def start(self): from lib.titlescreen import TitleScreen gfx.set_screen((1024, 600), 3, "scale") self.sd = context.GameDriver(self, 60) self.sd.reload_screen() self.sd.append(TitleScreen(self.sd)) self.sd.run()
def start(self): from lib.cutscene import Cutscene gfx.set_screen((640, 480), 2, "scale") self.sd.reload_screen() self.sd.start(Cutscene(res.miscPath("intro.txt", "scripts"))) self.sd.run()
def start(self): from lib.physicstest import PhysicsTest gfx.set_screen((1024, 600), 2, "scale") self.sd = context.ContextDriver(self, [], 60) self.sd.reload_screen() self.sd.start(PhysicsTest(self.sd)) self.sd.run()
def start(self): from lib.titlescreen import TitleScreen gfx.set_screen((1024, 600), 3, "scale") #gfx.set_screen((1024, 600), 2, 'scale2x') self.sd.inputs.append(KeyboardPlayerInput()) self.sd.reload_screen() self.sd.append(TitleScreen()) self.sd.run()
def start(self): gfx.set_screen((800, 600), 3, "scale") self.sd.reload_screen() from lib.titlescreen import TitleScreen self.sd.start(TitleScreen()) try: self.sd.run() except: pygame.quit() raise
def start(self): from lib.worldstate import WorldState from lib2d.objects import loadObject import pygame gfx.set_screen((800, 600), 2, "scale") self.sd.reload_screen() uni = loadObject("mh") village = uni.getChildByGUID(1001) self.sd.start(WorldState(village)) try: self.sd.run() uni.save("mh") except: pygame.quit() raise
def start(self): from lib.titlescreen import TitleScreen gfx.set_screen((640, 480), 2, "scale") self.sd.reload_screen() self.sd.start(TitleScreen()) self.sd.run()
def start(self): from lib.titlescreen import TitleScreen gfx.set_screen((1024, 600), 3, "scale") self.sd.reload_screen() self.sd.start(TitleScreen(self.sd)) self.sd.run()