Esempio n. 1
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 def __init__(self, game, pos, image, xspeed, yspeed):
     GameSprite.__init__(self, game)
     self.pos = list(pos)
     self.image = image
     self.rect = self.image.get_rect()
     self.xspeed = 0
     self.yspeed = 0
Esempio n. 2
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 def __init__(self, game, pos, image, xspeed, yspeed):
     GameSprite.__init__(self, game)
     self.pos = list(pos)
     self.image = image
     self.rect = self.image.get_rect()
     self.xspeed = 0
     self.yspeed = 0
Esempio n. 3
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 def __init__(self, game, path, speed, image, startpos=0, loop=LOOP):
     GameSprite.__init__(self, game)
     self.path = path
     self.speed = speed
     self.image = image
     self.rect = self.image.get_rect()
     self.ppos = startpos
     self.loop = loop
Esempio n. 4
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 def __init__(self, game, path, speed, image, startpos=0, loop=LOOP):
     GameSprite.__init__(self, game)
     self.path = path
     self.speed = speed
     self.image = image
     self.rect = self.image.get_rect()
     self.ppos = startpos
     self.loop = loop
Esempio n. 5
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 def __init__(self, game, damagepoints):
     GameSprite.__init__(self, game)
     self.damagepoints = damagepoints
Esempio n. 6
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 def __init__(self, game, pos, projectile, *pargs, **pkwargs):
     GameSprite.__init__(self, game)
     self.pos = pos
     self.projectile = projectile
     self.pargs = pargs
     self.pkwargs = pkwargs
Esempio n. 7
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 def __init__(self, game, health):
     GameSprite.__init__(self, game)
     self.health = health
     self.hurt = False
     self.dead = False  # Used if you want to do something when it dies
Esempio n. 8
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 def __init__(self, game, damagepoints):
     GameSprite.__init__(self, game)
     self.damagepoints = damagepoints
Esempio n. 9
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 def __init__(self, game, pos, projectile, *pargs, **pkwargs):
     GameSprite.__init__(self, game)
     self.pos = pos
     self.projectile = projectile
     self.pargs = pargs
     self.pkwargs = pkwargs
Esempio n. 10
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 def __init__(self, game, health):
     GameSprite.__init__(self, game)
     self.health = health
     self.hurt = False
     self.dead = False  # Used if you want to do something when it dies
Esempio n. 11
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 def __init__(self, game, pos, image):
     GameSprite.__init__(self, game)
     self.pos = pos
     self.image = image
     self.rect = self.image.get_rect()
Esempio n. 12
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 def __init__(self, game, pos, image):
     GameSprite.__init__(self, game)
     self.pos = pos
     self.image = image
     self.rect = self.image.get_rect()