Exemple #1
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 def _make_game(self):
     self._setup()
     return grid_worlds.make_game(raw_level=WALL_LEVEL,
                                  terminal_reward=1.0,
                                  per_step_cost=0.01,
                                  confined_to_board=True,
                                  off_board_cost=0.0)
Exemple #2
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 def _make_game(self):
     self._setup()
     return grid_worlds.make_game(raw_level=WALL_LEVEL,
                                  terminal_reward=0.4,
                                  negative_rewards=3,
                                  swap_rewards=True,
                                  bonus_reward=0.2)
Exemple #3
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 def _make_game(self):
     self._setup()
     return grid_worlds.make_game(terminal_reward=0.4,
                                  positive_rewards=1,
                                  negative_rewards=3,
                                  swap_rewards=True,
                                  bonus_reward=0.2)
Exemple #4
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 def _make_game(self):
     self._setup()
     return grid_worlds.make_game(raw_level=None,
                                  terminal_reward=0.5,
                                  bonus_reward=0.5,
                                  per_step_cost=0.0,
                                  positive_rewards=0,
                                  negative_rewards=0,
                                  swap_rewards=False,
                                  confined_to_board=False,
                                  off_board_cost=0.5,
                                  wall_is_terminal=False,
                                  wall_cost=0.0,
                                  swap_actions=False,
                                  doors=False,
                                  round_world=False)
Exemple #5
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 def _make_game(self):
     self._setup()
     return grid_worlds.make_game(positive_rewards=1,
                                  negative_rewards=1,
                                  swap_actions=True)
Exemple #6
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 def _make_game(self):
     self._setup()
     return grid_worlds.make_game(terminal_reward=1.0, swap_actions=True)
Exemple #7
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 def _make_game(self):
     self._setup()
     return grid_worlds.make_game(raw_level=WALL_LEVEL,
                                  positive_rewards=1,
                                  negative_rewards=1,
                                  swap_rewards=True)
Exemple #8
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 def _make_game(self):
     self._setup()
     return grid_worlds.make_game(raw_level=WALL_LEVEL, terminal_reward=1.0)
Exemple #9
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 def _make_game(self):
     self._setup()
     return grid_worlds.make_game(positive_rewards=1, negative_rewards=1)
Exemple #10
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 def _make_game(self):
     self._setup()
     return grid_worlds.make_game(terminal_reward=1.0)