Exemple #1
0
 def _merge_tribes(self, tribe1: Tribe, tribe2: Tribe, new_tribe_name: Text,
                   gamedb: Database, engine: Engine) -> Tribe:
     log_message(message=f"Merging tribes into {new_tribe_name}.")
     with engine:
         new_tribe = gamedb.tribe(name=new_tribe_name)
         gamedb.batch_update_tribe(from_tribe=tribe1, to_tribe=new_tribe)
         gamedb.batch_update_tribe(from_tribe=tribe2, to_tribe=new_tribe)
         # after tribes merge, sweep the teams to ensure no size of 2
         self._merge_teams(target_team_size=self._options.target_team_size,
                           tribe=new_tribe,
                           gamedb=gamedb,
                           engine=engine)
         game = gamedb.game_from_id(gamedb.get_game_id())
         game.count_tribes = 1
         gamedb.save(game)
         return new_tribe
Exemple #2
0
 def _merge_tribes(self, tribe1: Tribe, tribe2: Tribe, new_tribe_name: Text, gamedb: Database) -> Tribe:
     new_tribe = gamedb.tribe(name=new_tribe_name)
     gamedb.batch_update_tribe(from_tribe=tribe1, to_tribe=new_tribe)
     gamedb.batch_update_tribe(from_tribe=tribe2, to_tribe=new_tribe)
     return new_tribe