Exemple #1
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    def set_material(node_tree, material):
        """Set output material for this shader.

        :param node_tree: node tree of current shader
        :type node_tree: bpy.types.NodeTree
        :param material: blender material for used in this tree node as output
        :type material: bpy.types.Material
        """

        Dif.set_material(node_tree, material)

        material.use_transparency = True
Exemple #2
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    def set_material(node_tree, material):
        """Set output material for this shader.

        :param node_tree: node tree of current shader
        :type node_tree: bpy.types.NodeTree
        :param material: blender material for used in this tree node as output
        :type material: bpy.types.Material
        """

        # set hardcoded shininness
        material.specular_hardness = 60

        Dif.set_material(node_tree, material)
Exemple #3
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    def set_material(node_tree, material):
        """Set output material for this shader.
        NOTE: extended to ensure transparency for this shader, which gives
        partial look of multiplying with underlying surfaces.

        :param node_tree: node tree of current shader
        :type node_tree: bpy.types.NodeTree
        :param material: blender material for used in this tree node as output
        :type material: bpy.types.Material
        """
        Dif.set_material(node_tree, material)

        material.use_transparency = True
Exemple #4
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    def set_material(node_tree, material):
        """Set output material for this shader.
        NOTE: extended to ensure transparency for this shader, which gives
        partial look of multiplying with underlying surfaces.

        :param node_tree: node tree of current shader
        :type node_tree: bpy.types.NodeTree
        :param material: blender material for used in this tree node as output
        :type material: bpy.types.Material
        """
        Dif.set_material(node_tree, material)

        material.use_transparency = True