Exemple #1
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	def draw_gl(self, shader):
		lgl.set_shader(shader, self.shader_callbacks)
Exemple #2
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	def draw_gl(self):
		world_object.draw_gl(self, self.shader)
		self.update_transforms()
		lgl.set_shader(self.shader, self.shader_callbacks)
Exemple #3
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	def draw_gl(self, shader = None):
		lgl.set_shader(shader, self.shader_callbacks)
		lgl.render_gl_primitive(*self._vertices_)