Exemple #1
0
def displayMap(playerX,playerY,playerZ, ship = g.CURSHIP):
##    debugMapDisplay()

    g.MAPDISP.fill((0,0,0))
    for y in range(g.Yt):
        for x in range(g.Xt):
##            print (playerY, Yt//2, playerX)
            displayAt(playerX-g.Xt//2 +x, playerY-g.Yt//2 +y,playerZ, x,y,ship)
    UI.displayUI()##<- BAD, Why displaying UI here???
Exemple #2
0
def redraw(xPos,yPos,zPos,ship):
    displayMap(xPos, yPos,zPos, ship)
    makeMinimap()
    displayMinimap()
    UI.displayUI()
    pygame.display.update()