def set_material(node_tree, material): """Set output material for this shader. :param node_tree: node tree of current shader :type node_tree: bpy.types.NodeTree :param material: blender material for used in this tree node as output :type material: bpy.types.Material """ Dif.set_material(node_tree, material) material.use_transparency = True
def set_material(node_tree, material): """Set output material for this shader. :param node_tree: node tree of current shader :type node_tree: bpy.types.NodeTree :param material: blender material for used in this tree node as output :type material: bpy.types.Material """ # set hardcoded shininness material.specular_hardness = 60 Dif.set_material(node_tree, material)
def set_material(node_tree, material): """Set output material for this shader. NOTE: extended to ensure transparency for this shader, which gives partial look of multiplying with underlying surfaces. :param node_tree: node tree of current shader :type node_tree: bpy.types.NodeTree :param material: blender material for used in this tree node as output :type material: bpy.types.Material """ Dif.set_material(node_tree, material) material.use_transparency = True