def __init__(self): self.session_list = {} self.natneg_preinit_session = {} self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg") self.server_manager = GameSpyServerDatabase(address=("127.0.0.1", 27500), authkey="") self.server_manager.connect()
def __init__(self, qr): logger.log(logging.INFO, "Now listening for connections on %s:%d...", address[0], address[1]) self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg") # TODO: Prune server cache at some point self.server_cache = {} self.qr = qr
def __init__(self): self.session_list = {} self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg") manager_address = ("127.0.0.1", 27500) manager_password = "" self.server_manager = GameSpyServerDatabase(address = manager_address, authkey= manager_password) self.server_manager.connect()
def __init__(self): self.session_list = {} self.natneg_preinit_session = {} self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg") self.server_manager = GameSpyServerDatabase( address=dwc_config.get_ip_port('GameSpyManager'), authkey="") self.server_manager.connect()
def __init__(self): self.session_list = {} self.natneg_preinit_session = {} self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg") self.server_manager = GameSpyServerDatabase( address=dwc_config.get_ip_port('GameSpyManager'), authkey="" ) self.server_manager.connect()
def __init__(self): self.sessions = {} # Generate a dictionary "secret_key_list" containing the secret game keys associated with their game IDs. # The dictionary key will be the game's ID, and the value will be the secret key. self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg") #self.log(logging.DEBUG, address, "Generated list of secret game keys...") GameSpyServerDatabase.register("update_server_list") GameSpyServerDatabase.register("delete_server")
def __init__(self, server_address=dwc_config.get_ip_port('GameSpyNatNegServer'), RequestHandlerClass=GameSpyNatNegUDPServerHandler, bind_and_activate=True): SocketServer.UDPServer.__init__(self, server_address, RequestHandlerClass, bind_and_activate) self.session_list = {} self.natneg_preinit_session = {} self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg") self.server_manager = GameSpyServerDatabase( address=dwc_config.get_ip_port('GameSpyManager'), authkey="") self.server_manager.connect() self.write_queue = Queue.Queue() threading.Thread(target=self.write_queue_worker).start()
def __init__(self, server_address=dwc_config.get_ip_port('GameSpyNatNegServer'), RequestHandlerClass=GameSpyNatNegUDPServerHandler, bind_and_activate=True): SocketServer.UDPServer.__init__(self, server_address, RequestHandlerClass, bind_and_activate) self.session_list = {} self.natneg_preinit_session = {} self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg") self.server_manager = GameSpyServerDatabase( address=dwc_config.get_ip_port('GameSpyManager'), authkey="" ) self.server_manager.connect() self.write_queue = Queue.Queue() threading.Thread(target=self.write_queue_worker).start()
def __init__(self): self.session_list = {} self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")
def __init__(self): logger.log(logging.INFO, "Now listening for connections on %s:%d...", address[0], address[1]) self.secret_key_list = gs_utils.generate_secret_keys("gslist.cfg")