def stop_multi_levelers(): # For all players for userid in es.getUseridList(): ggPlayer = Player(userid) # Make sure their multiLevels are reset ggPlayer.multiLevels = 0 if userid in currentMultiLevel: # Cancel the gamethread gamethread.cancelDelayed("%i_multilevel" % userid) # Remove bonus effects remove_multi_level(userid) ggPlayer.multiLevelEntities = [] # Clear the list of players currently multi-leveling currentMultiLevel.clear()
def player_activate(event_var): ggPlayer = Player(event_var['userid']) # Add the player's multikill attribute ggPlayer.multiLevels = 0 ggPlayer.multiLevelEntities = []