def __init__(self): if not game.mob_status('goblin chief'): sprint("W-why... Why would you do this!") sprint("\nListen up, I'm the new leader of this village!") sprint( "If anyone has a problem with that, you will end up like your previous leader here!" ) sprint("\nW-w-we will give our fealty to you.") game.conditions('killed village chief', True) rimuru.update_reputation('goblins', -5) elif not game.mob_status('goblin'): siprint("Now they're pissed!") sprint("\nYou will not get away with this!") sprint("YOU WILL NOT LEAVE THIS VILLAGE ALIVE!") sprint( "\n* The little slime couldn't not escape the fury of the whole goblin village. *" ) game.game_over()
def __init__(self): if game.mobs_cleared(): sprint("That takes care of that...") siprint( "Probably unwarranted, but now we don't have to worry about them." ) rimuru.update_reputation('goblins', 1) naming_mobs() elif not game.mob_status('direwolf leader'): wolf_attack._give_warning._attack()
def __init__(self): if not game.mob_status('tempest serpent'): siprint( "Wow, what a powerful attack. I should probably use that only when needed." ) siprint("<< Suggestion, Use Unique Skill [Predator]? >>") siprint("Oh...? What will that do?") siprint( "<< Answer, after predation, information and target's skills may be obtained through analysis. >>" ) gprint( "< Tutorial: Try 'predate' or 'eat' on targeted mobs that are dead to use [Predator] skill. >" )
def __init__(self): if not game.mob_status('direwolf leader'): sprint("No, Dad!") sprint( "\nYour leader is dead. Your choice now is fealty or death!" ) siprint( "They're not doing anything now... What are they waiting for? Do they need a leader perhaps?" ) else: sprint("You're DEAD you puny slime!") siprint("\nHow did he get free!?") game.game_over() game.actions(self)
def __init__(self): siprint("Imma just try and sneak on outta here...") if not game.mob_status('tempest serpent'): at_cave_exit() siprint("Crap! It noticed me, no sneaking out now!")