Пример #1
0
def test_calculate_our_hand_cost_1_shanten():
    table = Table()
    player = table.player
    enemy_seat = 2

    table.has_open_tanyao = True
    table.has_aka_dora = False

    table.add_called_riichi_step_one(enemy_seat)

    tiles = string_to_136_array(sou="22245677", pin="145", man="67")

    tile = string_to_136_tile(honors="1")
    player.init_hand(tiles)
    player.add_called_meld(make_meld(MeldPrint.PON, sou="222"))
    player.draw_tile(tile)

    discard_option = find_discard_option(player, honors="1")
    cost = discard_option.average_second_level_cost

    assert cost == 1500

    table.add_dora_indicator(string_to_136_tile(sou="6"))
    discard_option = find_discard_option(player, honors="1")
    cost = discard_option.average_second_level_cost

    assert cost == 5850

    table.add_dora_indicator(string_to_136_tile(pin="2"))
    discard_option = find_discard_option(player, honors="1")
    cost = discard_option.average_second_level_cost

    assert cost == 8737
Пример #2
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def test_opened_kan_and_threatening_riichi():
    table = Table()
    table.count_of_remaining_tiles = 10

    enemy_seat = 2
    table.add_called_riichi_step_one(enemy_seat)

    threatening_players = table.player.ai.defence.get_threatening_players()
    assert len(threatening_players) == 1
    assert threatening_players[0].enemy.seat == enemy_seat
    assert threatening_players[0].threat_reason[
        "id"] == EnemyDanger.THREAT_RIICHI["id"]

    tiles = string_to_136_array(man="2399", sou="111456", honors="111")
    table.player.init_hand(tiles)
    table.player.add_called_meld(make_meld(MeldPrint.PON, honors="111"))

    # to rebuild all caches
    table.player.draw_tile(string_to_136_tile(pin="9"))
    table.player.discard_tile()

    # our hand is open, in tempai and with a good wait but there is a riichi so calling open kan is a bad idea
    tile = string_to_136_tile(sou="1")
    assert table.player.should_call_kan(tile, True) is None
    assert table.player.try_to_call_meld(tile, True) == (None, None)
Пример #3
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def test_dont_open_bad_hand_if_there_are_expensive_threat():
    table = Table()
    table.add_dora_indicator(string_to_136_tile(man="4"))
    player = table.player
    player.round_step = 10
    table.has_open_tanyao = True
    table.has_aka_dora = True

    enemy_seat = 1
    table.add_called_riichi_step_one(enemy_seat)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(honors="4"), True)

    tiles = string_to_136_array(sou="226", pin="2469", man="3344",
                                honors="4") + [FIVE_RED_MAN]
    player.init_hand(tiles)

    # cheap enemy tempai, but this meld is garbage, let's not push
    tile = string_to_136_array(man="4444")[2]
    meld, _ = player.try_to_call_meld(tile, True)
    assert meld is None

    # cheap enemy tempai, and good chi, let's take this meld
    tile = string_to_136_tile(man="2")
    meld, _ = player.try_to_call_meld(tile, True)
    assert meld is not None

    table.add_called_meld(
        enemy_seat, make_meld(MeldPrint.KAN, is_open=False, honors="1111"))
    # enemy hand is more expensive now (12000)
    # in this case let's not open this hand
    tile = string_to_136_tile(man="2")
    meld, _ = player.try_to_call_meld(tile, True)
    assert meld is None
Пример #4
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def test_number_of_unverified_suji():
    table = Table()
    enemy_seat = 2
    table.add_called_riichi_step_one(enemy_seat)

    threatening_player = table.player.ai.defence.get_threatening_players()[0]
    assert threatening_player.number_of_unverified_suji == 18

    table.add_discarded_tile(0, string_to_136_tile(sou="4"), True)
    assert threatening_player.number_of_unverified_suji == 16
    table.add_discarded_tile(0, string_to_136_tile(sou="1"), True)
    table.add_discarded_tile(0, string_to_136_tile(sou="7"), True)
    assert threatening_player.number_of_unverified_suji == 16

    table.add_discarded_tile(0, string_to_136_tile(sou="2"), True)
    assert threatening_player.number_of_unverified_suji == 15
    table.add_discarded_tile(0, string_to_136_tile(sou="8"), True)
    assert threatening_player.number_of_unverified_suji == 14
    table.add_discarded_tile(0, string_to_136_tile(sou="5"), True)
    assert threatening_player.number_of_unverified_suji == 14

    table.add_discarded_tile(0, string_to_136_tile(sou="6"), True)
    assert threatening_player.number_of_unverified_suji == 12
    table.add_discarded_tile(0, string_to_136_tile(man="4"), True)
    table.add_discarded_tile(0, string_to_136_tile(man="5"), True)
    table.add_discarded_tile(0, string_to_136_tile(man="6"), True)
    assert threatening_player.number_of_unverified_suji == 6

    table.add_discarded_tile(0, string_to_136_tile(pin="1"), True)
    table.add_discarded_tile(0, string_to_136_tile(pin="7"), True)
    assert threatening_player.number_of_unverified_suji == 4
    table.add_discarded_tile(0, string_to_136_tile(pin="5"), True)
    assert threatening_player.number_of_unverified_suji == 2
    table.add_discarded_tile(0, string_to_136_tile(pin="6"), True)
    assert threatening_player.number_of_unverified_suji == 0
Пример #5
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def test_must_push_1st_and_4th_place_riichi():
    table = Table()
    player = table.player
    table.has_aka_dora = True
    table.has_open_tanyao = True
    # orasu
    table.round_wind_number = 7
    table.dealer_seat = 1
    player.dealer_seat = 1

    table.add_dora_indicator(string_to_136_tile(sou="1"))

    # we have 1-shanten with no doras, but we must push because we have 4th place in oorasu
    tiles = string_to_136_array(man="3488", sou="334678", pin="456")
    table.player.init_hand(tiles)
    table.player.round_step = 5

    player.scores = 45000
    assert table.players[0] == player
    table.players[1].scores = 42000
    table.players[2].scores = 5000
    table.players[3].scores = 8000

    enemy_seat = 3
    table.add_called_riichi_step_one(enemy_seat)

    threatening_players = table.player.ai.defence.get_threatening_players()
    assert len(threatening_players) == 1

    assert not player.ai.placement.must_push(threatening_players, 0, 1)
Пример #6
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def _create_table(enemy_seat, discards, riichi_tile):
    table = Table()
    table.has_aka_dora = True
    for discard in discards:
        table.add_discarded_tile(0, discard, False)
    table.add_called_riichi_step_one(enemy_seat)
    table.add_discarded_tile(enemy_seat, riichi_tile, False)
    return table
Пример #7
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def test_is_threatening_and_riichi():
    table = Table()

    threatening_players = table.player.ai.defence.get_threatening_players()
    assert len(threatening_players) == 0

    enemy_seat = 2
    table.add_called_riichi_step_one(enemy_seat)

    threatening_players = table.player.ai.defence.get_threatening_players()
    assert len(threatening_players) == 1
    assert threatening_players[0].enemy.seat == enemy_seat
    assert threatening_players[0].threat_reason[
        "id"] == EnemyDanger.THREAT_RIICHI["id"]
Пример #8
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def test_threatening_riichi_player_with_yakuhai_kan():
    table = Table()
    enemy_seat = 2
    table.round_wind_number = 1
    table.add_called_riichi_step_one(enemy_seat)

    table.add_called_meld(
        enemy_seat, make_meld(MeldPrint.KAN, is_open=False, honors="1111"))

    # non dealer
    threatening_player = table.player.ai.defence.get_threatening_players()[0]
    assert threatening_player.enemy.seat == enemy_seat
    assert threatening_player.get_assumed_hand_cost(
        string_to_136_tile(man="2")) == 8000
Пример #9
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def test_calculate_our_hand_cost():
    table = Table()
    player = table.player
    enemy_seat = 2
    table.add_called_riichi_step_one(enemy_seat)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="9"), True)

    tiles = string_to_136_array(sou="234678", pin="23478", man="22")
    tile = string_to_136_tile(honors="1")
    player.init_hand(tiles)
    player.draw_tile(tile)

    discard_option = find_discard_option(player, honors="1")
    assert discard_option.danger.weighted_cost == 6128
Пример #10
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def test_threatening_riichi_player_and_default_hand_cost():
    table = Table()
    enemy_seat = 2
    table.add_called_riichi_step_one(enemy_seat)

    # non dealer
    threatening_player = table.player.ai.defence.get_threatening_players()[0]
    assert threatening_player.enemy.seat == enemy_seat
    assert threatening_player.get_assumed_hand_cost(
        string_to_136_tile(man="2")) == 2000

    # dealer
    threatening_player.enemy.dealer_seat = enemy_seat
    assert threatening_player.get_assumed_hand_cost(
        string_to_136_tile(man="2")) == 2900
Пример #11
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def test_threatening_riichi_player_and_not_early_hand_bonus():
    table = Table()
    enemy_seat = 2
    discards = string_to_136_array(sou="1111222")
    for discard in discards:
        table.add_discarded_tile(enemy_seat, discard, False)
    table.add_called_riichi_step_one(enemy_seat)
    table.add_called_riichi_step_two(enemy_seat)
    table.get_player(enemy_seat).is_ippatsu = False

    # +1 scale for riichi on 6+ turn
    threatening_player = table.player.ai.defence.get_threatening_players()[0]
    assert threatening_player.enemy.seat == enemy_seat
    assert threatening_player.get_assumed_hand_cost(
        string_to_136_tile(man="2")) == 3900
Пример #12
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def test_threatening_riichi_player_with_kan():
    table = Table()
    enemy_seat = 2
    table.add_called_riichi_step_one(enemy_seat)

    table.add_called_meld(enemy_seat,
                          make_meld(MeldPrint.KAN, is_open=False, man="3333"))

    # non dealer
    threatening_player = table.player.ai.defence.get_threatening_players()[0]
    assert threatening_player.enemy.seat == enemy_seat
    assert threatening_player.get_assumed_hand_cost(
        string_to_136_tile(man="2")) == 5200

    # dealer
    threatening_player.enemy.dealer_seat = enemy_seat
    assert threatening_player.get_assumed_hand_cost(
        string_to_136_tile(man="2")) == 7700
Пример #13
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def test_calculate_our_hand_cost_1_shanten_karaten():
    table = Table()
    player = table.player
    enemy_seat = 2

    table.has_open_tanyao = True
    table.has_aka_dora = False

    table.add_called_riichi_step_one(enemy_seat)

    tiles = string_to_136_array(sou="22245677", pin="145", man="67")

    tile = string_to_136_tile(honors="1")
    player.init_hand(tiles)
    player.add_called_meld(make_meld(MeldPrint.PON, sou="222"))
    player.draw_tile(tile)

    # average cost should not change because of less waits
    for _ in range(0, 4):
        table.add_discarded_tile(1, string_to_136_tile(pin="3"), False)

    discard_option = find_discard_option(player, honors="1")
    cost = discard_option.average_second_level_cost

    assert cost == 1500

    # average cost should become 0 for karaten, even if just one of the waits is dead
    for _ in range(0, 4):
        table.add_discarded_tile(1, string_to_136_tile(pin="6"), False)

    discard_option = find_discard_option(player, honors="1")
    cost = discard_option.average_second_level_cost

    assert cost == 0

    # nothing should crash in case all waits are dead as well
    for _ in range(0, 4):
        table.add_discarded_tile(1, string_to_136_tile(man="5"), False)
        table.add_discarded_tile(1, string_to_136_tile(man="8"), False)

    discard_option = find_discard_option(player, honors="1")
    cost = discard_option.average_second_level_cost

    assert cost == 0
Пример #14
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def test_threatening_riichi_player_and_not_visible_dora():
    table = Table()
    enemy_seat = 2
    table.add_called_riichi_step_one(enemy_seat)
    table.add_dora_indicator(string_to_136_tile(sou="2"))
    table.has_aka_dora = True

    discards = string_to_136_array(sou="33")
    for discard in discards:
        table.add_discarded_tile(enemy_seat, discard, False)

    # +1 scale for riichi on 6+ turn
    threatening_player = table.player.ai.defence.get_threatening_players()[0]
    assert threatening_player.enemy.seat == enemy_seat
    assert threatening_player.get_assumed_hand_cost(
        string_to_136_tile(man="2")) == 3900
    # on dora discard, enemy hand will be on average more expensive
    assert threatening_player.get_assumed_hand_cost(
        string_to_136_tile(sou="3")) == 5200
Пример #15
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def test_tile_danger_early_discard_normal():
    enemy_seat = 1
    table = Table()
    table.has_aka_dora = True
    player = table.player

    tiles = string_to_136_array(man="11345", pin="11289", honors="5", sou="19")
    tile = string_to_136_tile(man="9")
    player.init_hand(tiles)
    player.draw_tile(tile)

    table.add_discarded_tile(enemy_seat, string_to_136_tile(sou="2"), False)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="7"), True)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(sou="5"), False)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(man="3"), False)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="1"), True)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="1"), True)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="4"), False)
    table.add_called_riichi_step_one(enemy_seat)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="2"), False)

    # now that looks like 1 sou is not too dangerous and 9 sou is on the contrary very dangerous
    _assert_discard(player, enemy_seat, TileDanger.BONUS_EARLY_28, sou="1")
    _assert_discard(player, enemy_seat, TileDanger.BONUS_EARLY_5, sou="9")
    _assert_discard(player, enemy_seat, TileDanger.BONUS_EARLY_37, pin="8")
    _assert_discard(player, enemy_seat, TileDanger.BONUS_EARLY_37, pin="9")

    # check it's not vice versa
    _assert_discard_not_equal(player,
                              enemy_seat,
                              TileDanger.BONUS_EARLY_5,
                              sou="1")
    _assert_discard_not_equal(player,
                              enemy_seat,
                              TileDanger.BONUS_EARLY_28,
                              sou="9")

    # to be sure that we are not checking other suit
    _assert_discard_not_equal(player,
                              enemy_seat,
                              TileDanger.BONUS_EARLY_28,
                              man="9")
Пример #16
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def test_shouminkan_and_threatening_riichi():
    table = Table()
    table.count_of_remaining_tiles = 40

    enemy_seat = 2
    table.add_called_riichi_step_one(enemy_seat)

    threatening_players = table.player.ai.defence.get_threatening_players()
    assert len(threatening_players) == 1
    assert threatening_players[0].enemy.seat == enemy_seat
    assert threatening_players[0].threat_reason["id"] == EnemyDanger.THREAT_RIICHI["id"]

    tiles = string_to_136_array(man="135567", sou="234", pin="5", honors="666")
    table.player.init_hand(tiles)
    table.player.add_called_meld(make_meld(MeldPrint.PON, honors="666"))

    tile = string_to_136_array(honors="6666")[3]
    table.player.draw_tile(tile)

    assert table.player.should_call_kan(tile, False) is None
Пример #17
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def test_tile_danger_aidayonken_after_riichi():
    enemy_seat = 1
    table = Table()
    table.has_aka_dora = True
    player = table.player

    tiles = string_to_136_array(man="11345", pin="11256", honors="5", sou="25")
    tile = string_to_136_tile(sou="5")
    player.init_hand(tiles)
    player.draw_tile(tile)

    table.add_discarded_tile(enemy_seat, string_to_136_tile(sou="1"), True)

    table.add_called_riichi_step_one(enemy_seat)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(honors="7"), False)

    table.add_discarded_tile(enemy_seat, string_to_136_tile(sou="2"), True)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(sou="6"), True)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="1"), True)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="6"), True)

    _assert_discard_not_equal(player,
                              enemy_seat,
                              TileDanger.BONUS_AIDAYONKEN,
                              sou="5")
    _assert_discard_not_equal(player,
                              enemy_seat,
                              TileDanger.BONUS_AIDAYONKEN,
                              sou="2")
    _assert_discard_not_equal(player,
                              enemy_seat,
                              TileDanger.BONUS_AIDAYONKEN,
                              pin="2")
    _assert_discard_not_equal(player,
                              enemy_seat,
                              TileDanger.BONUS_AIDAYONKEN,
                              pin="5")
    _assert_discard_not_equal(player,
                              enemy_seat,
                              TileDanger.BONUS_AIDAYONKEN,
                              man="5")
Пример #18
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def test_tile_danger_early_discard_early_riichi():
    enemy_seat = 1
    table = Table()
    table.has_aka_dora = True
    player = table.player

    tiles = string_to_136_array(man="11345", pin="11289", honors="5", sou="19")
    tile = string_to_136_tile(man="9")
    player.init_hand(tiles)
    player.draw_tile(tile)

    table.add_discarded_tile(enemy_seat, string_to_136_tile(sou="2"), False)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="7"), True)
    table.add_called_riichi_step_one(enemy_seat)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(sou="5"), False)

    table.add_discarded_tile(enemy_seat, string_to_136_tile(man="3"), True)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="1"), True)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="1"), True)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="4"), True)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="2"), True)

    # too early to judge about early discards, despite lots of them, we only care about those
    # before riichi
    _assert_discard_not_equal(player,
                              enemy_seat,
                              TileDanger.BONUS_EARLY_28,
                              sou="1")
    _assert_discard_not_equal(player,
                              enemy_seat,
                              TileDanger.BONUS_EARLY_37,
                              pin="8")
    _assert_discard_not_equal(player,
                              enemy_seat,
                              TileDanger.BONUS_EARLY_37,
                              pin="9")
    _assert_discard_not_equal(player,
                              enemy_seat,
                              TileDanger.BONUS_EARLY_5,
                              sou="9")
Пример #19
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def test_tile_danger_aidayonken_pattern():
    enemy_seat = 1
    table = Table()
    table.has_aka_dora = True
    player = table.player

    tiles = string_to_136_array(man="11345", pin="11256", honors="5", sou="25")
    tile = string_to_136_tile(sou="5")
    player.init_hand(tiles)
    player.draw_tile(tile)

    table.add_discarded_tile(enemy_seat, string_to_136_tile(sou="1"), True)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(sou="2"), True)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(sou="6"), True)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="1"), True)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(pin="6"), True)

    table.add_called_riichi_step_one(enemy_seat)
    table.add_discarded_tile(enemy_seat, string_to_136_tile(honors="7"), False)

    # there is 2 in enemy discard, in that case we don't want to add danger for 5
    _assert_discard_not_equal(player,
                              enemy_seat,
                              TileDanger.BONUS_AIDAYONKEN,
                              sou="5")
    _assert_discard_not_equal(player,
                              enemy_seat,
                              TileDanger.BONUS_AIDAYONKEN,
                              sou="2")

    # enemy didn't discard suji discards let's add danger for 2-5 in that case
    _assert_discard(player, enemy_seat, TileDanger.BONUS_AIDAYONKEN, pin="2")
    _assert_discard(player, enemy_seat, TileDanger.BONUS_AIDAYONKEN, pin="5")

    # to be sure that we are not checking other suit
    _assert_discard_not_equal(player,
                              enemy_seat,
                              TileDanger.BONUS_AIDAYONKEN,
                              man="5")
Пример #20
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def test_dont_open_bad_hand_if_there_are_multiple_threats():
    table = Table()
    table.add_dora_indicator(string_to_136_tile(man="4"))
    player = table.player
    player.round_step = 10
    table.has_open_tanyao = True
    table.has_aka_dora = True

    table.add_called_riichi_step_one(1)
    table.add_discarded_tile(1, string_to_136_tile(honors="4"), True)

    table.add_called_riichi_step_one(2)
    table.add_discarded_tile(2, string_to_136_tile(honors="4"), True)

    tiles = string_to_136_array(sou="22499", pin="27", man="3344",
                                honors="4") + [FIVE_RED_MAN]
    player.init_hand(tiles)
    tile = string_to_136_tile(man="4")

    # there are multiple threats with (3900+) hands
    # let's not push in that case
    meld, _ = player.try_to_call_meld(tile, False)
    assert meld is None
Пример #21
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def test_threatening_riichi_player_with_dora_kan():
    table = Table()
    enemy_seat = 2
    table.add_called_riichi_step_one(enemy_seat)

    table.add_dora_indicator(string_to_136_tile(man="2"))

    table.add_called_meld(enemy_seat,
                          make_meld(MeldPrint.KAN, is_open=False, man="3333"))
    # we have to do it manually in test
    # normally tenhou client would do that
    table._add_revealed_tile(string_to_136_tile(man="3"))

    # non dealer
    threatening_player = table.player.ai.defence.get_threatening_players()[0]
    assert threatening_player.enemy.seat == enemy_seat
    assert threatening_player.get_assumed_hand_cost(
        string_to_136_tile(man="2")) == 12000

    # dealer
    threatening_player.enemy.dealer_seat = enemy_seat
    assert threatening_player.get_assumed_hand_cost(
        string_to_136_tile(man="2")) == 18000
Пример #22
0
def test_threatening_riichi_player_middle_tiles_bonus():
    table = Table()
    enemy_seat = 2
    table.add_called_riichi_step_one(enemy_seat)
    table.add_called_riichi_step_two(enemy_seat)
    table.get_player(enemy_seat).is_ippatsu = False

    # +1 scale 456 tiles
    threatening_player = table.player.ai.defence.get_threatening_players()[0]
    assert threatening_player.enemy.seat == enemy_seat

    # +1 scale 456 tiles
    assert threatening_player.get_assumed_hand_cost(
        string_to_136_tile(man="4"), can_be_used_for_ryanmen=True) == 3900
    assert threatening_player.get_assumed_hand_cost(
        string_to_136_tile(man="5"), can_be_used_for_ryanmen=True) == 3900
    assert threatening_player.get_assumed_hand_cost(
        string_to_136_tile(man="6"), can_be_used_for_ryanmen=True) == 3900
    assert threatening_player.get_assumed_hand_cost(
        string_to_136_tile(man="5"), can_be_used_for_ryanmen=False) == 3900

    # +1 scare for 2378 tiles that could be used in ryanmen
    assert threatening_player.get_assumed_hand_cost(
        string_to_136_tile(pin="2"), can_be_used_for_ryanmen=True) == 3900
    assert threatening_player.get_assumed_hand_cost(
        string_to_136_tile(pin="2"), can_be_used_for_ryanmen=False) == 2000
    assert threatening_player.get_assumed_hand_cost(
        string_to_136_tile(sou="7"), can_be_used_for_ryanmen=True) == 3900
    assert threatening_player.get_assumed_hand_cost(
        string_to_136_tile(sou="7"), can_be_used_for_ryanmen=False) == 2000

    # not middle tiles
    assert threatening_player.get_assumed_hand_cost(
        string_to_136_tile(man="1"), can_be_used_for_ryanmen=True) == 2000
    assert threatening_player.get_assumed_hand_cost(
        string_to_136_tile(pin="9"), can_be_used_for_ryanmen=True) == 2000
Пример #23
0
    def reproduce(self, player, wind, honba, needed_tile, action,
                  tile_number_to_stop):
        player_position = self._find_player_position(player)
        round_content = self._find_needed_round(wind, honba)

        draw_tags = ["T", "U", "V", "W"]
        discard_tags = ["D", "E", "F", "G"]

        player_draw = draw_tags[player_position]

        player_draw_regex = re.compile(r"^<[{}]+\d*".format(
            "".join(player_draw)))
        discard_regex = re.compile(r"^<[{}]+\d*".format("".join(discard_tags)))

        draw_regex = re.compile(r"^<[{}]+\d*".format("".join(draw_tags)))
        last_draws = {0: None, 1: None, 2: None, 3: None}

        table = Table()
        # TODO get this info from log content
        table.has_aka_dora = True
        table.has_open_tanyao = True
        table.player.init_logger(self.logger)

        players = {}
        for round_item in self.rounds:
            for tag in round_item:
                if "<UN" in tag:
                    players_temp = self.decoder.parse_names_and_ranks(tag)
                    if players_temp:
                        for x in players_temp:
                            players[x["seat"]] = x

        draw_tile_seen_number = 0
        enemy_discard_seen_number = 0
        for tag in round_content:
            if player_draw_regex.match(tag) and "UN" not in tag:
                tile = self.decoder.parse_tile(tag)
                table.count_of_remaining_tiles -= 1

                # is it time to stop reproducing?
                found_tile = TilesConverter.to_one_line_string(
                    [tile]) == needed_tile
                if action == "draw" and found_tile:
                    draw_tile_seen_number += 1
                    if draw_tile_seen_number == tile_number_to_stop:
                        self.logger.info("Stop on player draw")

                        discard_result = None
                        with_riichi = False
                        table.player.draw_tile(tile)

                        table.player.should_call_kan(
                            tile,
                            open_kan=False,
                            from_riichi=table.player.in_riichi)

                        if not table.player.in_riichi:
                            discard_result = table.player.discard_tile()
                            with_riichi = table.player.can_call_riichi()

                        return discard_result, with_riichi

                table.player.draw_tile(tile)

            if "INIT" in tag:
                values = self.decoder.parse_initial_values(tag)

                shifted_scores = []
                for x in range(0, 4):
                    shifted_scores.append(
                        values["scores"][self._normalize_position(
                            player_position, x)])

                table.init_round(
                    values["round_wind_number"],
                    values["count_of_honba_sticks"],
                    values["count_of_riichi_sticks"],
                    values["dora_indicator"],
                    self._normalize_position(values["dealer"],
                                             player_position),
                    shifted_scores,
                )

                hands = [
                    [
                        int(x) for x in self.decoder.get_attribute_content(
                            tag, "hai0").split(",")
                    ],
                    [
                        int(x) for x in self.decoder.get_attribute_content(
                            tag, "hai1").split(",")
                    ],
                    [
                        int(x) for x in self.decoder.get_attribute_content(
                            tag, "hai2").split(",")
                    ],
                    [
                        int(x) for x in self.decoder.get_attribute_content(
                            tag, "hai3").split(",")
                    ],
                ]

                table.player.init_hand(hands[player_position])
                table.player.name = players[player_position]["name"]

                self.logger.info("Init round info")
                self.logger.info(table.player.name)
                self.logger.info(f"Scores: {table.player.scores}")
                self.logger.info(
                    f"Wind: {DISPLAY_WINDS[table.player.player_wind]}")

            if "DORA hai" in tag:
                table.add_dora_indicator(
                    int(self._get_attribute_content(tag, "hai")))

            if draw_regex.match(tag) and "UN" not in tag:
                tile = self.decoder.parse_tile(tag)
                player_sign = tag.upper()[1]
                player_seat = self._normalize_position(
                    draw_tags.index(player_sign), player_position)
                last_draws[player_seat] = tile

            if discard_regex.match(tag) and "DORA" not in tag:
                tile = self.decoder.parse_tile(tag)
                player_sign = tag.upper()[1]
                player_seat = self._normalize_position(
                    discard_tags.index(player_sign), player_position)

                if player_seat == 0:
                    table.player.discard_tile(tile, force_tsumogiri=True)
                else:
                    # is it time to stop?
                    found_tile = TilesConverter.to_one_line_string(
                        [tile]) == needed_tile
                    is_kamicha_discard = player_seat == 3

                    if action == "enemy_discard" and found_tile:
                        enemy_discard_seen_number += 1
                        if enemy_discard_seen_number == tile_number_to_stop:
                            self.logger.info("Stop on enemy discard")
                            self._rebuild_bot_shanten_cache(table.player)
                            table.player.should_call_kan(tile,
                                                         open_kan=True,
                                                         from_riichi=False)
                            return table.player.try_to_call_meld(
                                tile, is_kamicha_discard)

                    is_tsumogiri = last_draws[player_seat] == tile
                    table.add_discarded_tile(player_seat,
                                             tile,
                                             is_tsumogiri=is_tsumogiri)

            if "<N who=" in tag:
                meld = self.decoder.parse_meld(tag)
                player_seat = self._normalize_position(meld.who,
                                                       player_position)
                table.add_called_meld(player_seat, meld)

                if player_seat == 0:
                    if meld.type != MeldPrint.KAN and meld.type != MeldPrint.SHOUMINKAN:
                        table.player.draw_tile(meld.called_tile)

            if "<REACH" in tag and 'step="1"' in tag:
                who_called_riichi = self._normalize_position(
                    self.decoder.parse_who_called_riichi(tag), player_position)
                table.add_called_riichi_step_one(who_called_riichi)

            if "<REACH" in tag and 'step="2"' in tag:
                who_called_riichi = self._normalize_position(
                    self.decoder.parse_who_called_riichi(tag), player_position)
                table.add_called_riichi_step_two(who_called_riichi)