Exemple #1
0
 def __init__(self):
     if not game.mob_status('goblin chief'):
         sprint("W-why... Why would you do this!")
         sprint("\nListen up, I'm the new leader of this village!")
         sprint(
             "If anyone has a problem with that, you will end up like your previous leader here!"
         )
         sprint("\nW-w-we will give our fealty to you.")
         game.conditions('killed village chief', True)
         rimuru.update_reputation('goblins', -5)
     elif not game.mob_status('goblin'):
         siprint("Now they're pissed!")
         sprint("\nYou will not get away with this!")
         sprint("YOU WILL NOT LEAVE THIS VILLAGE ALIVE!")
         sprint(
             "\n* The little slime couldn't not escape the fury of the whole goblin village. *"
         )
         game.game_over()
Exemple #2
0
 def __init__(self):
     if game.mobs_cleared():
         sprint("That takes care of that...")
         siprint(
             "Probably unwarranted, but now we don't have to worry about them."
         )
         rimuru.update_reputation('goblins', 1)
         naming_mobs()
     elif not game.mob_status('direwolf leader'):
         wolf_attack._give_warning._attack()
Exemple #3
0
 def __init__(self):
     if not game.mob_status('tempest serpent'):
         siprint(
             "Wow, what a powerful attack. I should probably use that only when needed."
         )
         siprint("<< Suggestion, Use Unique Skill [Predator]? >>")
         siprint("Oh...? What will that do?")
         siprint(
             "<< Answer, after predation, information and target's skills may be obtained through analysis. >>"
         )
         gprint(
             "< Tutorial: Try 'predate' or 'eat' on targeted mobs that are dead to use [Predator] skill. >"
         )
Exemple #4
0
                def __init__(self):
                    if not game.mob_status('direwolf leader'):
                        sprint("No, Dad!")
                        sprint(
                            "\nYour leader is dead. Your choice now is fealty or death!"
                        )
                        siprint(
                            "They're not doing anything now... What are they waiting for? Do they need a leader perhaps?"
                        )
                    else:
                        sprint("You're DEAD you puny slime!")
                        siprint("\nHow did he get free!?")
                        game.game_over()

                    game.actions(self)
Exemple #5
0
            def __init__(self):
                siprint("Imma just try and sneak on outta here...")
                if not game.mob_status('tempest serpent'):
                    at_cave_exit()

                siprint("Crap! It noticed me, no sneaking out now!")