class TestGameConfig(unittest.TestCase):
    def setUp(self):
        self.game_config = GameConfig(world='pl100')

    def test_get_buildings_config(self):
        keys = [
            'speed', 'smith', 'storage', 'market', 'main', 'wood', 'wall',
            'statue', 'stable', 'place', 'stone', 'iron', 'garage', 'hide',
            'barracks', 'farm', 'snob'
        ]
        config = self.game_config.get_config()

        for key in keys:
            self.assertIn(key, config)

    @mock.patch(
        'requests.get',
        return_value=type('response', (),
                          {'iter_content': lambda x: [b'0123456', b'']}))
    @mock.patch('game_config.open', mock.mock_open())
    def test_download_file(self, *args):
        self.game_config.download_file(self.game_config.buildings_file_name,
                                       self.game_config.buildings_file_link)

    def test_get_file_failure(self):
        self.game_config.download_file = lambda x, y: None
        with mock.patch('game_config.open', mock.MagicMock(),
                        create=True) as mocked_open:
            mocked_open.side_effect = FileNotFoundError()
            self.assertRaises(FileNotFoundError, self.game_config.get_file,
                              self.game_config.buildings_file_name,
                              self.game_config.buildings_file_link)
            self.assertTrue(mocked_open.called)
Exemple #2
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def get_sample_game_player(game_config, name: str = "sample", stock: int = 0):
    """GamePlayerのサンプルを得る

    Args:
        game_config (GameConfig): ゲームの設定オブジェクト
        name (str, optional): GamePlayerの名前. Defaults to "sample".
        stock (int, optional): GamePlayerのストック数.これはGameScreen内でgame_settingのストック数で上書きされる. Defaults to 0.

    Returns:
        GamePlayer: ゲームプレイヤーオブジェクト
    """
    import random

    from player import Player

    # player = Player(_id=random.randint(0, 10000), name=name, matches_num=1, win_num=1)

    game_config = GameConfig("./jsons/config.json")

    class GamePlayer:
        def __init__(self):
            self.player = None
            self.character = None
            self.stock = 0

        def __repr__(self):
            return self.player.name

    game_player = GamePlayer()
    game_player.character = game_config.characters["0"]
    game_player.player = list(game_config.players.values())[0]
    game_player.stock = stock

    return game_player
Exemple #3
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def main():
    from game_config import GameConfig
    pygame.init()
    pygame.display.set_mode((700, 700))
    gc = GameConfig("./jsons/config.json")
    css = CharacterSelectScreen(gc, {}, {})
    css.main()
Exemple #4
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 def init(self):
     """全てのローディング処理
     """
     time.sleep(3)
     pygame.font.init()
     self.game_config = GameConfig("./jsons/config.json")
     self.run = False
     self.next_screen = Screen.START
Exemple #5
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    def get_config(data):
        configData = data['GameConfig']
        mapWidth = int(configData['MapWidth'])
        mapHeight = int(configData['MapHeight'])
        bombBlastRadius = int(configData['BombBlastRadius'])
        missileBlastRadius = int(configData['MissileBlastRadius'])
        roundsBetweenMissiles = int(configData['RoundsBetweenMissiles'])
        roundsBeforeIncreasingBlastRadius = int(
            configData['RoundsBeforeIncreasingBlastRadius'])
        isFastMissileModeEnabled = bool(configData['IsFastMissileModeEnabled'])

        config = GameConfig(mapWidth, mapHeight, bombBlastRadius,
                            missileBlastRadius, roundsBetweenMissiles,
                            roundsBeforeIncreasingBlastRadius,
                            isFastMissileModeEnabled)
        config.print_debug()

        return config
Exemple #6
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 def __init__(self, size, value, config: GameConfig):
     """
     Create a tile
     :param size: tile size (squared width and height) in px
     :param value: tile value
     :param fg: tile foreground hex color string
     :param bg: tile background hex color string
     :param font: tile label font Tuple (face, size)
     """
     self.config = config
     self.size = size
     self.value = value
     self.fg, self.bg = config.get_tile_colors(value)
     self.font = config.get_label_font()
     self.__futures = []
     self.__current_move_future = None
     self.__current_position = None
     self.__merge_event = None
     self.__destination = None
     self.__tile = None
     self.__label = None
Exemple #7
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def run():
    model_file = './current_policy.model'
    best_policy = PolicyValueNet(6, 6, model_file)
    config = GameConfig()
    board = Board(config)
    game = Game(board)
    mcts_player1 = MCTSPlayer(best_policy.policy_value_fn,
                              c_puct=5,
                              n_playout=1000)
    mcts_player2 = MCTS_Pure(c_puct=5, n_playout=1000)
    mcts_player3 = MCTS_Pure(c_puct=5, n_playout=1000)
    human = Human(config)
    human2 = Human(config)
    human3 = Human(config)
    game.start_play(mcts_player3, human, mcts_player2)
Exemple #8
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    def __init__(self, game_player1, game_player2, game_setting):
        """ゲーム画面

        Args:
            game_player1 (GamePlayer): プレイヤー情報(Player, Character, stock(player's rest stock))
            game_player2 (GamePlayer): プレイヤー情報(Player, Character, stock(player's rest stock))
            game_setting (GameSetting): ゲーム情報(stage, stock(先取))
        """
        super().__init__()
        game_config = GameConfig("./jsons/config.json")

        if game_player1 is None:
            game_player1 = get_sample_game_player(game_config, name="sample1")
        else:
            game_player1 = game_player1
            if game_player1.character is None or game_player1.player is None:
                game_player1 = get_sample_game_player(game_config,
                                                      name="sample1")
        if game_player2 is None:
            game_player2 = get_sample_game_player(game_config, name="sample2")
        else:
            game_player2 = game_player2
            if game_player2.character is None or game_player2.player is None:
                game_player2 = get_sample_game_player(game_config,
                                                      name="sample2")
        if game_setting is None:
            self.game_setting = get_sample_game_setting(game_config, stock=5)
        else:
            self.game_setting = game_setting

        self.actor1 = self.Actor(game_player1)
        self.actor2 = self.Actor(game_player2)

        # self.font = pygame.font.Font(None, 60)
        self.font = pygame.font.Font("./fonts/Mplus2-Medium.ttf", 60)

        self.yattane = pygame.mixer.Sound("./sounds/yattane.mp3")
        self.uu = pygame.mixer.Sound("./sounds/uu.mp3")
        self.sokomade = pygame.mixer.Sound("./sounds/sokomade.mp3")

        self.init()
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 def __init__(self, init_model=None):
     self.board_width = 6
     self.board_height = 6
     self.config = GameConfig()
     self.board = Board(self.config)
     self.game = Game(self.board)
     # training params
     #学习率0.002
     self.learn_rate = 2e-3
     #自动调整学习率 kl比较两个概率分布的接近程度。在某个变化范围内,KL散度取到最小值的时候,对应的参数是我们想要的最优参数
     self.lr_multiplier = 1.0  # adaptively adjust the learning rate based on KL
     self.temp = 1.0  # the temperature param
     self.n_playout = 1500  # num of simulations for each move
     self.c_puct = 5  #UCTK
     self.buffer_size = 10000
     self.batch_size = 200  # mini-batch size for training
     self.data_buffer = deque(maxlen=self.buffer_size)
     self.play_batch_size = 1
     self.epochs = 5  # num of train_steps for each update
     self.kl_targ = 0.02
     self.check_freq = 50
     #    self.check_freq = 25
     #    self.game_batch_num = 1500
     self.game_batch_num = 5000
     # num of simulations used for the pure mcts, which is used as
     # the opponent to evaluate the trained policy
     self.pure_mcts_playout_num = 5000
     if init_model:
         # start training from an initial policy-value net
         self.policy_value_net = PolicyValueNet(self.board_width,
                                                self.board_height,
                                                model_file=init_model)
     else:
         # start training from a new policy-value net
         self.policy_value_net = PolicyValueNet(self.board_width,
                                                self.board_height)
     self.mcts_player = MCTSPlayer(self.policy_value_net.policy_value_fn,
                                   c_puct=self.c_puct,
                                   n_playout=self.n_playout,
                                   is_selfplay=1)
 def setUp(self):
     self.game_config = GameConfig(world='pl100')
Exemple #11
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        self.game_config = game_config
        self._set_return_btn()

    def _go_to_title(self):
        self.next_screen = Screen.START
        self.run = False

    def _set_return_btn(self):
        #SimpleButton(width=rect.width, height=rect.height, text="Return",  outline=self.game_config.components["outline"], func = self._go_to_title)
        font = pygame.font.Font(None, 60)
        textsurface = font.render("Return", True, (0, 0, 0))
        return_btn = RichSprite(*self.display.get_rect().bottomleft,
                                align="left",
                                vertical_align="bottom",
                                image=textsurface)
        return_btn.rect.move_ip(10, -10)
        self.hoverable(return_btn,
                       self.game_config.components["outline"],
                       border_width=5)
        return_btn.change_press_fnc(self._go_to_title)
        self.middle_sprites.add(return_btn)


if __name__ == '__main__':
    from game_config import GameConfig
    pygame.init()
    pygame.display.set_mode((700, 700))
    gc = GameConfig("./jsons/config.json")
    os = OptionScreen(gc)
    os.main()
Exemple #12
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    def testFileValues(self):
        cfg = GameConfig(self.temp_file)
        self.assertEqual(cfg.get_cell_size(), 150)
        self.assertEqual(cfg.get_cell_padding(), 5)
        self.assertEqual(cfg.get_label_font(), ("SimSun", 22))
        self.assertEqual(cfg.get_board_colors(), ("#111111", "#888888"))

        self.assertEqual(cfg.get_up_keys(),
                         self.default_values['controls']['up'])
        self.assertEqual(cfg.get_down_keys(), [83, 40])
        self.assertEqual(cfg.get_left_keys(), [65])
        self.assertEqual(cfg.get_right_keys(), [68])

        self.assertEqual(cfg.get_tile_colors(2), ("#222222", "#000000"))
        self.assertEqual(cfg.get_tile_colors(8), ("#888888", "#444444"))
        self.assertEqual(cfg.get_tile_colors(4096), self.default_cell_color)
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    def testDefaultValues(self):
        cfg = GameConfig('__dummy__')
        self.assertEqual(cfg.get_cell_size(),
                         self.default_values['dimensions']['cellSize'])
        self.assertEqual(cfg.get_cell_padding(),
                         self.default_values['dimensions']['cellPadding'])
        self.assertEqual(cfg.get_label_font(),
                         (self.default_values['font']['face'],
                          self.default_values['font']['size']))

        self.assertEqual(cfg.get_board_colors(), self.default_board_color)

        self.assertEqual(cfg.get_up_keys(),
                         self.default_values['controls']['up'])
        self.assertEqual(cfg.get_down_keys(),
                         self.default_values['controls']['down'])
        self.assertEqual(cfg.get_left_keys(),
                         self.default_values['controls']['left'])
        self.assertEqual(cfg.get_right_keys(),
                         self.default_values['controls']['right'])

        self.assertEqual(cfg.get_tile_colors(2), self.default_cell_color)
        self.assertEqual(cfg.get_tile_colors(8), self.default_cell_color)
        self.assertEqual(cfg.get_tile_colors(4096), self.default_cell_color)
Exemple #14
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from controllers.game_controller import GameController
from game_config import GameConfig

localedir = os.path.join(os.path.abspath(os.path.dirname(__file__)), 'locale')
translate = gettext.translation('2048',
                                localedir,
                                languages=['en-US', 'zh_CN'],
                                fallback=True)
translate.install()


def io_loop_thread(loop):
    loop.run_forever()


def stop_loop():
    loop = asyncio.get_event_loop()
    loop.stop()


if __name__ == '__main__':
    logging.basicConfig(level=logging.DEBUG)
    io_loop = asyncio.get_event_loop()
    threading.Thread(target=io_loop_thread, args=(io_loop, )).start()
    config = GameConfig('config.json')
    GameController.initialize(config)
    GameController.new_game()
    GameController.run()
    io_loop.call_soon_threadsafe(stop_loop)
Exemple #15
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        self.next_screen = Screen.CHARACTER_SELECT

    def _go_to_option_screen(self):
        """オプション画面に画面遷移
        """
        print("go to option screen")
        self.run = False
        self.next_screen = Screen.OPTION

    def main(self):
        while self.run:
            self.get_events()

            self.update()
            self.draw()

            pygame.display.update()
            self.clock.tick(self.fps)


if __name__ == "__main__":
    import time
    pygame.init()
    pygame.display.set_mode((800, 800))
    pygame.font.init()
    game_config = GameConfig("./jsons/config.json")

    components = game_config.components

    title_screen = TitleScreen(game_config)
    title_screen.main()
Exemple #16
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 def __init__(self, world):
     try:
         self.config = self.cache[world]
     except KeyError:
         self.cache[world] = GameConfig(world).get_config()
         self.config = self.cache[world]