Exemple #1
0
 def __init__(self, game, pos, image, xspeed, yspeed):
     GameSprite.__init__(self, game)
     self.pos = list(pos)
     self.image = image
     self.rect = self.image.get_rect()
     self.xspeed = 0
     self.yspeed = 0
Exemple #2
0
 def __init__(self, game, pos, image, xspeed, yspeed):
     GameSprite.__init__(self, game)
     self.pos = list(pos)
     self.image = image
     self.rect = self.image.get_rect()
     self.xspeed = 0
     self.yspeed = 0
Exemple #3
0
 def __init__(self, game, path, speed, image, startpos=0, loop=LOOP):
     GameSprite.__init__(self, game)
     self.path = path
     self.speed = speed
     self.image = image
     self.rect = self.image.get_rect()
     self.ppos = startpos
     self.loop = loop
Exemple #4
0
 def __init__(self, game, path, speed, image, startpos=0, loop=LOOP):
     GameSprite.__init__(self, game)
     self.path = path
     self.speed = speed
     self.image = image
     self.rect = self.image.get_rect()
     self.ppos = startpos
     self.loop = loop
Exemple #5
0
 def __init__(self, game, damagepoints):
     GameSprite.__init__(self, game)
     self.damagepoints = damagepoints
Exemple #6
0
 def __init__(self, game, pos, projectile, *pargs, **pkwargs):
     GameSprite.__init__(self, game)
     self.pos = pos
     self.projectile = projectile
     self.pargs = pargs
     self.pkwargs = pkwargs
Exemple #7
0
 def __init__(self, game, health):
     GameSprite.__init__(self, game)
     self.health = health
     self.hurt = False
     self.dead = False  # Used if you want to do something when it dies
Exemple #8
0
 def __init__(self, game, damagepoints):
     GameSprite.__init__(self, game)
     self.damagepoints = damagepoints
Exemple #9
0
 def __init__(self, game, pos, projectile, *pargs, **pkwargs):
     GameSprite.__init__(self, game)
     self.pos = pos
     self.projectile = projectile
     self.pargs = pargs
     self.pkwargs = pkwargs
Exemple #10
0
 def __init__(self, game, health):
     GameSprite.__init__(self, game)
     self.health = health
     self.hurt = False
     self.dead = False  # Used if you want to do something when it dies
Exemple #11
0
 def __init__(self, game, pos, image):
     GameSprite.__init__(self, game)
     self.pos = pos
     self.image = image
     self.rect = self.image.get_rect()
Exemple #12
0
 def __init__(self, game, pos, image):
     GameSprite.__init__(self, game)
     self.pos = pos
     self.image = image
     self.rect = self.image.get_rect()