def _run_finalist_tribe_council(self, finalists: List[Player], gamedb: Database, engine: Engine) -> Player: gamedb.clear_votes() self._wait_for_tribal_council_start_time() engine.add_event( events.NotifyFinalTribalCouncilEvent(game_id=self._game_id, game_options=self._options, finalists=finalists)) self._wait_for_tribal_council_end_time() # count votes player_votes = gamedb.count_votes(is_for_win=True) max_votes = 0 winner = None for player_id, votes in player_votes.items(): if votes > max_votes: max_votes = votes winner = gamedb.player_from_id(id=player_id) for player in gamedb.stream_players( active_player_predicate_value=True): if player.id != winner.id: gamedb.deactivate_player(player=player) # announce winner engine.add_event( events.NotifyWinnerAnnouncementEvent(game_id=self._game_id, game_options=self._options, winner=winner)) return winner
def _run_finalist_tribe_council(self, finalists: List[Player], gamedb: Database, engine: Engine) -> Player: gamedb.clear_votes() engine.add_event( events.NotifyFinalTribalCouncilEvent( game_id=self._game_id, game_options=self._options, finalists=finalists)) tribal_council_start_timestamp = _unixtime() # wait for votes while (((_unixtime() - tribal_council_start_timestamp) < self._options.final_tribal_council_time_sec) and not self._stop.is_set()): log_message("Waiting for tribal council to end.") time.sleep(self._options.game_wait_sleep_interval_sec) # count votes player_votes = gamedb.count_votes(is_for_win=True) max_votes = 0 winner = None for player_id, votes in player_votes.items(): if votes > max_votes: max_votes = votes winner = gamedb.player_from_id(id=player_id) # announce winner engine.add_event(events.NotifyWinnerAnnouncementEvent( game_id=self._game_id, game_options=self._options, winner=winner)) return winner
def _get_voted_out_player(self, team: Team, gamedb: Database) -> [Player, None]: high = 0 candidates = [] log_message(message="Counting votes from team {}.".format(team), game_id=self._game_id) team_votes = gamedb.count_votes(from_team=team) log_message(message="Got votes {}.".format(pprint.pformat(team_votes)), game_id=self._game_id) for _, votes in team_votes.items(): if votes > high: high = votes for id, votes in team_votes.items(): if votes == high: candidates.append(id) num_candidates = len(candidates) if num_candidates == 1: return gamedb.player_from_id(candidates[0]) elif num_candidates > 1: return gamedb.player_from_id(candidates[random.randint( 0, num_candidates - 1)]) else: raise GameError("Unable to determine voted out player.")