def _make_game(self): self._setup() return grid_worlds.make_game(raw_level=WALL_LEVEL, terminal_reward=1.0, per_step_cost=0.01, confined_to_board=True, off_board_cost=0.0)
def _make_game(self): self._setup() return grid_worlds.make_game(raw_level=WALL_LEVEL, terminal_reward=0.4, negative_rewards=3, swap_rewards=True, bonus_reward=0.2)
def _make_game(self): self._setup() return grid_worlds.make_game(terminal_reward=0.4, positive_rewards=1, negative_rewards=3, swap_rewards=True, bonus_reward=0.2)
def _make_game(self): self._setup() return grid_worlds.make_game(raw_level=None, terminal_reward=0.5, bonus_reward=0.5, per_step_cost=0.0, positive_rewards=0, negative_rewards=0, swap_rewards=False, confined_to_board=False, off_board_cost=0.5, wall_is_terminal=False, wall_cost=0.0, swap_actions=False, doors=False, round_world=False)
def _make_game(self): self._setup() return grid_worlds.make_game(positive_rewards=1, negative_rewards=1, swap_actions=True)
def _make_game(self): self._setup() return grid_worlds.make_game(terminal_reward=1.0, swap_actions=True)
def _make_game(self): self._setup() return grid_worlds.make_game(raw_level=WALL_LEVEL, positive_rewards=1, negative_rewards=1, swap_rewards=True)
def _make_game(self): self._setup() return grid_worlds.make_game(raw_level=WALL_LEVEL, terminal_reward=1.0)
def _make_game(self): self._setup() return grid_worlds.make_game(positive_rewards=1, negative_rewards=1)
def _make_game(self): self._setup() return grid_worlds.make_game(terminal_reward=1.0)