Exemple #1
0
 def sweepStates(self):
     states = set()
     state = self.__stateProp.state
     for st in state.states:
         for node in state.nodes():
             val = state.getState(st, node)
             self.setInput(node, val)
         for combo,outputs in self.eval():
             states.add(myutils.bool2int(outputs))
     return states
Exemple #2
0
    def __init__(self, nl, reset=None, protocols=[], debug=0):

        self.__debug = debug

        self.__nl  = nl

        # create DAG from netlist
        self.__dag = DAGCircuit.DAGCircuit()

        print "Building DAG from netlist"
        self.__dag.fromNetlist(nl, remove=['clk', 'Clk', 'CLK'])

        for protocol in protocols:
            # add virtual gates to library
            nl.yaml.update(protocol.library())

            # connect virtual gates to DAG
            self.__dag.addInputProtocol(protocol)


        self.__lib = SimLib.SimLib(nl.yaml)    


        print "Breaking Flop Boundaries"
        self.__dag.breakFlops()

        # find primary-input dependencies of all nodes
        #(self.__deps, self.__deltas) = self.__findDeps__()
        print "Finding Node Dependencies"
        self.__calcDeps__()


        if self.__debug > 1:
            print self.__dag


        # initialize all states to nodes themselves
        # (this is needed for primary inputs as well as feedback paths)
        self.__logic = dict()
        self.__sim   = dict()
        self.__gen   = dict()
        for node in self.__dag.nodes():
            #self.__logic[node] = node
            self.__sim[node]   = node
            self.__gen[node]   = [node]

        print "Finding Reset State"

        # state object
        st = State.State([])
        if reset:
            flopsIn = self.__dag.flopsIn.keys()
            flopsIn.sort()
            flopsIn.reverse()
            flopsOut = map(self.__dag.flopsIn.get, flopsIn)
            st = State.State(flopsIn)

            if reset not in self.__dag.inputs:
                raise Exception("reset input `" + reset + "' is not in design!")

            sim = Simulate.Simulate(self, flopsOut)
            sim.setInputs({reset:True})
            state = []
            for flop in flopsOut:
                state.append(sim.simulate(flop))

            state = myutils.bool2int(state)

            if self.__debug > 0:
                print str("Found reset state for flops: " + 
                          str(flopsOut) + " " +
                          bin(state)[2:].rjust(len(st.nodes()), '0'))

            self.__reset = state
            st.addState(int(state))
        else:
            print "Warning: no reset signal given, assuming reset = 0"
            st.addState(int(0))

        self.__state = st