def test_calculate_our_hand_cost_1_shanten(): table = Table() player = table.player enemy_seat = 2 table.has_open_tanyao = True table.has_aka_dora = False table.add_called_riichi_step_one(enemy_seat) tiles = string_to_136_array(sou="22245677", pin="145", man="67") tile = string_to_136_tile(honors="1") player.init_hand(tiles) player.add_called_meld(make_meld(MeldPrint.PON, sou="222")) player.draw_tile(tile) discard_option = find_discard_option(player, honors="1") cost = discard_option.average_second_level_cost assert cost == 1500 table.add_dora_indicator(string_to_136_tile(sou="6")) discard_option = find_discard_option(player, honors="1") cost = discard_option.average_second_level_cost assert cost == 5850 table.add_dora_indicator(string_to_136_tile(pin="2")) discard_option = find_discard_option(player, honors="1") cost = discard_option.average_second_level_cost assert cost == 8737
def test_opened_kan_and_threatening_riichi(): table = Table() table.count_of_remaining_tiles = 10 enemy_seat = 2 table.add_called_riichi_step_one(enemy_seat) threatening_players = table.player.ai.defence.get_threatening_players() assert len(threatening_players) == 1 assert threatening_players[0].enemy.seat == enemy_seat assert threatening_players[0].threat_reason[ "id"] == EnemyDanger.THREAT_RIICHI["id"] tiles = string_to_136_array(man="2399", sou="111456", honors="111") table.player.init_hand(tiles) table.player.add_called_meld(make_meld(MeldPrint.PON, honors="111")) # to rebuild all caches table.player.draw_tile(string_to_136_tile(pin="9")) table.player.discard_tile() # our hand is open, in tempai and with a good wait but there is a riichi so calling open kan is a bad idea tile = string_to_136_tile(sou="1") assert table.player.should_call_kan(tile, True) is None assert table.player.try_to_call_meld(tile, True) == (None, None)
def test_dont_open_bad_hand_if_there_are_expensive_threat(): table = Table() table.add_dora_indicator(string_to_136_tile(man="4")) player = table.player player.round_step = 10 table.has_open_tanyao = True table.has_aka_dora = True enemy_seat = 1 table.add_called_riichi_step_one(enemy_seat) table.add_discarded_tile(enemy_seat, string_to_136_tile(honors="4"), True) tiles = string_to_136_array(sou="226", pin="2469", man="3344", honors="4") + [FIVE_RED_MAN] player.init_hand(tiles) # cheap enemy tempai, but this meld is garbage, let's not push tile = string_to_136_array(man="4444")[2] meld, _ = player.try_to_call_meld(tile, True) assert meld is None # cheap enemy tempai, and good chi, let's take this meld tile = string_to_136_tile(man="2") meld, _ = player.try_to_call_meld(tile, True) assert meld is not None table.add_called_meld( enemy_seat, make_meld(MeldPrint.KAN, is_open=False, honors="1111")) # enemy hand is more expensive now (12000) # in this case let's not open this hand tile = string_to_136_tile(man="2") meld, _ = player.try_to_call_meld(tile, True) assert meld is None
def test_number_of_unverified_suji(): table = Table() enemy_seat = 2 table.add_called_riichi_step_one(enemy_seat) threatening_player = table.player.ai.defence.get_threatening_players()[0] assert threatening_player.number_of_unverified_suji == 18 table.add_discarded_tile(0, string_to_136_tile(sou="4"), True) assert threatening_player.number_of_unverified_suji == 16 table.add_discarded_tile(0, string_to_136_tile(sou="1"), True) table.add_discarded_tile(0, string_to_136_tile(sou="7"), True) assert threatening_player.number_of_unverified_suji == 16 table.add_discarded_tile(0, string_to_136_tile(sou="2"), True) assert threatening_player.number_of_unverified_suji == 15 table.add_discarded_tile(0, string_to_136_tile(sou="8"), True) assert threatening_player.number_of_unverified_suji == 14 table.add_discarded_tile(0, string_to_136_tile(sou="5"), True) assert threatening_player.number_of_unverified_suji == 14 table.add_discarded_tile(0, string_to_136_tile(sou="6"), True) assert threatening_player.number_of_unverified_suji == 12 table.add_discarded_tile(0, string_to_136_tile(man="4"), True) table.add_discarded_tile(0, string_to_136_tile(man="5"), True) table.add_discarded_tile(0, string_to_136_tile(man="6"), True) assert threatening_player.number_of_unverified_suji == 6 table.add_discarded_tile(0, string_to_136_tile(pin="1"), True) table.add_discarded_tile(0, string_to_136_tile(pin="7"), True) assert threatening_player.number_of_unverified_suji == 4 table.add_discarded_tile(0, string_to_136_tile(pin="5"), True) assert threatening_player.number_of_unverified_suji == 2 table.add_discarded_tile(0, string_to_136_tile(pin="6"), True) assert threatening_player.number_of_unverified_suji == 0
def test_must_push_1st_and_4th_place_riichi(): table = Table() player = table.player table.has_aka_dora = True table.has_open_tanyao = True # orasu table.round_wind_number = 7 table.dealer_seat = 1 player.dealer_seat = 1 table.add_dora_indicator(string_to_136_tile(sou="1")) # we have 1-shanten with no doras, but we must push because we have 4th place in oorasu tiles = string_to_136_array(man="3488", sou="334678", pin="456") table.player.init_hand(tiles) table.player.round_step = 5 player.scores = 45000 assert table.players[0] == player table.players[1].scores = 42000 table.players[2].scores = 5000 table.players[3].scores = 8000 enemy_seat = 3 table.add_called_riichi_step_one(enemy_seat) threatening_players = table.player.ai.defence.get_threatening_players() assert len(threatening_players) == 1 assert not player.ai.placement.must_push(threatening_players, 0, 1)
def _create_table(enemy_seat, discards, riichi_tile): table = Table() table.has_aka_dora = True for discard in discards: table.add_discarded_tile(0, discard, False) table.add_called_riichi_step_one(enemy_seat) table.add_discarded_tile(enemy_seat, riichi_tile, False) return table
def test_is_threatening_and_riichi(): table = Table() threatening_players = table.player.ai.defence.get_threatening_players() assert len(threatening_players) == 0 enemy_seat = 2 table.add_called_riichi_step_one(enemy_seat) threatening_players = table.player.ai.defence.get_threatening_players() assert len(threatening_players) == 1 assert threatening_players[0].enemy.seat == enemy_seat assert threatening_players[0].threat_reason[ "id"] == EnemyDanger.THREAT_RIICHI["id"]
def test_threatening_riichi_player_with_yakuhai_kan(): table = Table() enemy_seat = 2 table.round_wind_number = 1 table.add_called_riichi_step_one(enemy_seat) table.add_called_meld( enemy_seat, make_meld(MeldPrint.KAN, is_open=False, honors="1111")) # non dealer threatening_player = table.player.ai.defence.get_threatening_players()[0] assert threatening_player.enemy.seat == enemy_seat assert threatening_player.get_assumed_hand_cost( string_to_136_tile(man="2")) == 8000
def test_calculate_our_hand_cost(): table = Table() player = table.player enemy_seat = 2 table.add_called_riichi_step_one(enemy_seat) table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="9"), True) tiles = string_to_136_array(sou="234678", pin="23478", man="22") tile = string_to_136_tile(honors="1") player.init_hand(tiles) player.draw_tile(tile) discard_option = find_discard_option(player, honors="1") assert discard_option.danger.weighted_cost == 6128
def test_threatening_riichi_player_and_default_hand_cost(): table = Table() enemy_seat = 2 table.add_called_riichi_step_one(enemy_seat) # non dealer threatening_player = table.player.ai.defence.get_threatening_players()[0] assert threatening_player.enemy.seat == enemy_seat assert threatening_player.get_assumed_hand_cost( string_to_136_tile(man="2")) == 2000 # dealer threatening_player.enemy.dealer_seat = enemy_seat assert threatening_player.get_assumed_hand_cost( string_to_136_tile(man="2")) == 2900
def test_threatening_riichi_player_and_not_early_hand_bonus(): table = Table() enemy_seat = 2 discards = string_to_136_array(sou="1111222") for discard in discards: table.add_discarded_tile(enemy_seat, discard, False) table.add_called_riichi_step_one(enemy_seat) table.add_called_riichi_step_two(enemy_seat) table.get_player(enemy_seat).is_ippatsu = False # +1 scale for riichi on 6+ turn threatening_player = table.player.ai.defence.get_threatening_players()[0] assert threatening_player.enemy.seat == enemy_seat assert threatening_player.get_assumed_hand_cost( string_to_136_tile(man="2")) == 3900
def test_threatening_riichi_player_with_kan(): table = Table() enemy_seat = 2 table.add_called_riichi_step_one(enemy_seat) table.add_called_meld(enemy_seat, make_meld(MeldPrint.KAN, is_open=False, man="3333")) # non dealer threatening_player = table.player.ai.defence.get_threatening_players()[0] assert threatening_player.enemy.seat == enemy_seat assert threatening_player.get_assumed_hand_cost( string_to_136_tile(man="2")) == 5200 # dealer threatening_player.enemy.dealer_seat = enemy_seat assert threatening_player.get_assumed_hand_cost( string_to_136_tile(man="2")) == 7700
def test_calculate_our_hand_cost_1_shanten_karaten(): table = Table() player = table.player enemy_seat = 2 table.has_open_tanyao = True table.has_aka_dora = False table.add_called_riichi_step_one(enemy_seat) tiles = string_to_136_array(sou="22245677", pin="145", man="67") tile = string_to_136_tile(honors="1") player.init_hand(tiles) player.add_called_meld(make_meld(MeldPrint.PON, sou="222")) player.draw_tile(tile) # average cost should not change because of less waits for _ in range(0, 4): table.add_discarded_tile(1, string_to_136_tile(pin="3"), False) discard_option = find_discard_option(player, honors="1") cost = discard_option.average_second_level_cost assert cost == 1500 # average cost should become 0 for karaten, even if just one of the waits is dead for _ in range(0, 4): table.add_discarded_tile(1, string_to_136_tile(pin="6"), False) discard_option = find_discard_option(player, honors="1") cost = discard_option.average_second_level_cost assert cost == 0 # nothing should crash in case all waits are dead as well for _ in range(0, 4): table.add_discarded_tile(1, string_to_136_tile(man="5"), False) table.add_discarded_tile(1, string_to_136_tile(man="8"), False) discard_option = find_discard_option(player, honors="1") cost = discard_option.average_second_level_cost assert cost == 0
def test_threatening_riichi_player_and_not_visible_dora(): table = Table() enemy_seat = 2 table.add_called_riichi_step_one(enemy_seat) table.add_dora_indicator(string_to_136_tile(sou="2")) table.has_aka_dora = True discards = string_to_136_array(sou="33") for discard in discards: table.add_discarded_tile(enemy_seat, discard, False) # +1 scale for riichi on 6+ turn threatening_player = table.player.ai.defence.get_threatening_players()[0] assert threatening_player.enemy.seat == enemy_seat assert threatening_player.get_assumed_hand_cost( string_to_136_tile(man="2")) == 3900 # on dora discard, enemy hand will be on average more expensive assert threatening_player.get_assumed_hand_cost( string_to_136_tile(sou="3")) == 5200
def test_tile_danger_early_discard_normal(): enemy_seat = 1 table = Table() table.has_aka_dora = True player = table.player tiles = string_to_136_array(man="11345", pin="11289", honors="5", sou="19") tile = string_to_136_tile(man="9") player.init_hand(tiles) player.draw_tile(tile) table.add_discarded_tile(enemy_seat, string_to_136_tile(sou="2"), False) table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="7"), True) table.add_discarded_tile(enemy_seat, string_to_136_tile(sou="5"), False) table.add_discarded_tile(enemy_seat, string_to_136_tile(man="3"), False) table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="1"), True) table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="1"), True) table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="4"), False) table.add_called_riichi_step_one(enemy_seat) table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="2"), False) # now that looks like 1 sou is not too dangerous and 9 sou is on the contrary very dangerous _assert_discard(player, enemy_seat, TileDanger.BONUS_EARLY_28, sou="1") _assert_discard(player, enemy_seat, TileDanger.BONUS_EARLY_5, sou="9") _assert_discard(player, enemy_seat, TileDanger.BONUS_EARLY_37, pin="8") _assert_discard(player, enemy_seat, TileDanger.BONUS_EARLY_37, pin="9") # check it's not vice versa _assert_discard_not_equal(player, enemy_seat, TileDanger.BONUS_EARLY_5, sou="1") _assert_discard_not_equal(player, enemy_seat, TileDanger.BONUS_EARLY_28, sou="9") # to be sure that we are not checking other suit _assert_discard_not_equal(player, enemy_seat, TileDanger.BONUS_EARLY_28, man="9")
def test_shouminkan_and_threatening_riichi(): table = Table() table.count_of_remaining_tiles = 40 enemy_seat = 2 table.add_called_riichi_step_one(enemy_seat) threatening_players = table.player.ai.defence.get_threatening_players() assert len(threatening_players) == 1 assert threatening_players[0].enemy.seat == enemy_seat assert threatening_players[0].threat_reason["id"] == EnemyDanger.THREAT_RIICHI["id"] tiles = string_to_136_array(man="135567", sou="234", pin="5", honors="666") table.player.init_hand(tiles) table.player.add_called_meld(make_meld(MeldPrint.PON, honors="666")) tile = string_to_136_array(honors="6666")[3] table.player.draw_tile(tile) assert table.player.should_call_kan(tile, False) is None
def test_tile_danger_aidayonken_after_riichi(): enemy_seat = 1 table = Table() table.has_aka_dora = True player = table.player tiles = string_to_136_array(man="11345", pin="11256", honors="5", sou="25") tile = string_to_136_tile(sou="5") player.init_hand(tiles) player.draw_tile(tile) table.add_discarded_tile(enemy_seat, string_to_136_tile(sou="1"), True) table.add_called_riichi_step_one(enemy_seat) table.add_discarded_tile(enemy_seat, string_to_136_tile(honors="7"), False) table.add_discarded_tile(enemy_seat, string_to_136_tile(sou="2"), True) table.add_discarded_tile(enemy_seat, string_to_136_tile(sou="6"), True) table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="1"), True) table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="6"), True) _assert_discard_not_equal(player, enemy_seat, TileDanger.BONUS_AIDAYONKEN, sou="5") _assert_discard_not_equal(player, enemy_seat, TileDanger.BONUS_AIDAYONKEN, sou="2") _assert_discard_not_equal(player, enemy_seat, TileDanger.BONUS_AIDAYONKEN, pin="2") _assert_discard_not_equal(player, enemy_seat, TileDanger.BONUS_AIDAYONKEN, pin="5") _assert_discard_not_equal(player, enemy_seat, TileDanger.BONUS_AIDAYONKEN, man="5")
def test_tile_danger_early_discard_early_riichi(): enemy_seat = 1 table = Table() table.has_aka_dora = True player = table.player tiles = string_to_136_array(man="11345", pin="11289", honors="5", sou="19") tile = string_to_136_tile(man="9") player.init_hand(tiles) player.draw_tile(tile) table.add_discarded_tile(enemy_seat, string_to_136_tile(sou="2"), False) table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="7"), True) table.add_called_riichi_step_one(enemy_seat) table.add_discarded_tile(enemy_seat, string_to_136_tile(sou="5"), False) table.add_discarded_tile(enemy_seat, string_to_136_tile(man="3"), True) table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="1"), True) table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="1"), True) table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="4"), True) table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="2"), True) # too early to judge about early discards, despite lots of them, we only care about those # before riichi _assert_discard_not_equal(player, enemy_seat, TileDanger.BONUS_EARLY_28, sou="1") _assert_discard_not_equal(player, enemy_seat, TileDanger.BONUS_EARLY_37, pin="8") _assert_discard_not_equal(player, enemy_seat, TileDanger.BONUS_EARLY_37, pin="9") _assert_discard_not_equal(player, enemy_seat, TileDanger.BONUS_EARLY_5, sou="9")
def test_tile_danger_aidayonken_pattern(): enemy_seat = 1 table = Table() table.has_aka_dora = True player = table.player tiles = string_to_136_array(man="11345", pin="11256", honors="5", sou="25") tile = string_to_136_tile(sou="5") player.init_hand(tiles) player.draw_tile(tile) table.add_discarded_tile(enemy_seat, string_to_136_tile(sou="1"), True) table.add_discarded_tile(enemy_seat, string_to_136_tile(sou="2"), True) table.add_discarded_tile(enemy_seat, string_to_136_tile(sou="6"), True) table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="1"), True) table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="6"), True) table.add_called_riichi_step_one(enemy_seat) table.add_discarded_tile(enemy_seat, string_to_136_tile(honors="7"), False) # there is 2 in enemy discard, in that case we don't want to add danger for 5 _assert_discard_not_equal(player, enemy_seat, TileDanger.BONUS_AIDAYONKEN, sou="5") _assert_discard_not_equal(player, enemy_seat, TileDanger.BONUS_AIDAYONKEN, sou="2") # enemy didn't discard suji discards let's add danger for 2-5 in that case _assert_discard(player, enemy_seat, TileDanger.BONUS_AIDAYONKEN, pin="2") _assert_discard(player, enemy_seat, TileDanger.BONUS_AIDAYONKEN, pin="5") # to be sure that we are not checking other suit _assert_discard_not_equal(player, enemy_seat, TileDanger.BONUS_AIDAYONKEN, man="5")
def test_dont_open_bad_hand_if_there_are_multiple_threats(): table = Table() table.add_dora_indicator(string_to_136_tile(man="4")) player = table.player player.round_step = 10 table.has_open_tanyao = True table.has_aka_dora = True table.add_called_riichi_step_one(1) table.add_discarded_tile(1, string_to_136_tile(honors="4"), True) table.add_called_riichi_step_one(2) table.add_discarded_tile(2, string_to_136_tile(honors="4"), True) tiles = string_to_136_array(sou="22499", pin="27", man="3344", honors="4") + [FIVE_RED_MAN] player.init_hand(tiles) tile = string_to_136_tile(man="4") # there are multiple threats with (3900+) hands # let's not push in that case meld, _ = player.try_to_call_meld(tile, False) assert meld is None
def test_threatening_riichi_player_with_dora_kan(): table = Table() enemy_seat = 2 table.add_called_riichi_step_one(enemy_seat) table.add_dora_indicator(string_to_136_tile(man="2")) table.add_called_meld(enemy_seat, make_meld(MeldPrint.KAN, is_open=False, man="3333")) # we have to do it manually in test # normally tenhou client would do that table._add_revealed_tile(string_to_136_tile(man="3")) # non dealer threatening_player = table.player.ai.defence.get_threatening_players()[0] assert threatening_player.enemy.seat == enemy_seat assert threatening_player.get_assumed_hand_cost( string_to_136_tile(man="2")) == 12000 # dealer threatening_player.enemy.dealer_seat = enemy_seat assert threatening_player.get_assumed_hand_cost( string_to_136_tile(man="2")) == 18000
def test_threatening_riichi_player_middle_tiles_bonus(): table = Table() enemy_seat = 2 table.add_called_riichi_step_one(enemy_seat) table.add_called_riichi_step_two(enemy_seat) table.get_player(enemy_seat).is_ippatsu = False # +1 scale 456 tiles threatening_player = table.player.ai.defence.get_threatening_players()[0] assert threatening_player.enemy.seat == enemy_seat # +1 scale 456 tiles assert threatening_player.get_assumed_hand_cost( string_to_136_tile(man="4"), can_be_used_for_ryanmen=True) == 3900 assert threatening_player.get_assumed_hand_cost( string_to_136_tile(man="5"), can_be_used_for_ryanmen=True) == 3900 assert threatening_player.get_assumed_hand_cost( string_to_136_tile(man="6"), can_be_used_for_ryanmen=True) == 3900 assert threatening_player.get_assumed_hand_cost( string_to_136_tile(man="5"), can_be_used_for_ryanmen=False) == 3900 # +1 scare for 2378 tiles that could be used in ryanmen assert threatening_player.get_assumed_hand_cost( string_to_136_tile(pin="2"), can_be_used_for_ryanmen=True) == 3900 assert threatening_player.get_assumed_hand_cost( string_to_136_tile(pin="2"), can_be_used_for_ryanmen=False) == 2000 assert threatening_player.get_assumed_hand_cost( string_to_136_tile(sou="7"), can_be_used_for_ryanmen=True) == 3900 assert threatening_player.get_assumed_hand_cost( string_to_136_tile(sou="7"), can_be_used_for_ryanmen=False) == 2000 # not middle tiles assert threatening_player.get_assumed_hand_cost( string_to_136_tile(man="1"), can_be_used_for_ryanmen=True) == 2000 assert threatening_player.get_assumed_hand_cost( string_to_136_tile(pin="9"), can_be_used_for_ryanmen=True) == 2000
def reproduce(self, player, wind, honba, needed_tile, action, tile_number_to_stop): player_position = self._find_player_position(player) round_content = self._find_needed_round(wind, honba) draw_tags = ["T", "U", "V", "W"] discard_tags = ["D", "E", "F", "G"] player_draw = draw_tags[player_position] player_draw_regex = re.compile(r"^<[{}]+\d*".format( "".join(player_draw))) discard_regex = re.compile(r"^<[{}]+\d*".format("".join(discard_tags))) draw_regex = re.compile(r"^<[{}]+\d*".format("".join(draw_tags))) last_draws = {0: None, 1: None, 2: None, 3: None} table = Table() # TODO get this info from log content table.has_aka_dora = True table.has_open_tanyao = True table.player.init_logger(self.logger) players = {} for round_item in self.rounds: for tag in round_item: if "<UN" in tag: players_temp = self.decoder.parse_names_and_ranks(tag) if players_temp: for x in players_temp: players[x["seat"]] = x draw_tile_seen_number = 0 enemy_discard_seen_number = 0 for tag in round_content: if player_draw_regex.match(tag) and "UN" not in tag: tile = self.decoder.parse_tile(tag) table.count_of_remaining_tiles -= 1 # is it time to stop reproducing? found_tile = TilesConverter.to_one_line_string( [tile]) == needed_tile if action == "draw" and found_tile: draw_tile_seen_number += 1 if draw_tile_seen_number == tile_number_to_stop: self.logger.info("Stop on player draw") discard_result = None with_riichi = False table.player.draw_tile(tile) table.player.should_call_kan( tile, open_kan=False, from_riichi=table.player.in_riichi) if not table.player.in_riichi: discard_result = table.player.discard_tile() with_riichi = table.player.can_call_riichi() return discard_result, with_riichi table.player.draw_tile(tile) if "INIT" in tag: values = self.decoder.parse_initial_values(tag) shifted_scores = [] for x in range(0, 4): shifted_scores.append( values["scores"][self._normalize_position( player_position, x)]) table.init_round( values["round_wind_number"], values["count_of_honba_sticks"], values["count_of_riichi_sticks"], values["dora_indicator"], self._normalize_position(values["dealer"], player_position), shifted_scores, ) hands = [ [ int(x) for x in self.decoder.get_attribute_content( tag, "hai0").split(",") ], [ int(x) for x in self.decoder.get_attribute_content( tag, "hai1").split(",") ], [ int(x) for x in self.decoder.get_attribute_content( tag, "hai2").split(",") ], [ int(x) for x in self.decoder.get_attribute_content( tag, "hai3").split(",") ], ] table.player.init_hand(hands[player_position]) table.player.name = players[player_position]["name"] self.logger.info("Init round info") self.logger.info(table.player.name) self.logger.info(f"Scores: {table.player.scores}") self.logger.info( f"Wind: {DISPLAY_WINDS[table.player.player_wind]}") if "DORA hai" in tag: table.add_dora_indicator( int(self._get_attribute_content(tag, "hai"))) if draw_regex.match(tag) and "UN" not in tag: tile = self.decoder.parse_tile(tag) player_sign = tag.upper()[1] player_seat = self._normalize_position( draw_tags.index(player_sign), player_position) last_draws[player_seat] = tile if discard_regex.match(tag) and "DORA" not in tag: tile = self.decoder.parse_tile(tag) player_sign = tag.upper()[1] player_seat = self._normalize_position( discard_tags.index(player_sign), player_position) if player_seat == 0: table.player.discard_tile(tile, force_tsumogiri=True) else: # is it time to stop? found_tile = TilesConverter.to_one_line_string( [tile]) == needed_tile is_kamicha_discard = player_seat == 3 if action == "enemy_discard" and found_tile: enemy_discard_seen_number += 1 if enemy_discard_seen_number == tile_number_to_stop: self.logger.info("Stop on enemy discard") self._rebuild_bot_shanten_cache(table.player) table.player.should_call_kan(tile, open_kan=True, from_riichi=False) return table.player.try_to_call_meld( tile, is_kamicha_discard) is_tsumogiri = last_draws[player_seat] == tile table.add_discarded_tile(player_seat, tile, is_tsumogiri=is_tsumogiri) if "<N who=" in tag: meld = self.decoder.parse_meld(tag) player_seat = self._normalize_position(meld.who, player_position) table.add_called_meld(player_seat, meld) if player_seat == 0: if meld.type != MeldPrint.KAN and meld.type != MeldPrint.SHOUMINKAN: table.player.draw_tile(meld.called_tile) if "<REACH" in tag and 'step="1"' in tag: who_called_riichi = self._normalize_position( self.decoder.parse_who_called_riichi(tag), player_position) table.add_called_riichi_step_one(who_called_riichi) if "<REACH" in tag and 'step="2"' in tag: who_called_riichi = self._normalize_position( self.decoder.parse_who_called_riichi(tag), player_position) table.add_called_riichi_step_two(who_called_riichi)