Exemple #1
0
 def gunRotationSpeed(self):
     if not self.__hasTurret():
         return round(
             math.degrees(
                 getTurretRotationSpeed(self._itemDescr, self.__factors)),
             2)
     else:
         return None
Exemple #2
0
 def turretRotationSpeed(self):
     if self.__hasTurret():
         return round(
             math.degrees(
                 items_utils.getTurretRotationSpeed(self._itemDescr,
                                                    self.__factors)), 2)
     else:
         return None
Exemple #3
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 def gunRotationSpeed(self):
     if self._itemDescr.isYawHullAimingAvailable:
         return self.chassisRotationSpeed
     else:
         return round(
             math.degrees(
                 items_utils.getTurretRotationSpeed(self._itemDescr,
                                                    self.__factors)),
             2) if not self.__hasTurret() else None
 def gunRotationSpeed(self):
     if not self.__hasTurret():
         return round(math.degrees(getTurretRotationSpeed(self._itemDescr, self.__factors)), 2)
     else:
         return None
Exemple #5
0
 def turretRotationSpeed(self):
     if self.__hasTurret():
         return round(math.degrees(getTurretRotationSpeed(self._itemDescr, self.__factors)), 2)