Exemple #1
0
def stop_multi_levelers():
    # For all players
    for userid in es.getUseridList():
        ggPlayer = Player(userid)

        # Make sure their multiLevels are reset
        ggPlayer.multiLevels = 0

        if userid in currentMultiLevel:
            # Cancel the gamethread
            gamethread.cancelDelayed("%i_multilevel" % userid)

            # Remove bonus effects
            remove_multi_level(userid)

        ggPlayer.multiLevelEntities = []

    # Clear the list of players currently multi-leveling
    currentMultiLevel.clear()
def stop_multi_levelers():
    # For all players
    for userid in es.getUseridList():
        ggPlayer = Player(userid)

        # Make sure their multiLevels are reset
        ggPlayer.multiLevels = 0

        if userid in currentMultiLevel:
            # Cancel the gamethread
            gamethread.cancelDelayed("%i_multilevel" % userid)

            # Remove bonus effects
            remove_multi_level(userid)

        ggPlayer.multiLevelEntities = []

    # Clear the list of players currently multi-leveling
    currentMultiLevel.clear()
Exemple #3
0
def player_activate(event_var):
    ggPlayer = Player(event_var['userid'])

    # Add the player's multikill attribute
    ggPlayer.multiLevels = 0
    ggPlayer.multiLevelEntities = []
def player_activate(event_var):
    ggPlayer = Player(event_var['userid'])

    # Add the player's multikill attribute
    ggPlayer.multiLevels = 0
    ggPlayer.multiLevelEntities = []