Exemple #1
0
def test_is_action_possible_with_next_action():
    """ Tests is_action_possible and constructor parameter next_action """
    players = [Player(id, 0) for id in [9, 0, 3]]
    turns = Turns(players=players,
                  next_action=PlayerAction(players[2],
                                           PlayerAction.MOVE_ACTION))
    assert not turns.is_action_possible(players[0], PlayerAction.SHIFT_ACTION)
    assert not turns.is_action_possible(players[1], PlayerAction.SHIFT_ACTION)
    assert turns.is_action_possible(players[2], PlayerAction.MOVE_ACTION)
    turns.perform_action(players[2], PlayerAction.MOVE_ACTION)
    assert turns.is_action_possible(players[0], PlayerAction.SHIFT_ACTION)
    assert not turns.is_action_possible(players[1], PlayerAction.SHIFT_ACTION)
    turns.perform_action(players[0], PlayerAction.SHIFT_ACTION)
    turns.perform_action(players[0], PlayerAction.MOVE_ACTION)
    assert not turns.is_action_possible(players[0], PlayerAction.SHIFT_ACTION)
    assert turns.is_action_possible(players[1], PlayerAction.SHIFT_ACTION)
Exemple #2
0
def test_is_action_possible_with_complete_cycle():
    """ Tests is_action_possible """
    players = [Player(id, 0) for id in [2, 1]]
    turns = Turns(players=players)
    assert turns.is_action_possible(players[0], PlayerAction.SHIFT_ACTION)
    assert not turns.is_action_possible(players[0], PlayerAction.MOVE_ACTION)
    assert not turns.is_action_possible(players[1], PlayerAction.SHIFT_ACTION)
    assert not turns.is_action_possible(players[1], PlayerAction.MOVE_ACTION)
    turns.perform_action(players[0], PlayerAction.SHIFT_ACTION)
    turns.perform_action(players[0], PlayerAction.MOVE_ACTION)
    turns.perform_action(players[1], PlayerAction.SHIFT_ACTION)
    assert not turns.is_action_possible(players[0], PlayerAction.SHIFT_ACTION)
    assert not turns.is_action_possible(players[0], PlayerAction.MOVE_ACTION)
    assert not turns.is_action_possible(players[1], PlayerAction.SHIFT_ACTION)
    assert turns.is_action_possible(players[1], PlayerAction.MOVE_ACTION)
    turns.perform_action(players[1], PlayerAction.MOVE_ACTION)
    assert turns.is_action_possible(players[0], PlayerAction.SHIFT_ACTION)
    assert not turns.is_action_possible(players[0], PlayerAction.MOVE_ACTION)
    assert not turns.is_action_possible(players[1], PlayerAction.SHIFT_ACTION)
    assert not turns.is_action_possible(players[1], PlayerAction.MOVE_ACTION)
    turns.perform_action(players[0], PlayerAction.SHIFT_ACTION)