Exemple #1
0
 def accept_unit(self):
     Location.accept_unit(self)
     if self.unit_in_loc is not None:
         if self.owner is not self.unit_in_loc.owner:
             self.owner = self.unit_in_loc.owner
             self.building.type = BuildingType.EMPTY
         self.unit_in_loc.set_direction(self.exit_direction[self.owner])