok", os.path.join("necks", "Neck_1.png")): Config.set("game", "default_neck", "1") log.warn( "Default chosen neck not valid; fallback Neck_1.png forced." ) exists = 1 #MFH - check for defaultneck if exists == 0: if engine.loadImgDrawing(self, "ok", os.path.join("necks", "defaultneck.png")): log.warn( "Default chosen neck not valid; fallback defaultneck.png forced." ) Config.set("game", "default_neck", "defaultneck") exists = 1 else: log.error( "Default chosen neck not valid; fallbacks Neck_1.png and defaultneck.png also not valid!" ) #Get theme self.theme = self.engine.data.theme self.themeCoOp = self.engine.data.themeCoOp self.themename = self.engine.data.themeLabel self.useSoloMenu = self.engine.theme.use_solo_submenu allowMic = True self.menux = self.engine.theme.menuPos[0] self.menuy = self.engine.theme.menuPos[1] self.rbmenu = self.engine.theme.menuRB #MFH self.main_menu_scale = self.engine.theme.main_menu_scaleVar self.main_menu_vspacing = self.engine.theme.main_menu_vspacingVar if not self.engine.loadImgDrawing( self, "background", os.path.join("themes", self.themename, "menu", "mainbg.png")): self.background = None self.engine.loadImgDrawing( self, "BGText", os.path.join("themes", self.themename, "menu", "maintext.png")) self.engine.loadImgDrawing( self, "optionsBG", os.path.join("themes", self.themename, "menu", "optionsbg.png")) self.engine.loadImgDrawing( self, "optionsPanel", os.path.join("themes", self.themename, "menu", "optionspanel.png")) #racer: added version tag if self.gfxVersionTag or self.engine.theme.versiontag: if not self.engine.loadImgDrawing( self, "version", os.path.join("themes", self.themename, "menu", "versiontag.png")): if not self.engine.loadImgDrawing( self, "version", "versiontag.png" ): #falls back on default versiontag.png in data\ folder self.version = None else: self.version = None #myfingershurt: random main menu music function, menu.ogg and menuXX.ogg (any filename with "menu" as the first 4 letters) self.files = None filepath = self.engine.getPath( os.path.join("themes", self.themename, "sounds")) if os.path.isdir(filepath): self.files = [] allfiles = os.listdir(filepath) for name in allfiles: if os.path.splitext(name)[1] == ".ogg": if string.find(name, "menu") > -1: self.files.append(name) if self.files: i = random.randint(0, len(self.files) - 1) filename = self.files[i] sound = os.path.join("themes", self.themename, "sounds", filename) self.menumusic = True engine.menuMusic = True self.song = Music(self.engine.resource.fileName(sound)) self.song.setVolume(self.engine.config.get("audio", "menu_volume")) self.song.play(0) #no loop else: self.menumusic = False self.opt_text_color = self.engine.theme.opt_text_colorVar self.opt_selected_color = self.engine.theme.opt_selected_colorVar trainingMenu = [ (_("Tutorials"), self.showTutorial), (_("Practice"), lambda: self.newLocalGame(mode1p=1)), ] self.opt_bkg_size = [float(i) for i in self.engine.theme.opt_bkg_size] self.opt_text_color = self.engine.theme.opt_text_colorVar self.opt_selected_color = self.engine.theme.opt_selected_colorVar if self.BGText: strCareer = "" strQuickplay = "" strSolo = "" strMultiplayer = "" strTraining = "" strSettings = "" strQuit = "" else: strCareer = _("Career") strQuickplay = _("Quickplay") strSolo = _("Solo") strMultiplayer = _("Multiplayer") strTraining = _("Training") strSettings = _("Settings") strQuit = _("Quit") multPlayerMenu = [ (_("Face-Off"), lambda: self.newLocalGame(players=2, maxplayers=4)), (_("Pro Face-Off"), lambda: self.newLocalGame(players=2, mode2p=1, maxplayers=4)), (_("FoFiX Co-Op"), lambda: self.newLocalGame( players=2, mode2p=3, maxplayers=4, allowMic=allowMic)), (_("RB Co-Op"), lambda: self.newLocalGame( players=2, mode2p=4, maxplayers=4, allowMic=allowMic)), ] if not self.useSoloMenu: mainMenu = [ (strCareer, lambda: self.newLocalGame(mode1p=2, allowMic=allowMic)), (strQuickplay, lambda: self.newLocalGame(allowMic=allowMic)), ((strMultiplayer, "multiplayer"), multPlayerMenu), ((strTraining, "training"), trainingMenu), ((strSettings, "settings"), self.settingsMenu), (strQuit, self.quit), ] else: soloMenu = [ (_("Solo Tour"), lambda: self.newLocalGame(mode1p=2, allowMic=allowMic)), (_("Quickplay"), lambda: self.newLocalGame(allowMic=allowMic)), ] mainMenu = [ ((strSolo, "solo"), soloMenu), ((strMultiplayer, "multiplayer"), multPlayerMenu), ((strTraining, "training"), trainingMenu), ((strSettings, "settings"), self.settingsMenu), (strQuit, self.quit), ] w, h, = self.engine.view.geometry[2:4] self.menu = Menu(self.engine, mainMenu, onClose=lambda: self.engine.view.popLayer(self), pos=(self.menux, .75 - (.75 * self.menuy))) engine.mainMenu = self #Points engine.mainMenu to the one and only MainMenu object instance ## whether the main menu has come into view at least once self.shownOnce = False
class MainMenu(BackgroundLayer): def __init__(self, engine): self.engine = engine self.logClassInits = Config.get("game", "log_class_inits") if self.logClassInits == 1: log.debug("MainMenu class init (MainMenu.py)...") self.time = 0.0 self.nextLayer = None self.visibility = 0.0 self.active = False self.showStartupMessages = False self.gfxVersionTag = Config.get("game", "gfx_version_tag") self.chosenNeck = Config.get("game", "default_neck") exists = 0 if engine.loadImgDrawing( self, "ok", os.path.join("necks", self.chosenNeck + ".png")): exists = 1 elif engine.loadImgDrawing( self, "ok", os.path.join("necks", "Neck_" + self.chosenNeck + ".png")): exists = 1 #MFH - fallback logic now supports a couple valid default neck filenames #MFH - check for Neck_1 if exists == 0: if engine.loadImgDrawing(self, "ok", os.path.join("necks", "Neck_1.png")): Config.set("game", "default_neck", "1") log.warn( "Default chosen neck not valid; fallback Neck_1.png forced." ) exists = 1 #MFH - check for defaultneck if exists == 0: if engine.loadImgDrawing(self, "ok", os.path.join("necks", "defaultneck.png")): log.warn( "Default chosen neck not valid; fallback defaultneck.png forced." ) Config.set("game", "default_neck", "defaultneck") exists = 1 else: log.error( "Default chosen neck not valid; fallbacks Neck_1.png and defaultneck.png also not valid!" ) #Get theme self.theme = self.engine.data.theme self.themeCoOp = self.engine.data.themeCoOp self.themename = self.engine.data.themeLabel self.useSoloMenu = self.engine.theme.use_solo_submenu allowMic = True self.menux = self.engine.theme.menuPos[0] self.menuy = self.engine.theme.menuPos[1] self.rbmenu = self.engine.theme.menuRB #MFH self.main_menu_scale = self.engine.theme.main_menu_scaleVar self.main_menu_vspacing = self.engine.theme.main_menu_vspacingVar if not self.engine.loadImgDrawing( self, "background", os.path.join("themes", self.themename, "menu", "mainbg.png")): self.background = None self.engine.loadImgDrawing( self, "BGText", os.path.join("themes", self.themename, "menu", "maintext.png")) self.engine.loadImgDrawing( self, "optionsBG", os.path.join("themes", self.themename, "menu", "optionsbg.png")) self.engine.loadImgDrawing( self, "optionsPanel", os.path.join("themes", self.themename, "menu", "optionspanel.png")) #racer: added version tag if self.gfxVersionTag or self.engine.theme.versiontag: if not self.engine.loadImgDrawing( self, "version", os.path.join("themes", self.themename, "menu", "versiontag.png")): if not self.engine.loadImgDrawing( self, "version", "versiontag.png" ): #falls back on default versiontag.png in data\ folder self.version = None else: self.version = None #myfingershurt: random main menu music function, menu.ogg and menuXX.ogg (any filename with "menu" as the first 4 letters) self.files = None filepath = self.engine.getPath( os.path.join("themes", self.themename, "sounds")) if os.path.isdir(filepath): self.files = [] allfiles = os.listdir(filepath) for name in allfiles: if os.path.splitext(name)[1] == ".ogg": if string.find(name, "menu") > -1: self.files.append(name) if self.files: i = random.randint(0, len(self.files) - 1) filename = self.files[i] sound = os.path.join("themes", self.themename, "sounds", filename) self.menumusic = True engine.menuMusic = True self.song = Music(self.engine.resource.fileName(sound)) self.song.setVolume(self.engine.config.get("audio", "menu_volume")) self.song.play(0) #no loop else: self.menumusic = False self.opt_text_color = self.engine.theme.opt_text_colorVar self.opt_selected_color = self.engine.theme.opt_selected_colorVar trainingMenu = [ (_("Tutorials"), self.showTutorial), (_("Practice"), lambda: self.newLocalGame(mode1p=1)), ] self.opt_bkg_size = [float(i) for i in self.engine.theme.opt_bkg_size] self.opt_text_color = self.engine.theme.opt_text_colorVar self.opt_selected_color = self.engine.theme.opt_selected_colorVar if self.BGText: strCareer = "" strQuickplay = "" strSolo = "" strMultiplayer = "" strTraining = "" strSettings = "" strQuit = "" else: strCareer = _("Career") strQuickplay = _("Quickplay") strSolo = _("Solo") strMultiplayer = _("Multiplayer") strTraining = _("Training") strSettings = _("Settings") strQuit = _("Quit") multPlayerMenu = [ (_("Face-Off"), lambda: self.newLocalGame(players=2, maxplayers=4)), (_("Pro Face-Off"), lambda: self.newLocalGame(players=2, mode2p=1, maxplayers=4)), (_("FoFiX Co-Op"), lambda: self.newLocalGame( players=2, mode2p=3, maxplayers=4, allowMic=allowMic)), (_("RB Co-Op"), lambda: self.newLocalGame( players=2, mode2p=4, maxplayers=4, allowMic=allowMic)), ] if not self.useSoloMenu: mainMenu = [ (strCareer, lambda: self.newLocalGame(mode1p=2, allowMic=allowMic)), (strQuickplay, lambda: self.newLocalGame(allowMic=allowMic)), ((strMultiplayer, "multiplayer"), multPlayerMenu), ((strTraining, "training"), trainingMenu), ((strSettings, "settings"), self.settingsMenu), (strQuit, self.quit), ] else: soloMenu = [ (_("Solo Tour"), lambda: self.newLocalGame(mode1p=2, allowMic=allowMic)), (_("Quickplay"), lambda: self.newLocalGame(allowMic=allowMic)), ] mainMenu = [ ((strSolo, "solo"), soloMenu), ((strMultiplayer, "multiplayer"), multPlayerMenu), ((strTraining, "training"), trainingMenu), ((strSettings, "settings"), self.settingsMenu), (strQuit, self.quit), ] w, h, = self.engine.view.geometry[2:4] self.menu = Menu(self.engine, mainMenu, onClose=lambda: self.engine.view.popLayer(self), pos=(self.menux, .75 - (.75 * self.menuy))) engine.mainMenu = self #Points engine.mainMenu to the one and only MainMenu object instance ## whether the main menu has come into view at least once self.shownOnce = False def settingsMenu(self): if self.engine.advSettings: self.settingsMenuObject = Settings.SettingsMenu(self.engine) else: self.settingsMenuObject = Settings.BasicSettingsMenu(self.engine) return self.settingsMenuObject def shown(self): self.engine.view.pushLayer(self.menu) shaders.checkIfEnabled() def runMusic(self): if self.menumusic and not self.song.isPlaying(): #re-randomize if self.files: i = random.randint(0, len(self.files) - 1) filename = self.files[i] sound = os.path.join("themes", self.themename, "sounds", filename) self.menumusic = True self.engine.menuMusic = True self.song = Music(self.engine.resource.fileName(sound)) self.song.setVolume( self.engine.config.get("audio", "menu_volume")) self.song.play(0) else: self.menumusic = False self.engine.menuMusic = False def setMenuVolume(self): if self.menumusic and self.song.isPlaying(): self.song.setVolume(self.engine.config.get("audio", "menu_volume")) def cutMusic(self): if self.menumusic: if self.song and not self.engine.menuMusic: self.song.fadeout(1400) def hidden(self): self.engine.view.popLayer(self.menu) self.cutMusic() if self.nextLayer: self.engine.view.pushLayer(self.nextLayer()) self.nextLayer = None else: self.engine.quit() def quit(self): self.engine.view.popLayer(self.menu) def launchLayer(self, layerFunc): if not self.nextLayer: self.nextLayer = layerFunc self.engine.view.popAllLayers() def showTutorial(self): # evilynux - Make sure tutorial exists before launching tutorialpath = self.engine.tutorialFolder if not os.path.isdir(self.engine.resource.fileName(tutorialpath)): log.debug("No folder found: %s" % tutorialpath) Dialogs.showMessage(self.engine, _("No tutorials found!")) return self.engine.startWorld(1, None, 0, 0, tutorial=True) self.launchLayer(lambda: Lobby(self.engine)) #MFH: adding deprecated support for EOF's method of quickstarting a song to test it def newSinglePlayerGame(self): self.newLocalGame( ) #just call start function with default settings = 1p quickplay def newLocalGame( self, players=1, mode1p=0, mode2p=0, maxplayers=None, allowGuitar=True, allowDrum=True, allowMic=False ): #mode1p=0(quickplay),1(practice),2(career) / mode2p=0(faceoff),1(profaceoff) self.engine.startWorld(players, maxplayers, mode1p, mode2p, allowGuitar, allowDrum, allowMic) self.launchLayer(lambda: Lobby(self.engine)) def restartGame(self): splash = Dialogs.showLoadingSplashScreen(self.engine, "") self.engine.view.pushLayer(Lobby(self.engine)) Dialogs.hideLoadingSplashScreen(self.engine, splash) def showMessages(self): msg = self.engine.startupMessages.pop() self.showStartupMessages = False Dialogs.showMessage(self.engine, msg) def run(self, ticks): self.time += ticks / 50.0 if self.showStartupMessages: self.showMessages() if len(self.engine.startupMessages) > 0: self.showStartupMessages = True if (not self.engine.world) or (not self.engine.world.scene): #MFH self.runMusic() def render(self, visibility, topMost): self.engine.view.setViewport(1, 0) self.visibility = visibility if self.rbmenu: v = 1.0 - ((1 - visibility)**2) else: v = 1 if v == 1: self.engine.view.transitionTime = 1 if self.menu.active and not self.active: self.active = True w, h, = self.engine.view.geometry[2:4] if self.active: if self.engine.view.topLayer() is not None: if self.optionsBG: drawImage( self.optionsBG, (self.opt_bkg_size[2], -self.opt_bkg_size[3]), (w * self.opt_bkg_size[0], h * self.opt_bkg_size[1]), stretched=FULL_SCREEN) if self.optionsPanel: drawImage(self.optionsPanel, (1.0, -1.0), (w / 2, h / 2), stretched=FULL_SCREEN) else: drawImage(self.engine.data.loadingImage, (1.0, -1.0), (w / 2, h / 2), stretched=FULL_SCREEN) if self.menu.active: if self.background is not None: #MFH - auto-scaling drawImage(self.background, (1.0, -1.0), (w / 2, h / 2), stretched=FULL_SCREEN) if self.BGText: numOfChoices = len(self.menu.choices) for i in range(numOfChoices): #Item selected if self.menu.currentIndex == i: xpos = (.5, 1) #Item unselected else: xpos = (0, .5) #which item? ypos = (1 / float(numOfChoices) * i, 1 / float(numOfChoices) * (i + 1)) textcoord = (w * self.menux, h * self.menuy - (h * self.main_menu_vspacing) * i) sFactor = self.main_menu_scale wFactor = xpos[1] - xpos[0] hFactor = ypos[1] - ypos[0] drawImage(self.BGText, scale=(wFactor * sFactor, -hFactor * sFactor), coord=textcoord, rect=(xpos[0], xpos[1], ypos[0], ypos[1]), stretched=KEEP_ASPECT | FIT_WIDTH) #racer: added version tag to main menu: if self.version is not None: wfactor = ( w * self.engine.theme.versiontagScale) / self.version.width1() drawImage( self.version, (wfactor, -wfactor), (w * self.engine.theme.versiontagposX, h * self.engine.theme.versiontagposY) ) #worldrave - Added theme settings to control X+Y positions of versiontag.