def register(): register_classes(CLASSES, __name__) bpy.types.Object.niftools_part_flags = bpy.props.CollectionProperty( type=SkinPartFlags) bpy.types.Object.niftools_part_flags_panel = bpy.props.PointerProperty( type=SkinPartHeader)
def register(): register_classes(classes, __name__)
def register(): register_classes(CLASSES, __name__) bpy.types.Object.niftools = bpy.props.PointerProperty(type=ObjectProperty) bpy.types.Object.niftools_bs_invmarker = bpy.props.CollectionProperty( type=BsInventoryMarker)
def register(): register_classes(CLASSES, __name__) bpy.types.Object.nifcollision = bpy.props.PointerProperty( type=CollisionProperty)
def register(): register_classes(CLASSES, __name__) bpy.types.Scene.niftools_scene = bpy.props.PointerProperty(type=Scene)
def register(): register_classes(CLASSES, __name__) register_modules(MODS, __name__)
def register(): register_classes(CLASSES, __name__) bpy.types.Object.niftools_constraint = bpy.props.PointerProperty( type=ConstraintProperty)
def register(): register_classes(CLASSES, __name__) bpy.types.Armature.niftools = bpy.props.PointerProperty( type=ArmatureProperty) bpy.types.Bone.niftools = bpy.props.PointerProperty(type=BoneProperty)
def register(): register_classes(CLASSES, __name__) bpy.types.Material.niftools = bpy.props.PointerProperty(type=Material) bpy.types.Material.niftools_alpha = bpy.props.PointerProperty( type=AlphaFlags)
def register(): register_classes(CLASSES, __name__) bpy.types.Material.niftools_shader = bpy.props.PointerProperty( type=ShaderProps)
def register(): register_classes(CLASSES, __name__)