def __init__(self):
        self.session_list = {}
        self.natneg_preinit_session = {}
        self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")

        self.server_manager = GameSpyServerDatabase(address=("127.0.0.1", 27500), authkey="")
        self.server_manager.connect()
Exemple #2
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    def __init__(self, qr):
        logger.log(logging.INFO, "Now listening for connections on %s:%d...", address[0], address[1])
        self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")

        # TODO: Prune server cache at some point
        self.server_cache = {}
        self.qr = qr
    def __init__(self):
        self.session_list = {}
        self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")

        manager_address = ("127.0.0.1", 27500)
        manager_password = ""
        self.server_manager = GameSpyServerDatabase(address = manager_address, authkey= manager_password)
        self.server_manager.connect()
    def __init__(self):
        self.session_list = {}
        self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")

        manager_address = ("127.0.0.1", 27500)
        manager_password = ""
        self.server_manager = GameSpyServerDatabase(address = manager_address, authkey= manager_password)
        self.server_manager.connect()
Exemple #5
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    def __init__(self):
        self.session_list = {}
        self.natneg_preinit_session = {}
        self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")

        self.server_manager = GameSpyServerDatabase(
            address=dwc_config.get_ip_port('GameSpyManager'), authkey="")
        self.server_manager.connect()
Exemple #6
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    def __init__(self):
        self.session_list = {}
        self.natneg_preinit_session = {}
        self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")

        self.server_manager = GameSpyServerDatabase(address=("127.0.0.1",
                                                             27500),
                                                    authkey="")
        self.server_manager.connect()
    def __init__(self):
        self.session_list = {}
        self.natneg_preinit_session = {}
        self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")

        self.server_manager = GameSpyServerDatabase(
            address=dwc_config.get_ip_port('GameSpyManager'),
            authkey=""
        )
        self.server_manager.connect()
    def __init__(self):
        self.sessions = {}

        # Generate a dictionary "secret_key_list" containing the secret game keys associated with their game IDs.
        # The dictionary key will be the game's ID, and the value will be the secret key.
        self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")
        #self.log(logging.DEBUG, address, "Generated list of secret game keys...")

        GameSpyServerDatabase.register("update_server_list")
        GameSpyServerDatabase.register("delete_server")
    def __init__(self):
        self.sessions = {}

        # Generate a dictionary "secret_key_list" containing the secret game keys associated with their game IDs.
        # The dictionary key will be the game's ID, and the value will be the secret key.
        self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")
        #self.log(logging.DEBUG, address, "Generated list of secret game keys...")

        GameSpyServerDatabase.register("update_server_list")
        GameSpyServerDatabase.register("delete_server")
Exemple #10
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    def __init__(self,
                 server_address=dwc_config.get_ip_port('GameSpyNatNegServer'),
                 RequestHandlerClass=GameSpyNatNegUDPServerHandler,
                 bind_and_activate=True):
        SocketServer.UDPServer.__init__(self, server_address,
                                        RequestHandlerClass, bind_and_activate)
        self.session_list = {}
        self.natneg_preinit_session = {}
        self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")

        self.server_manager = GameSpyServerDatabase(
            address=dwc_config.get_ip_port('GameSpyManager'), authkey="")
        self.server_manager.connect()

        self.write_queue = Queue.Queue()
        threading.Thread(target=self.write_queue_worker).start()
    def __init__(self,
                 server_address=dwc_config.get_ip_port('GameSpyNatNegServer'),
                 RequestHandlerClass=GameSpyNatNegUDPServerHandler,
                 bind_and_activate=True):
        SocketServer.UDPServer.__init__(self,
                                        server_address,
                                        RequestHandlerClass,
                                        bind_and_activate)
        self.session_list = {}
        self.natneg_preinit_session = {}
        self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")

        self.server_manager = GameSpyServerDatabase(
            address=dwc_config.get_ip_port('GameSpyManager'),
            authkey=""
        )
        self.server_manager.connect()

        self.write_queue = Queue.Queue()
        threading.Thread(target=self.write_queue_worker).start()
 def __init__(self):
     self.session_list = {}
     self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")
 def __init__(self):
     logger.log(logging.INFO, "Now listening for connections on %s:%d...", address[0], address[1])
     self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")
 def __init__(self):
     self.session_list = {}
     self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")