def __gather_primitives(blender_mesh_name: str, vertex_groups: Optional[bpy.types.VertexGroups], modifiers: Optional[bpy.types.ObjectModifiers], material_names: Tuple[str], export_settings) -> List[gltf2_io.MeshPrimitive]: return gltf2_blender_gather_primitives.gather_primitives( blender_mesh_name, vertex_groups, modifiers, material_names, export_settings)
def __gather_primitives(blender_mesh: bpy.types.Mesh, uuid_for_skined_data, vertex_groups: Optional[bpy.types.VertexGroups], modifiers: Optional[bpy.types.ObjectModifiers], materials: Tuple[bpy.types.Material], export_settings) -> List[gltf2_io.MeshPrimitive]: return gltf2_blender_gather_primitives.gather_primitives( blender_mesh, uuid_for_skined_data, vertex_groups, modifiers, materials, export_settings)
def __gather_primitives(blender_object, export_settings): return gltf2_blender_gather_primitives.gather_primitives(blender_object)
def __gather_primitives(blender_mesh: bpy.types.Mesh, vertex_groups: Optional[bpy.types.VertexGroups], modifiers: Optional[bpy.types.ObjectModifiers], export_settings) -> List[gltf2_io.MeshPrimitive]: return gltf2_blender_gather_primitives.gather_primitives( blender_mesh, vertex_groups, modifiers, export_settings)
def __gather_primitives(blender_mesh: bpy.types.Mesh, vertex_groups: Optional[bpy.types.VertexGroups], modifiers: Optional[bpy.types.ObjectModifiers], export_settings ) -> List[gltf2_io.MeshPrimitive]: return gltf2_blender_gather_primitives.gather_primitives(blender_mesh, vertex_groups, modifiers, export_settings)
def __gather_primitives(blender_mesh: bpy.types.Mesh, vertex_groups: bpy.types.VertexGroups, export_settings): return gltf2_blender_gather_primitives.gather_primitives( blender_mesh, vertex_groups, export_settings)