def __gather_primitives(blender_mesh_name: str,
                        vertex_groups: Optional[bpy.types.VertexGroups],
                        modifiers: Optional[bpy.types.ObjectModifiers],
                        material_names: Tuple[str],
                        export_settings) -> List[gltf2_io.MeshPrimitive]:
    return gltf2_blender_gather_primitives.gather_primitives(
        blender_mesh_name, vertex_groups, modifiers, material_names,
        export_settings)
def __gather_primitives(blender_mesh: bpy.types.Mesh, uuid_for_skined_data,
                        vertex_groups: Optional[bpy.types.VertexGroups],
                        modifiers: Optional[bpy.types.ObjectModifiers],
                        materials: Tuple[bpy.types.Material],
                        export_settings) -> List[gltf2_io.MeshPrimitive]:
    return gltf2_blender_gather_primitives.gather_primitives(
        blender_mesh, uuid_for_skined_data, vertex_groups, modifiers,
        materials, export_settings)
def __gather_primitives(blender_object, export_settings):
    return gltf2_blender_gather_primitives.gather_primitives(blender_object)
def __gather_primitives(blender_mesh: bpy.types.Mesh,
                        vertex_groups: Optional[bpy.types.VertexGroups],
                        modifiers: Optional[bpy.types.ObjectModifiers],
                        export_settings) -> List[gltf2_io.MeshPrimitive]:
    return gltf2_blender_gather_primitives.gather_primitives(
        blender_mesh, vertex_groups, modifiers, export_settings)
def __gather_primitives(blender_mesh: bpy.types.Mesh,
                        vertex_groups: Optional[bpy.types.VertexGroups],
                        modifiers: Optional[bpy.types.ObjectModifiers],
                        export_settings
                        ) -> List[gltf2_io.MeshPrimitive]:
    return gltf2_blender_gather_primitives.gather_primitives(blender_mesh, vertex_groups, modifiers, export_settings)
Exemple #6
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def __gather_primitives(blender_mesh: bpy.types.Mesh,
                        vertex_groups: bpy.types.VertexGroups,
                        export_settings):
    return gltf2_blender_gather_primitives.gather_primitives(
        blender_mesh, vertex_groups, export_settings)