def draw_gl(self, shader): lgl.set_shader(shader, self.shader_callbacks)
def draw_gl(self): world_object.draw_gl(self, self.shader) self.update_transforms() lgl.set_shader(self.shader, self.shader_callbacks)
def draw_gl(self, shader = None): lgl.set_shader(shader, self.shader_callbacks) lgl.render_gl_primitive(*self._vertices_)