def gunRotationSpeed(self): if not self.__hasTurret(): return round( math.degrees( getTurretRotationSpeed(self._itemDescr, self.__factors)), 2) else: return None
def turretRotationSpeed(self): if self.__hasTurret(): return round( math.degrees( items_utils.getTurretRotationSpeed(self._itemDescr, self.__factors)), 2) else: return None
def gunRotationSpeed(self): if self._itemDescr.isYawHullAimingAvailable: return self.chassisRotationSpeed else: return round( math.degrees( items_utils.getTurretRotationSpeed(self._itemDescr, self.__factors)), 2) if not self.__hasTurret() else None
def gunRotationSpeed(self): if not self.__hasTurret(): return round(math.degrees(getTurretRotationSpeed(self._itemDescr, self.__factors)), 2) else: return None
def turretRotationSpeed(self): if self.__hasTurret(): return round(math.degrees(getTurretRotationSpeed(self._itemDescr, self.__factors)), 2)