def walkthroughSgf(countOnly, datafile, sgfContents): sgf = gomill.sgf.Sgf_game.from_string(sgfContents) # print sgf if sgf.get_size() != 19: print('boardsize not 19, ignoring') return goBoard = GoBoard.GoBoard(19) doneFirstMove = False if sgf.get_handicap() != None and sgf.get_handicap() != 0: #print 'handicap not zero, ignoring (' + str( sgf.get_handicap() ) + ')' #handicappoints = gomill.handicap_layout.handicap_points( sgf.get_handicap(), 19 ) numhandicap = sgf.get_handicap() #print sgf.get_root().get_setup_stones() #sys.exit(-1) #for move in getHandicapPoints( numhandicap ): for set in sgf.get_root().get_setup_stones(): #print set for move in set: #print move goBoard.applyMove('b', move) #sys.exit(-1) # print( 'handicap: ' + str(numhandicap) ) doneFirstMove = True #sys.exit(-1) # first, count number of moves... if countOnly: numMoves = 0 countDoneFirstMove = doneFirstMove for it in sgf.main_sequence_iter(): (color, move) = it.get_move() if color != None and move != None: #(row,col) = move if countDoneFirstMove: numMoves = numMoves + 1 #addToDataFile( datafile, color, move, goBoard ) countDoneFirstMove = True return numMoves #writeFileHeader( datafile, numMoves, 7, 19, 'int', 1 ) moveIdx = 0 for it in sgf.main_sequence_iter(): (color, move) = it.get_move() if color != None and move != None: (row, col) = move if doneFirstMove: addToDataFile(datafile, color, move, goBoard) goBoard.applyMove(color, (row, col)) moveIdx = moveIdx + 1 doneFirstMove = True
def walkthroughSgf( countOnly, datafile, sgfContents ): sgf = gomill.sgf.Sgf_game.from_string( sgfContents ) # print sgf if sgf.get_size() != 19: print( 'boardsize not 19, ignoring' ) return goBoard = GoBoard.GoBoard(19) doneFirstMove = False if sgf.get_handicap() != None and sgf.get_handicap() != 0: #print 'handicap not zero, ignoring (' + str( sgf.get_handicap() ) + ')' #handicappoints = gomill.handicap_layout.handicap_points( sgf.get_handicap(), 19 ) numhandicap = sgf.get_handicap() #print sgf.get_root().get_setup_stones() #sys.exit(-1) #for move in getHandicapPoints( numhandicap ): for set in sgf.get_root().get_setup_stones(): #print set for move in set: #print move goBoard.applyMove( 'b', move ) #sys.exit(-1) # print( 'handicap: ' + str(numhandicap) ) doneFirstMove = True #sys.exit(-1) # first, count number of moves... if countOnly: numMoves = 0 countDoneFirstMove = doneFirstMove for it in sgf.main_sequence_iter(): (color,move) = it.get_move() if color != None and move != None: #(row,col) = move if countDoneFirstMove: numMoves = numMoves + 1 #addToDataFile( datafile, color, move, goBoard ) countDoneFirstMove = True return numMoves #writeFileHeader( datafile, numMoves, 7, 19, 'int', 1 ) moveIdx = 0 for it in sgf.main_sequence_iter(): (color,move) = it.get_move() if color != None and move != None: (row,col) = move if doneFirstMove: addToDataFile( datafile, color, move, goBoard ) goBoard.applyMove( color, (row,col) ) moveIdx = moveIdx + 1 doneFirstMove = True
def walkthroughSgf(datafile, sgfContents): sgf = gomill.sgf.Sgf_game.from_string(sgfContents) # print sgf if sgf.get_size() != 19: print('boardsize not 19, ignoring') return goBoard = GoBoard.GoBoard(19) doneFirstMove = False if sgf.get_handicap() != None and sgf.get_handicap() != 0: #print 'handicap not zero, ignoring (' + str( sgf.get_handicap() ) + ')' #handicappoints = gomill.handicap_layout.handicap_points( sgf.get_handicap(), 19 ) numhandicap = sgf.get_handicap() #print sgf.get_root().get_setup_stones() #sys.exit(-1) #for move in getHandicapPoints( numhandicap ): for set in sgf.get_root().get_setup_stones(): #print set for move in set: #print move goBoard.applyMove('b', move) #sys.exit(-1) # print( 'handicap: ' + str(numhandicap) ) doneFirstMove = True #sys.exit(-1) moveIdx = 0 for it in sgf.main_sequence_iter(): (color, move) = it.get_move() # print( 'color ' + str(color) ) # print( move ) if color != None: if move == None: print("pass") move = (19, 0) (row, col) = move if doneFirstMove and datafile != None: addToDataFile(datafile, color, move, goBoard) #print 'applying move ' + str( moveIdx ) if row < 19: goBoard.applyMove(color, (row, col)) #print goBoard moveIdx = moveIdx + 1 doneFirstMove = True
def walkthroughSgf( datafile, sgfContents ): sgf = gomill.sgf.Sgf_game.from_string( sgfContents ) # print sgf if sgf.get_size() != 19: print( 'boardsize not 19, ignoring' ) return goBoard = GoBoard.GoBoard(19) doneFirstMove = False if sgf.get_handicap() != None and sgf.get_handicap() != 0: #print 'handicap not zero, ignoring (' + str( sgf.get_handicap() ) + ')' #handicappoints = gomill.handicap_layout.handicap_points( sgf.get_handicap(), 19 ) numhandicap = sgf.get_handicap() #print sgf.get_root().get_setup_stones() #sys.exit(-1) #for move in getHandicapPoints( numhandicap ): for set in sgf.get_root().get_setup_stones(): #print set for move in set: #print move goBoard.applyMove( 'b', move ) #sys.exit(-1) # print( 'handicap: ' + str(numhandicap) ) doneFirstMove = True #sys.exit(-1) moveIdx = 0 for it in sgf.main_sequence_iter(): (color,move) = it.get_move() # print( 'color ' + str(color) ) # print( move ) if color != None and move != None: (row,col) = move if doneFirstMove and datafile != None: addToDataFile( datafile, color, move, goBoard ) #print 'applying move ' + str( moveIdx ) goBoard.applyMove( color, (row,col) ) #print goBoard moveIdx = moveIdx + 1 doneFirstMove = True